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461. Timer after Vehicle recall - in General Discussions [original thread]
why do people keep offering up nerfs on vehicles? are you THAT freaking bad? holy moley. why dont we try upping the cost of forges to 250k a gun. then you would STILL only be a fraction of the price. hmm?
- by Lurchasaurus - at 2013.09.04 10:40:00
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462. Timer after Vehicle recall - in General Discussions [original thread]
sammus420 wrote: How about instead of a timer the RDV has to come down and pick up your tank when it's recalled, making it very vulnerable for a short period of time? Any thoughts? realistically, when things are balanced, it SHOULD be this w...
- by Lurchasaurus - at 2013.09.04 10:38:00
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463. My stance on aim assist - in General Discussions [original thread]
pretty sure aim assist is nothing like chromosome. pretty sure most DS3 users i knew had aim assist off in chromosome
- by Lurchasaurus - at 2013.09.04 10:34:00
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464. Analysis of Swarm Launchers in 1.4 - in General Discussions [original thread]
Iron Wolf Saber wrote: On the field though its rare-ish for a swarm launcher operator to empty two magazines unharassed even by the tank. Hell had 3 guys trying to swarm launch me and the squad jumped on them and stomped them all to death, took...
- by Lurchasaurus - at 2013.09.04 10:30:00
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465. Timer after Vehicle recall - in General Discussions [original thread]
Mortedeamor wrote: Takahiro Kashuken wrote: Lurchasaurus wrote: Takahiro Kashuken wrote: Another infantry player with a bad idea on how to balance something they never ******* use Are you sure your not a IWS clone? LOL QFT the pr...
- by Lurchasaurus - at 2013.09.04 10:24:00
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466. Timer after Vehicle recall - in General Discussions [original thread]
DJINN leukoplast wrote: Recall timer should be the same as the tank being dropped off by a RDV. ie, have an RDV come and pick it up, and carry it off. This way the tanker has to choose whether the RDV pick-up area is safe from AV or not. ...
- by Lurchasaurus - at 2013.09.04 10:19:00
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467. Suggestion for CCP .... GM or DEV read here - in General Discussions [original thread]
CCP and players alike want a test server. understand that Sony will get in the way of that every time. Eve has a test server. WE KNIOW
- by Lurchasaurus - at 2013.09.04 10:18:00
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468. Timer after Vehicle recall - in General Discussions [original thread]
Takahiro Kashuken wrote: Another infantry player with a bad idea on how to balance something they never ******* use Are you sure your not a IWS clone? LOL QFT the problem is he is CPM and spouts his nonsense as if it was backed by the com...
- by Lurchasaurus - at 2013.09.04 10:16:00
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469. Nice effort with recent update (update to the 1.4 update) - in General Discussions [original thread]
DJINN leukoplast wrote: Lurchasaurus wrote: DJINN leukoplast wrote: Oh and it wouldn't hurt to keep the tank scrubs away from ambush. The most fun matches I have had thus far in this build were from infantry vs infantry. But as soon as a...
- by Lurchasaurus - at 2013.09.04 10:14:00
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470. Timer after Vehicle recall - in General Discussions [original thread]
Mortedeamor wrote: Lurchasaurus wrote: only if the same timer is applied to infantry at a supply depot. I fuc.king HATE double standards in this game. What you people dont seem to realize is tanks arent some auxilliary thing we just pick u...
- by Lurchasaurus - at 2013.09.04 10:12:00
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471. TANK petition for 1.5 KEEP infinite ammo - in General Discussions [original thread]
were your eyes open when you looked? lol
- by Lurchasaurus - at 2013.09.04 10:10:00
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472. Nice effort with recent update (update to the 1.4 update) - in General Discussions [original thread]
DJINN leukoplast wrote: Oh and it wouldn't hurt to keep the tank scrubs away from ambush. The most fun matches I have had thus far in this build were from infantry vs infantry. But as soon as a tank entered the scene, everything goes to ****. ...
- by Lurchasaurus - at 2013.09.04 10:08:00
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473. Shotgun fixed with dev post inside - in General Discussions [original thread]
Smooth Assassin wrote: Lurchasaurus wrote: CCP Wolfman wrote: Hi guys, We've fixed the problem and we should be able to roll it out in an update tomorrow. 1 day later than we would have liked but we don't have enough time to test it pro...
- by Lurchasaurus - at 2013.09.04 10:06:00
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474. Timer after Vehicle recall - in General Discussions [original thread]
only if the same timer is applied to infantry at a supply depot. I fuc.king HATE double standards in this game. What you people dont seem to realize is tanks arent some auxilliary thing we just pick up as we head into battle, its is OUR ROLE tha...
- by Lurchasaurus - at 2013.09.04 10:03:00
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475. Tanks to fast now - in General Discussions [original thread]
waste of time, all you need.... True Adamance wrote: drop my buddy Aero around the corner with his packed AV grenades.
- by Lurchasaurus - at 2013.09.04 10:02:00
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476. TANK petition for 1.5 KEEP infinite ammo - in General Discussions [original thread]
Baal Omniscient wrote: Tanks WILL have limited ammo, but each round will be packing a bugger punch. Meaning that if you manage your ammo and modules properly, you will be doing far BETTER than you are now, not worse as you seem to be trying to ...
- by Lurchasaurus - at 2013.09.04 09:59:00
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477. TANK petition for 1.5 KEEP infinite ammo - in General Discussions [original thread]
Takahiro Kashuken wrote: Only way to refill ammo is at supply depots which need moving also 1 in each redline because with teams being bad we are ****** Also if i recieve like 30rounds for a railgun frankly i wont be happy if i have to resupp...
- by Lurchasaurus - at 2013.09.04 09:58:00
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478. Analysis of Swarm Launchers in 1.4 - in General Discussions [original thread]
Khal V'Rani wrote: I'm a "crutch" swarm user. RoF is notably faster to me. But I run out of ammo faster which means blah blah blah... Level 5 Op / Level 4 Prof. No reload skill yet. Complex mods also. Tankers and dropship users thank those lla...
- by Lurchasaurus - at 2013.09.04 09:56:00
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479. Tanks to fast now - in General Discussions [original thread]
good point, i thought he was talking about turrets, but i think the nitrous mods actually got ninja buffed. wait......a tank mod got buffed? i slapped myself and i didnt wake up......what?!
- by Lurchasaurus - at 2013.09.04 09:55:00
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480. Shotgun fixed with dev post inside - in General Discussions [original thread]
Khal V'Rani wrote: Thanks Lurch! For you. that one is going down in the books. nice to get a sincere thanks every once in a while. you sir, are a gentleman and a scholar.
- by Lurchasaurus - at 2013.09.04 09:52:00
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