Pages: 1 2 3 4 5 [6] 7 |
101. Ammo for vehicles idea -- let's put it to a vote. - in General Discussions [original thread]
It makes zero sense. Infantry carries nanohives for a few PG/CPU that restock everything from bullets to explosives. But a tank with 3000 PG can't support the same technology to replicate its own ammunition? It's completely nonsensical.
- by MUDFLAPS McGILLICUTTY - at 2013.10.16 16:20:00
|
102. 1.7 Tanker contact with CCP. - in General Discussions [original thread]
Mobius Wyvern wrote: EDIT: Also, if you payed any attention, you'd know that IWS actually does have military experience. If I payed any attention? To what, his post history? I've never talked w/ the guy outside of this thread. Sounds like...
- by MUDFLAPS McGILLICUTTY - at 2013.10.16 15:42:00
|
103. 1.7 Tanker contact with CCP. - in General Discussions [original thread]
Iron Wolf Saber wrote: MUDFLAPS McGILLICUTTY wrote: Iron Wolf Saber wrote: CCP Team Kong has little to do with draw distance and frame rate however. Hid detection is not all of his thing either but he helps out there.. Ummm... what? ...
- by MUDFLAPS McGILLICUTTY - at 2013.10.16 06:37:00
|
104. Dust514 wants to be like battlefield - in General Discussions [original thread]
Iron Wolf Saber wrote: BF is not a realistic shooter. It does have that whole "physics" thing going for it...
- by MUDFLAPS McGILLICUTTY - at 2013.10.16 06:13:00
|
105. 1.7 Tanker contact with CCP. - in General Discussions [original thread]
Iron Wolf Saber wrote: CCP Team Kong has little to do with draw distance and frame rate however. Hid detection is not all of his thing either but he helps out there.. Ummm... what? Iron Wolf Saber wrote: And lets be honest, vehicles wi...
- by MUDFLAPS McGILLICUTTY - at 2013.10.16 06:04:00
|
106. 1.7 Tanker contact with CCP. - in General Discussions [original thread]
Iron Wolf Saber wrote: MUDFLAPS McGILLICUTTY wrote: Spkr4theDead wrote: MUDFLAPS McGILLICUTTY wrote: Since you're attempting to compare actual tanks with Dust tanks, here ya go: Reactive Armor: http://www.youtube.com/watch?v=AUVnNk0a...
- by MUDFLAPS McGILLICUTTY - at 2013.10.16 05:46:00
|
107. 1.7 Tanker contact with CCP. - in General Discussions [original thread]
Iron Wolf Saber wrote: MUDFLAPS McGILLICUTTY wrote: Makes no sense... In "real life" a crafty combat engineer like myself would just strap a bunch of forge guns to the front of the tank instead of garbage missiles. They take a fraction of th...
- by MUDFLAPS McGILLICUTTY - at 2013.10.16 05:40:00
|
108. 1.7 Tanker contact with CCP. - in General Discussions [original thread]
Spkr4theDead wrote: MUDFLAPS McGILLICUTTY wrote: Since you're attempting to compare actual tanks with Dust tanks, here ya go: Reactive Armor: http://www.youtube.com/watch?v=AUVnNk0aJBE Trophy Active Protective System: http://www.youtube....
- by MUDFLAPS McGILLICUTTY - at 2013.10.16 05:27:00
|
109. 1.7 Tanker contact with CCP. - in General Discussions [original thread]
Makes no sense... In "real life" a crafty combat engineer like myself would just strap a bunch of forge guns to the front of the tank instead of garbage missiles. They take a fraction of the PG and CPU and pump out as much damage as a large rail t...
- by MUDFLAPS McGILLICUTTY - at 2013.10.16 05:14:00
|
110. 1.7 Tanker contact with CCP. - in General Discussions [original thread]
Iron Wolf Saber wrote: There is work on making a man portable system capable of defeating the trophy system. Right, so since we're talking about infantry AV here, all of these would be "man portable", meaning something akin to Trophy would...
- by MUDFLAPS McGILLICUTTY - at 2013.10.16 05:05:00
|
111. 1.7 Tanker contact with CCP. - in General Discussions [original thread]
Since you're attempting to compare actual tanks with Dust tanks, here ya go: Reactive Armor: http://www.youtube.com/watch?v=AUVnNk0aJBE Trophy Active Protective System: http://www.youtube.com/watch?v=na29pFmoBzk Smoke Screens: http://www.you...
- by MUDFLAPS McGILLICUTTY - at 2013.10.16 04:51:00
|
112. 1.7 Tanker contact with CCP. - in General Discussions [original thread]
Iron Wolf Saber wrote: Usually in real life a tank dies in 0.2 seconds when engaged with the proper tool You have military experience? Or are we just talking out our ass here?
- by MUDFLAPS McGILLICUTTY - at 2013.10.16 04:42:00
|
113. Tanks - in General Discussions [original thread]
They're going to be garbage. I can give a lot of reasons, but here's just one. They're changing from infinite ammunition to a limited ammunition without first fixing hit detection or draw distance. This is endemic throughout CCP's updates. We ...
- by MUDFLAPS McGILLICUTTY - at 2013.10.16 04:37:00
|
114. Planetary Conquest in a Nutshell - in General Discussions [original thread]
For those that haven't played PC, here's some actual in-game footage. http://www.youtube.com/watch?v=H1XrzIA7ovE
- by MUDFLAPS McGILLICUTTY - at 2013.10.16 04:15:00
|
115. Best trolling moment ever? (story time) - in General Discussions [original thread]
There's something innately satisfying about catching massive air in a tank and landing directly on top of an enemy.
- by MUDFLAPS McGILLICUTTY - at 2013.10.13 20:30:00
|
116. removal of havs and dropships ? - in General Discussions [original thread]
Rogue Saint wrote: Dude there are plenty of threads already discussing this... more of the same is just repeating whats been said instead of you using the search function. "Your thread is stupid and unnecessary... Better bump it to the top...
- by MUDFLAPS McGILLICUTTY - at 2013.10.03 15:21:00
|
117. Calculations of post re-balancing standard tank's speed nerf~ slow as Enforcers - in General Discussions [original thread]
After the most recent swarm launcher patch, the only thing keeping me alive is the ability to leave quickly. It's already at the stage that one proto AV fit can dominate even the best fit tank. Mobility keeps you alive, and we're not only losin...
- by MUDFLAPS McGILLICUTTY - at 2013.10.03 08:02:00
|
118. Why the vehicle changes are wrong - in General Discussions [original thread]
+1 I hear "ground up renovation of vehicles" I think "everything broken for months on end" It appears as though very little thought or testing has been put into even the fundamentals of these changes. Look at the "new and improved" large blaste...
- by MUDFLAPS McGILLICUTTY - at 2013.10.02 21:15:00
|
119. Petition for New Vehicle Changes to be Thrown in the Meatgrinder in Favor of Add... - in General Discussions [original thread]
Shrug... As someone who has all of their points in vehicles, I'd have to say the suggested changes are awful. Finite ammunition, less slots (therefore less variance in builds), Useless new skill trees (as all builds will become the same with only ...
- by MUDFLAPS McGILLICUTTY - at 2013.10.02 20:59:00
|
120. Dropship locking - in General Discussions [original thread]
It's coming in the vehicle patch. Should be out sometime before Summer 2017.
- by MUDFLAPS McGILLICUTTY - at 2013.10.02 17:42:00
|
Pages: 1 2 3 4 5 [6] 7 |
First page | Previous page | Next page | Last page |