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61. Heavies really do need a slight HP reduction... - in General Discussions [original thread]
Cat Merc wrote: CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear...
- by Lv2spd2 - at 2014.04.22 18:27:00
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62. My thoughts on swarms. - in General Discussions [original thread]
Jet Starflyer wrote: Swarms are in a pretty decent spot right now. The prototype version definitely doesn't need any buffs, at least concerning dropships. Of course a pilot doesn't think they need help against dropships. The fact is that t...
- by Lv2spd2 - at 2014.04.22 15:28:00
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63. But CCP! You promised us: - in General Discussions [original thread]
Scheneighnay McBob wrote: Exotic Dancer: Midget What? Really?
- by Lv2spd2 - at 2014.04.21 15:40:00
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64. Quit shooting me. - in General Discussions [original thread]
21yrOld Knight wrote: Heron addicts need to put in jail. How do you get addicted to large shoreline birds?
- by Lv2spd2 - at 2014.04.18 20:53:00
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65. You all know about that "COMMAND NODE" symbol, right? - in General Discussions [original thread]
Delta 749 wrote: when really the idea of running around in a titan wrecking systems is a great idea Unless its YOUR titan. Since Eve stuff happens in real time, it would be very hard to coordinate and Eve originated boarding action fought...
- by Lv2spd2 - at 2014.04.18 18:57:00
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66. Turret Deaths in a heavy - in General Discussions [original thread]
The turret explodes... you can't be rezzed from any other explosive death either.
- by Lv2spd2 - at 2014.04.17 18:46:00
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67. eWAR vs Brick Scouts = LOL - in General Discussions [original thread]
Cat Merc wrote: So... That pretty much means EWAR scout > Assault. Very much agreed. That EWAR scout should get the jump on the Assault every time through greater speed, better detection and lower scan profile. In addition the scout will...
- by Lv2spd2 - at 2014.04.16 15:44:00
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68. New Game Mode? - in General Discussions [original thread]
OliX PRZESMIEWCA wrote: A mode where one team need to hack objective and second team need to hold it as long they can. If team no.1 hack the objective for example in 5min, other team got same amount of time to hack it back. If 10 min pass witho...
- by Lv2spd2 - at 2014.04.14 16:22:00
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69. Just Had Surgery - in General Discussions [original thread]
Forever ETC wrote: I won't be playing for a long time It won't be that long, you'll be ok enough to play by tomorrow... at the latest, possibly even later this evening, but if I was you I'd try to sleep off the worst of it. In an earlie...
- by Lv2spd2 - at 2014.04.11 20:00:00
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70. Your Thoughts for Damage Mods - in General Discussions [original thread]
Supacharjed wrote: That's like saying we should implement Armour Plates and Shield mods that reduce certain damage types. Yes. Yes we should.
- by Lv2spd2 - at 2014.04.11 17:16:00
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71. Really CCP? - in General Discussions [original thread]
CCP Saberwing wrote: Logibro is going to tackle that woolly mammoth now. Go for the legs Logibro!
- by Lv2spd2 - at 2014.04.10 16:03:00
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72. Madrugar rolls into modern day new york - in General Discussions [original thread]
Enji Elric wrote: MOAB = 50.0 GJ 50,000,000,000 joules That MOAB is not reallly a good choice for attacking tanks... being a fuel/air explosive those 50GJ are spread over a pretty large area. Some sort of shaped charge is probably a better ...
- by Lv2spd2 - at 2014.04.09 17:00:00
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73. Too many modules are for low slots. - in General Discussions [original thread]
COVERT SUBTERFUGE wrote: Apparently we are getting modules that augment the logi tools further. I like this plan. I'd like to see proficiency skills for the logi tools too.
- by Lv2spd2 - at 2014.04.08 17:59:00
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74. ETA on heavy weapons? - in General Discussions [original thread]
2Berries wrote: high ROF mass driver-esque cannon . Ugh. A high ROF AND no need to aim? Please no, that would be no fun at all to play against.
- by Lv2spd2 - at 2014.04.08 17:45:00
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75. Scientific Basis for Negative Community Interaction(CCP Required Rea... - in General Discussions [original thread]
Anarchide wrote: Maybe this game is better suited to you. Give it a try! It's totally balanced. I dunno, whatever was making those ripples in the water seemed kinda OP...
- by Lv2spd2 - at 2014.04.08 16:27:00
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76. Scientific Basis for Negative Community Interaction(CCP Required Rea... - in General Discussions [original thread]
Garrett Blacknova wrote: Am I missing something? You are missing: More modes for more opportunities to feel "good" at the game. Also better balance so that someone competently playing ANY role can feel "good" at the game. At least if you...
- by Lv2spd2 - at 2014.04.08 16:22:00
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77. Tankers: where will you go? - in General Discussions [original thread]
Dirks Macker wrote: Two tanks is still enough to ruin an Ambush match, especially if one is a Japanese milkman. I watched him lose at least 5 of his madrugars in a single ambush last week. Another of his squad lost at least 5 gunnlogis. whe...
- by Lv2spd2 - at 2014.04.08 00:00:00
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78. How is the cloak OP? - in General Discussions [original thread]
Is the cloak OP? I dunno. What I do know is that my favorite type of fights are when the 2 teams stall out with a bit of space between them and a long protracted gun battle ensues. This type of fight has not been common since 1.6 (1.7 tanks brok...
- by Lv2spd2 - at 2014.04.04 16:49:00
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79. Rage quit? :/ - in General Discussions [original thread]
HOWDIDHEKILLME wrote: I just don't get it... No isk no sp, why quit before the round is over :/ it still cost u suits why quit now ? If you aren't having fun, quit.
- by Lv2spd2 - at 2014.04.03 20:30:00
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80. Where is it CCP? - in General Discussions [original thread]
John Demonsbane wrote: all player voices have been replaced by Elmer Fudd. Be vewy vewwy quiet. I'm hunting wabbits. huhuhuhuhuh
- by Lv2spd2 - at 2014.04.01 18:06:00
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