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421. I think we broke Malcanis' Law. - in General Discussions [original thread]
DJINN leukoplast wrote: Iron Wolf Saber wrote: Malcanis who is one of the current residents of the Council of Stellar Management authored this law. The Law States. "Any feature intended to assist new players into the game shall greatly ben...
- by Lurchasaurus - at 2013.09.05 08:39:00
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422. I think we broke Malcanis' Law. - in General Discussions [original thread]
Monkey MAC wrote: Lurchasaurus wrote: Monkey MAC wrote: Lurchasaurus wrote: Kekklian Noobatronic wrote: Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it wi...
- by Lurchasaurus - at 2013.09.05 07:55:00
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423. I think we broke Malcanis' Law. - in General Discussions [original thread]
Xender17 wrote: Then how is it a benefit to new players at all. Noob +1 Veteran +2 =Noob - 1 The grind is part of the game. Whether you like it or not. It is how CCP is building it. They said it should take 7 years to get everything maxed....
- by Lurchasaurus - at 2013.09.05 07:52:00
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424. I think we broke Malcanis' Law. - in General Discussions [original thread]
Monkey MAC wrote: Lurchasaurus wrote: Kekklian Noobatronic wrote: Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there. This is not a bad t...
- by Lurchasaurus - at 2013.09.05 07:48:00
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425. CCP whats going on? - in General Discussions [original thread]
Iron Wolf Saber wrote: SGT NOVA STAR wrote: so im not trolling or anything. but you guys make it seem like its the hardest thing in the world to make an fps game run right. look how many fps games come out each year, iv never heard of any co...
- by Lurchasaurus - at 2013.09.05 07:45:00
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426. I think we broke Malcanis' Law. - in General Discussions [original thread]
Kekklian Noobatronic wrote: Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there. This is not a bad thing. Good players will be quicker with the...
- by Lurchasaurus - at 2013.09.05 07:41:00
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427. I think we broke Malcanis' Law. - in General Discussions [original thread]
obv we need aim assist for DS3 users, especially in a game with m+kb. what we have now is doing more than assisting tho dps on the assault rifle is through the roof due to not only hit detection working but bullets not missing. the AR was balance...
- by Lurchasaurus - at 2013.09.05 06:43:00
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428. my aiming is rough lol - in General Discussions [original thread]
velos ALKARI wrote: Lurchasaurus wrote: yeah hit detection is nice now but as a result AR dps is through the roof at all ranges. think they buffed the range on it. i know my laser is nice now ive seen "GEK" more times in the past couple...
- by Lurchasaurus - at 2013.09.05 06:27:00
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429. my aiming is rough lol - in General Discussions [original thread]
yeah hit detection is nice now but as a result AR dps is through the roof at all ranges. think they buffed the range on it. i know my laser is nice now
- by Lurchasaurus - at 2013.09.05 05:54:00
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430. my aiming is rough lol - in General Discussions [original thread]
pretty funny to see ingame mails from people. people are so butthurt over the aim assist thing, like they have something to prove. guy kills me once in one match from behind as im engaging someone else and pounces on that sh.it. lol some people
- by Lurchasaurus - at 2013.09.05 05:22:00
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431. my aiming is rough lol - in General Discussions [original thread]
1.4 made my aiming speeds skyrocket, which is awesome in its own right, but now i have to learn to aim again lol. im fumbling around with my hipfire aiming and its taking some getting used to with such fast ADS. its been fun tho n im beasting with...
- by Lurchasaurus - at 2013.09.05 04:53:00
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432. Anyone who likes the new aim assist is clearly a scrub - in General Discussions [original thread]
xAckie wrote: Lurchasaurus wrote: Killar-12 wrote: xAckie wrote: It's an rpg . It's about ehp, fitting, dps Show me where it says RPG true story tho.....dust isnt an rpg So in Dust character progression or say improving w...
- by Lurchasaurus - at 2013.09.05 04:39:00
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433. Vehicle Recalling in mid combat - in General Discussions [original thread]
Void Echo wrote: when you damage a vehicle while its being recalled, if you make it catch fire, the recall stops until either it blows upor the pilot repairs it. its a double standard, infantry think they are entitled to everything that gives t...
- by Lurchasaurus - at 2013.09.05 02:11:00
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434. Vehicle Recalling in mid combat - in General Discussions [original thread]
KING CHECKMATE wrote: Lurchasaurus wrote: KING CHECKMATE wrote: Knight Soiaire wrote: If he managed to recall a vehicle while being hit by AV, he deserves to keep it. Im actually with Dark souls dude here. Am an AV player. people ...
- by Lurchasaurus - at 2013.09.05 02:09:00
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435. Vehicle Recalling in mid combat - in General Discussions [original thread]
KING CHECKMATE wrote: Knight Soiaire wrote: If he managed to recall a vehicle while being hit by AV, he deserves to keep it. Im actually with Dark souls dude here. Am an AV player. people have tried to do this vs me, i just change weapo...
- by Lurchasaurus - at 2013.09.05 01:07:00
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436. Vehicle Recalling in mid combat - in General Discussions [original thread]
Godin Thekiller wrote: Lurchasaurus wrote: Needless Sacermendor wrote: Lurchasaurus wrote: or someone who knows what hes talking about. get the stick out of your ass, lighten up, and stop complaining about some guy who recalled his tan...
- by Lurchasaurus - at 2013.09.05 00:54:00
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437. Vehicle Recalling in mid combat - in General Discussions [original thread]
echo47 wrote: Lurchasaurus wrote: Zero Harpuia wrote: Lurchasaurus wrote: saying you can still shoot at a person at a depot is the same as shooting a tanker as he recalls....because, you know.....he has to stand there and recall. On...
- by Lurchasaurus - at 2013.09.04 22:41:00
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438. Vehicle Recalling in mid combat - in General Discussions [original thread]
Garrett Blacknova wrote: Just for the record, guys, if you shoot the person doing the recall, that interrupts it and he has to start again. If you let a tank run away far enough that the driver can get out and recall it while you're shooting, ...
- by Lurchasaurus - at 2013.09.04 22:37:00
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439. Vehicle Recalling in mid combat - in General Discussions [original thread]
Zero Harpuia wrote: hard-working AV players . it seems you are simply out of touch, and this is the core of most of your problems lol. i have AV. there is no work involved. For someone that might not have it come so easy however, i can see...
- by Lurchasaurus - at 2013.09.04 22:34:00
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440. Vehicle Recalling in mid combat - in General Discussions [original thread]
lol, trust me, i am straining. its like talking to a kid. either come with some legit reasons other than it is inconvenient for you, or take the time to see things from another perspective. What we have is finally on par with infantry and now that...
- by Lurchasaurus - at 2013.09.04 22:31:00
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