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741. Killer Taxi solution - in General Discussions [original thread]
KING CHECKMATE wrote: Lurchasaurus wrote: also, infantry needs to get over itself. its called a roadkill. they are common in games with vehicles. dont like it? then get one yourself. IT Is common in games with vehicles, true,games where...
- by Lurchasaurus - at 2013.09.02 22:35:00
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742. Killer Taxi solution - in General Discussions [original thread]
knife ----> head
- by Lurchasaurus - at 2013.09.02 22:29:00
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743. Killer Taxi solution - in General Discussions [original thread]
Michael Arck wrote: Goric Rumis wrote: Bittersteel the Bastard wrote: How does that make sense? >Gets hit by car at top speed >Takes no damage >Car hits 400-pound deer at 40mph (65kph) >Deer gets instantly killed >Car t...
- by Lurchasaurus - at 2013.09.02 22:23:00
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744. Killer Taxi solution - in General Discussions [original thread]
Mossellia Delt wrote: on another note, If I can jump ontop of a LAV I should be able to knife the driver out of it. You can shoot them out but you cant knife them. Its bogus. your bogus. i have done it.
- by Lurchasaurus - at 2013.09.02 22:22:00
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745. Get rid of turret A.I. - in General Discussions [original thread]
you people really need to start reading. calling in installations is one of the oldest features CCP has been planning on including. right next to fighter jets and PvE.
- by Lurchasaurus - at 2013.09.02 22:20:00
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746. Killer Taxi solution - in General Discussions [original thread]
also, infantry needs to get over itself. its called a roadkill. they are common in games with vehicles. dont like it? then get one yourself.
- by Lurchasaurus - at 2013.09.02 22:15:00
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747. Killer Taxi solution - in General Discussions [original thread]
Mossellia Delt wrote: Garrett Blacknova wrote: Mossellia Delt wrote: Garrett Blacknova wrote: Mossellia Delt wrote: Keep in mind the M113 APC has the armour thinkness of 12 - 38mm armour and could easily plow through a moose at top ...
- by Lurchasaurus - at 2013.09.02 22:14:00
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748. Killer Taxi solution - in General Discussions [original thread]
Mossellia Delt wrote: Garrett Blacknova wrote: Mossellia Delt wrote: Keep in mind the M113 APC has the armour thinkness of 12 - 38mm armour and could easily plow through a moose at top speed Minimum armour thickness is less than half wh...
- by Lurchasaurus - at 2013.09.02 22:13:00
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749. Killer Taxi solution - in General Discussions [original thread]
Garrett Blacknova wrote: Mossellia Delt wrote: Keep in mind the M113 APC has the armour thinkness of 12 - 38mm armour and could easily plow through a moose at top speed Minimum armour thickness is less than half what a Heavy suit has. We d...
- by Lurchasaurus - at 2013.09.02 22:11:00
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750. Killer Taxi solution - in General Discussions [original thread]
Garrett Blacknova wrote: At what point in my post are you seeing me state that the guy in the Heavy suit should survive being splattered through the inside of his suit? I said the LAV needs to be taking significant damage from the impact. I ne...
- by Lurchasaurus - at 2013.09.02 22:09:00
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751. Killer Taxi solution - in General Discussions [original thread]
Garrett Blacknova wrote: Spkr4theDead wrote: But you're not putting a 1" plate on a dropsuit, because you won't be able to move. You've never read the description on the Heavy suits, have you? The official lore states that WITHOUT ADDING ...
- by Lurchasaurus - at 2013.09.02 21:52:00
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752. Killer Taxi solution - in General Discussions [original thread]
Crash Monster wrote: Lurchasaurus wrote: for all the crutches infantry get in this game, the least you could do is look both ways before crossing the street.. All we want is to be more than just a bump in the road... then dont sit in t...
- by Lurchasaurus - at 2013.09.02 21:50:00
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753. Get rid of turret A.I. - in General Discussions [original thread]
turrets are this way because we asked them to be. you shouldnt be able to walk past a giant red turret without giving a ****.
- by Lurchasaurus - at 2013.09.02 21:47:00
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754. Killer Taxi solution - in General Discussions [original thread]
Hawk Steel1 wrote: I understand that this is probably the 596th post about the Killer Taxi problem but I just gotta put my 2 cents in. Why not just make it impossible to kill players by running them down. Just like when the ability to run down ...
- by Lurchasaurus - at 2013.09.02 21:29:00
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755. The day Wolfman hit Nerf Bat Prof. 5...... - in General Discussions [original thread]
Lol had to be done
- by Lurchasaurus - at 2013.09.02 20:10:00
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756. Just wanted everyone to know about d3lta forc3... - in General Discussions [original thread]
threads like these make me lol. someone leaves the corp and then cant understand why they dont want people around them when this person just started a thread publicly mocking delta....... reminds me of when some kid got kicked from pro for being ...
- by Lurchasaurus - at 2013.09.02 10:52:00
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757. On the Topic of KB/M and the Implications of its Usage - in General Discussions [original thread]
Garrett Blacknova wrote: Mobius Wyvern wrote: bolsh lee wrote: Was not expecting a post of this nature after reading the title. .. Was getting ready to troll, but loved the read lets just hope the kb/m is back to speed with 1.4 because ho...
- by Lurchasaurus - at 2013.09.02 10:17:00
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758. 1.5 Changes to aiming!!! - in General Discussions [original thread]
lol after playin dust for so long it would feel weird to have ADS less than my hipfire. i guess looking at the bright side i will always have a quicker draw than the other guy since im at 100 all day :)
- by Lurchasaurus - at 2013.09.02 10:05:00
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759. CCP, Just trying to drive the point home.... - in General Discussions [original thread]
glad im not th only one who feels this way
- by Lurchasaurus - at 2013.09.02 09:37:00
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760. 1.5 Changes to aiming!!! - in General Discussions [original thread]
not specific to either, just an update on the allowed settings :)
- by Lurchasaurus - at 2013.09.02 09:33:00
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