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15201. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Buzzwords wrote: Maken Tosch wrote: Buzzwords wrote: i think you guys are looking at this the wrong way. a team kill in dust is NOT analogous to a hi-sec kill in eve. in eve, even in hi-sec, i'm not teamed up with every other player. i h...
- by Maken Tosch - at 2012.07.17 18:47:00
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15202. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Buzzwords wrote: i think you guys are looking at this the wrong way. a team kill in dust is NOT analogous to a hi-sec kill in eve. in eve, even in hi-sec, i'm not teamed up with every other player. i have no reason to trust them, and we have m...
- by Maken Tosch - at 2012.07.17 18:42:00
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15203. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Buzzwords wrote: but not all game modes will be outlaw systems. and you only need 1 griefer to ruin a match. what people are suggesting will make the ENTIRE GAME unplayable unless you have an ENTIRE TEAM worth of friends online. even if me an...
- by Maken Tosch - at 2012.07.17 18:35:00
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15204. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Buzzwords wrote: Geirskoegul wrote: Buzzwords wrote: it's a tough one... teamkilling cannot go completely unpunished. it would be ridiculous. what would stop a pissed off CoD fanboy from joining and murdering unsuspecting teammates just ...
- by Maken Tosch - at 2012.07.17 18:12:00
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15205. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: You guys are comparing this to EVE but this not EVE, yes it takes place in the EVE universe but there are key differences. Team killing mechanics for an FPS are very different then those of a point and click space shi...
- by Maken Tosch - at 2012.07.17 17:50:00
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15206. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Vetis Cato wrote: im all for the back stabbing and risk of the world of dust. how ever people have to consider this is completly f2p. what that means is we will be flooded with tons of idoits who will download the game with the sole purpose of...
- by Maken Tosch - at 2012.07.17 17:45:00
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15207. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
In Eve, I shot and destroyed several several mining ships in high sec without provocation and without a war declaration. Even though I suffered a sec status hit, I can easily go around that. So far, CCP has not forced me to reimburse those poor mi...
- by Maken Tosch - at 2012.07.17 17:35:00
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15208. Kill cam - in General Discussions [original thread]
DonRodie II wrote: I just want to see who killed me ( how they look and what gun they used) so that I can get my revenge. 1. You have the kill feed. Though it should have a better contrast to read better on the upper right corner. 2. You hav...
- by Maken Tosch - at 2012.07.17 17:19:00
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15209. Kill cam - in General Discussions [original thread]
DonRodie II wrote: I know this isn't call of duty or BF3. But is it going to be a way to see who killed you and what weapon or vehicle did they use? Also it would be kool if you could pick up someone else weapon like you can steal they vehicl...
- by Maken Tosch - at 2012.07.17 17:08:00
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15210. Scouter + SMG Bundless breach OVERPOWER !!! - in General Discussions [original thread]
Scouts are fast for a reason. They have limited armor and can be one-shot-killed by a charged sniper rifle from a distance. They seem fast up close, but they are agonizingly slow to a sniper who is ready to shoot him from over a football field away.
- by Maken Tosch - at 2012.07.17 16:58:00
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15211. Should logi dropsuits be buffed? - in General Discussions [original thread]
No. They don't need any buffs with only one exception: The ability to see who needs to be revived with a nanite injector. 1. They have a lot of available slots to compensate for their lack of firepower. 2. They are meant to assist, not tank or at...
- by Maken Tosch - at 2012.07.17 16:20:00
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15212. Lets nerf AR's - in General Discussions [original thread]
Roccano1 wrote: AR's are fine, its the fact that Heavy suits can equip them thats the issue. Make heavies only able to carry heavy weapons, and things should be fine. That will defeat the whole purpose of being able to equip any dropsuit for...
- by Maken Tosch - at 2012.07.17 16:13:00
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15213. Battlefield 4 confirmed!! - in General Discussions [original thread]
Anything from EA nowadays is just utterly pointless. https://www.youtube.com/watch?v=e-LE0ycgkBQ&list=FLWAVCGsyDP1eXxAenraZ-KA&index=3&feature=plpp_video
- by Maken Tosch - at 2012.07.17 16:07:00
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15214. Rate the Avatar Above you. - in General Discussions [original thread]
Not sure how this is going to work when everyone has the same Avatar.
- by Maken Tosch - at 2012.07.17 16:04:00
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15215. New Build Date - in General Discussions [original thread]
CCP Contra Merc wrote: Grit Breather wrote: CCP Contra Merc wrote: Garrett Blacknova wrote: SOONGäó This.... Oh and you guys will love it CCP has the coolest devs. You guys are just the best. Now will you spill the beans already...
- by Maken Tosch - at 2012.07.17 03:28:00
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15216. How to fix Remote Explosives - in General Discussions [original thread]
TEBOW BAGGINS wrote: I noticed others besides myself keeping distance lately.. it's becoming kinda obvious when someones trying to bait me to chase them into their RE's.. I do the same thing with the mass driver i try to bait ppl to come to me ...
- by Maken Tosch - at 2012.07.16 23:03:00
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15217. How to fix Remote Explosives - in General Discussions [original thread]
As someone has pointed out, what seems broken to you could be balanced to others. I don't see a problem with the remote explosives for the following reasons: 1. They sometimes explode prematurely. If you're lucky, you come out alive with barely h...
- by Maken Tosch - at 2012.07.16 22:53:00
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15218. problems with sprinting - in Technical Support/Bugs [original thread]
Same here. I'm primarily a scout sniper, so I need to keep moving if my position is compromised. I shouldn't be forced to walk after sprinting just because I ran over a stupid mound.
- by Maken Tosch - at 2012.07.12 19:31:00
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15219. [EXPLOIT] Campers on the towers - in Technical Support/Bugs [original thread]
General Funguy wrote: I created this thread a while back and kind of wish I hadn't. When I made this thread I had previously tried to fly a dropship up there to take care of the 'problem' and couldn't get enough altitude to get on top of the to...
- by Maken Tosch - at 2012.07.12 19:21:00
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15220. [EXPLOIT] Campers on the towers - in Technical Support/Bugs [original thread]
A well skilled sniper should be able to handle the tower bandits. Or at least distract them long enough for someone to bring in a dropship against them. Also, the avatars don't need to be in visual range in order to be able to hit them with a sing...
- by Maken Tosch - at 2012.07.12 19:19:00
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