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61. Squad Leader? Tank Problems? Read This. - in General Discussions [original thread]
Create squad
Squad Finder
Name Squad " GAMEMODE , NEED TANK SUPPORT"
(Where " GAMEMODE " is whatever you plan on playing) A squad like this snatched me up last night off the public finder and ultimately ended up with myself and two ot...
- by MUDFLAPS McGILLICUTTY - at 2014.04.21 23:51:00
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62. Duna2002, a tutorial how to destroy his tank in ambush. - in General Discussions [original thread]
Patrick57 wrote: pub star tanker [...] for any every day tankers they don't even try.... The dark cloud wrote: when he dies more then 1 time he sits the rest of the game in corner cloaked you most likely wont kill his clone cause he jump...
- by MUDFLAPS McGILLICUTTY - at 2014.04.21 04:56:00
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63. Holy Lag Batman - in General Discussions [original thread]
This game has devolved into an unplayable joke. Server lag is a huge issue, but even without it the game is a patchwork of ****** coding. For how terrible the graphics and maps are in Dust, you'd think it would run totally smooth. Nope. It can't...
- by MUDFLAPS McGILLICUTTY - at 2014.02.27 01:40:00
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64. Enviroments made with Unreal Engine 3 that are possible in Dust - in General Discussions [original thread]
Crysis Engine (7 year old game) running on a PS3: https://www.youtube.com/watch?v=36IdYTHBJ2g
- by MUDFLAPS McGILLICUTTY - at 2014.01.29 17:54:00
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65. Deployment "Successful" - in General Discussions [original thread]
Lucrezia LeGrand wrote: hope you had insurance. I could have saved 15% or more by switching to GEICO.
- by MUDFLAPS McGILLICUTTY - at 2014.01.08 20:59:00
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66. Deployment "Successful" - in General Discussions [original thread]
https://www.youtube.com/watch?v=BakPQPj0Wgg Another fantastic drop by Stacy the RDV pilot.
- by MUDFLAPS McGILLICUTTY - at 2014.01.08 20:35:00
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67. Vehicle Issues that Need to be Addressed - in General Discussions [original thread]
CCP is completely out of touch with all aspects of vehicles in this game, which doesn't give me a warm and fuzzy when they're completely overhauling them without fixing the core gameplay associated with them. I've been playing Dust for quite some...
- by MUDFLAPS McGILLICUTTY - at 2013.11.17 18:56:00
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68. Dropship side-turret bug fixed in 1.7! - in General Discussions [original thread]
CCP is completely out of touch with vehicles. There have been hundreds of posts and bug reports and nothing was addressed. Now we're blessed with a complete overhaul to "make things fun again" - Want to make things fun? Fix existing problems. I'...
- by MUDFLAPS McGILLICUTTY - at 2013.11.17 18:47:00
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69. You gotta admit this. - in General Discussions [original thread]
Gallente Suit, DMG Mods, Armor, GEK... Turn on autoaim... err "aim assist" and gently roll your face back and forth on your controller while pressing R1. You'll have an orbital in no time.
- by MUDFLAPS McGILLICUTTY - at 2013.11.17 18:38:00
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70. I play all proto, I am guilty - in General Discussions [original thread]
My problem isn't with the use of proto gear itself, it's with the matchmaking system that fails to adequately respond to it. Team 1: Average Lifetime SP: 15,000,000 Team 2: Average Lifetime SP: 2,000,000 Pub matches shouldn't end up being two s...
- by MUDFLAPS McGILLICUTTY - at 2013.11.17 18:33:00
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71. Solution to modded controller problem. - in General Discussions [original thread]
CuuCH Crusher wrote: Couldn't CCP just write some code no.
- by MUDFLAPS McGILLICUTTY - at 2013.11.17 18:21:00
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72. "The HAVs and the HAV-nots." HAV, Tank, AV grenade, Swarm launcher dis... - in General Discussions [original thread]
Canis Ferox wrote: Anti Vehicle (AV) grenades are effective against Baby tanks*. But Mummy tanks just get angry and Daddy tanks..** (YEs I am taking this analogy all the way!) ...Daddy tanks just laugh in the face of a combined AV, swarm launc...
- by MUDFLAPS McGILLICUTTY - at 2013.11.10 19:07:00
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73. Why are LAV's convertibles? - in General Discussions [original thread]
Combat zone? Better put the top down...
- by MUDFLAPS McGILLICUTTY - at 2013.11.09 22:18:00
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74. "Sticky Tank" code applying to friendlies AND enemies - in General Discussions [original thread]
Delta 749 wrote: I have to ask, if you were able to drive over him why didnt you just shoot him? There may be multiple different answers for this dependent on the particular tank. In the circumstance I posted about (trying to run over the fo...
- by MUDFLAPS McGILLICUTTY - at 2013.11.07 04:08:00
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75. Who is still going to spend money on this game? - in General Discussions [original thread]
The only reason I've spent money on Dust was for BPOs. So, ultimately the answer is no . If BPOs are gone for good, It's highly unlikely I'll spend anymore money on this game. I also don't see the kind of serious change coming from the developm...
- by MUDFLAPS McGILLICUTTY - at 2013.11.06 21:49:00
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76. "Sticky Tank" code applying to friendlies AND enemies - in General Discussions [original thread]
Tebu Gan wrote: Used to be, AV was somewhat leery about getting right up by a tank, for getting squashed was a possibility. It seems as the metric has been reversed now. Pre-patch: AV users were scared to bump into my tank because I might ...
- by MUDFLAPS McGILLICUTTY - at 2013.11.06 21:44:00
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77. They nerfed Tanks again to Turrets!!! - in General Discussions [original thread]
Do you have any details on which turrets got what nerfs? Are you talking about Tuesday's patch or upcoming in 1.7? We got another ninja-nerf in Tuesday's patch in the form of applying the "stuck to tank" prevention code to friendlies AND enemies....
- by MUDFLAPS McGILLICUTTY - at 2013.11.06 21:36:00
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78. "Sticky Tank" code applying to friendlies AND enemies - in General Discussions [original thread]
Tebu Gan wrote: You ruined it for me, everything CCP. It was one of those things I really enjoyed. It happened so little that when I did squarsh a red dot, I cried with joy. Sad, sad, sad day I'm hoping this post garners a blue response so...
- by MUDFLAPS McGILLICUTTY - at 2013.11.06 21:28:00
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79. "Sticky Tank" code applying to friendlies AND enemies - in General Discussions [original thread]
I lost a tank a few rounds ago trying to smash a forge gunner into a wall he was standing next to. He teleported behind me, I smashed into the wall, he forges me right in the rear hull for the kill. Derp physics at work here...
- by MUDFLAPS McGILLICUTTY - at 2013.11.06 18:05:00
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80. "Sticky Tank" code applying to friendlies AND enemies - in General Discussions [original thread]
Doc Noah wrote: I hate getting stuck on the front and back end of friendly/enemy tanks. If you're gonna kill me then kill me, dont torture me with horrible merc grunts and the banging of steel against my dropsuit ( ). Yah... That doesn't hap...
- by MUDFLAPS McGILLICUTTY - at 2013.11.06 18:01:00
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