Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Khal V'Rani
Nephilim Initiative
278
|
Posted - 2013.09.04 05:46:00 -
[31] - Quote
I'm a "crutch" swarm user. RoF is notably faster to me. But I run out of ammo faster which means blah blah blah...
Level 5 Op / Level 4 Prof. No reload skill yet. Complex mods also. Tankers and dropship users thank those llav murder taxi drivers everytime I shoot at you guys. They are the reason I spec'd "crutch" swarms. I started walking with a limp from getting hit so often I NEEDED a crutch. |
Rusty Shallows
Black Jackals
353
|
Posted - 2013.09.04 08:39:00 -
[32] - Quote
Spkr4theDead wrote:Rusty Shallows wrote:Quote:"Analysis of Swarm Launchers in 1.4" Didn't anyone noticed the ammo nerf on Swarm launchers? The ammo skill is practically required now. I had a guy notice a drop in rounds and then choke when he realized he already had the ammo skill at level 2. A pair of K2 nanohives should last you a whole match. Nano's are the rearming win for medium frames.
People who are serous about Swarms will go proto and stack Complex Damage Mods. Not sure how many Advanced Nanohives will fit after that point. My AV doesn't get to have Equipment. |
Takahiro Kashuken
Red Star. EoN.
1203
|
Posted - 2013.09.04 09:50:00 -
[33] - Quote
BUMP
OP swarms in 1.4
The numbers are here |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1575
|
Posted - 2013.09.04 09:54:00 -
[34] - Quote
Beren Hurin wrote:BGoat wrote:
However, things get progressively worse for tankers past the 4th volley. As you can see from the timeline, in 1.4 it will only take 14.1 seconds to launch 6 Swarm Launcher volleys, whereas it currently would take 19.7 seconds. So it will take 5.7 seconds less time to unload 2 full Swarm Launcher clips once 1.4 is release.
At first, I thought people may be overreacting to the SL changes coming up in 1.4, without taking the time to really understand how they will impact things. However, after doing this analysis, it looks like vehicle users (and tankers especially) are being dealt another blow, with the vehicle-rebalancing 1.5 patch still more than a month away.
I would like to point out that (when warm launcher rockets are seen by others) things get progressively worse in terms of survival for anyone shooting more than one round of swarm rockets. They only have to get off two volleys because the FG douche who is rolling around in CQC with his Ishukone Assault Forge is right on your six and have fired 3 shots into your rear. |
Lurchasaurus
SVER True Blood Public Disorder.
1525
|
Posted - 2013.09.04 09:56:00 -
[35] - Quote
Khal V'Rani wrote:I'm a "crutch" swarm user. RoF is notably faster to me. But I run out of ammo faster which means blah blah blah...
Level 5 Op / Level 4 Prof. No reload skill yet. Complex mods also. Tankers and dropship users thank those llav murder taxi drivers everytime I shoot at you guys. They are the reason I spec'd "crutch" swarms. I started walking with a limp from getting hit so often I NEEDED a crutch.
no worries, because of swarmers, i get INTO my murder taxi and out of my tank, since i had to spec into the damn thing anyway.
no skin off my back |
dustwaffle
Ill Omens
433
|
Posted - 2013.09.04 10:01:00 -
[36] - Quote
Lurchasaurus wrote:no worries, because of swarmers, i get INTO my murder taxi and out of my tank, since i had to spec into the damn thing anyway.
no skin off my back Which don't insta-'Road Kill' now
The 'xx [Road Kill] yy' battle feed is pretty funny tbh, but would be nice to see what vehicle was used.
As a tanker, do you feel that the swarms are hitting harder? Since some people have commented that the overall DPS is actually lower in practice. Not sure since I don't use them. |
Iron Wolf Saber
Den of Swords
7992
|
Posted - 2013.09.04 10:12:00 -
[37] - Quote
On the field though its rare-ish for a swarm launcher operator to empty two magazines unharassed even by the tank. Hell had 3 guys trying to swarm launch me and the squad jumped on them and stomped them all to death, took 1 lav, 2 havs and 3 grenade throwing infantry to kill me that one match. Next match forge gun blew me into pieces. |
Lurchasaurus
SVER True Blood Public Disorder.
1544
|
Posted - 2013.09.04 10:30:00 -
[38] - Quote
Iron Wolf Saber wrote:On the field though its rare-ish for a swarm launcher operator to empty two magazines unharassed even by the tank. Hell had 3 guys trying to swarm launch me and the squad jumped on them and stomped them all to death, took 1 lav, 2 havs and 3 grenade throwing infantry to kill me that one match. Next match forge gun blew me into pieces.
iws....i cringe when i see you talking about vehicles.
were you even aware that swarms have stupid, across-the-map range again? if that swarmer was getting shot at then he is doing it wrong. any tank can survive when he isnt actually getting shot at. Also, did YOU survive or did your squad KEEP you alive?
Realistically speaking, unless you have a squad that isnt already busy hacking for your team, as blueberries are all busy sniping, tanks dont get support like that. I mean, hell, i cant remember the last time a blueberry actually went to kill AV for me, they just run the other way>>
otherwise, good match |
ladwar
Dead Six Initiative Lokun Listamenn
1464
|
Posted - 2013.09.04 10:34:00 -
[39] - Quote
Lurchasaurus wrote:Iron Wolf Saber wrote:On the field though its rare-ish for a swarm launcher operator to empty two magazines unharassed even by the tank. Hell had 3 guys trying to swarm launch me and the squad jumped on them and stomped them all to death, took 1 lav, 2 havs and 3 grenade throwing infantry to kill me that one match. Next match forge gun blew me into pieces. iws....i cringe when i see you talking about vehicles. were you even aware that swarms have stupid, across-the-map range again? if that swarmer was getting shot at then he is doing it wrong. any tank can survive when he isnt actually getting shot at. Also, did YOU survive or did your squad KEEP you alive? Realistically speaking, unless you have a squad that isnt already busy hacking for your team, as blueberries are all busy sniping, tanks dont get support like that. I mean, hell, i cant remember the last time a blueberry actually went to kill AV for me, they just run the other way>> otherwise, good match hes also in the 500,000-3,000,000 sp range so he playing against guys w/ MLT swarms that barely even know how to play. |
dustwaffle
Ill Omens
435
|
Posted - 2013.09.04 10:37:00 -
[40] - Quote
Iron Wolf Saber wrote:On the field though its rare-ish for a swarm launcher operator to empty two magazines unharassed even by the tank. Hell had 3 guys trying to swarm launch me and the squad jumped on them and stomped them all to death, took 1 lav, 2 havs and 3 grenade throwing infantry to kill me that one match. Next match forge gun blew me into pieces. IWS, sometimes I feel you get a lot of undeserved flak for your posts, and kind feel bad for you.
Then you make a post like this. Basing off anecdotal evidence.
Crikey. |
|
Takahiro Kashuken
Red Star. EoN.
1227
|
Posted - 2013.09.04 10:40:00 -
[41] - Quote
Lurchasaurus wrote:Iron Wolf Saber wrote:On the field though its rare-ish for a swarm launcher operator to empty two magazines unharassed even by the tank. Hell had 3 guys trying to swarm launch me and the squad jumped on them and stomped them all to death, took 1 lav, 2 havs and 3 grenade throwing infantry to kill me that one match. Next match forge gun blew me into pieces. iws....i cringe when i see you talking about vehicles. were you even aware that swarms have stupid, across-the-map range again? if that swarmer was getting shot at then he is doing it wrong. any tank can survive when he isnt actually getting shot at. Also, did YOU survive or did your squad KEEP you alive? Realistically speaking, unless you have a squad that isnt already busy hacking for your team, as blueberries are all busy sniping, tanks dont get support like that. I mean, hell, i cant remember the last time a blueberry actually went to kill AV for me, they just run the other way>> otherwise, good match
lol shooting at a swarmer
Sorry my blaster cant reach 400m, my railgun cant hit him in time due to travel time and firing being slower than a lock on fire and forget weapon, lolmissiles cant hit 400m away and even if they could the missiles would never hit
|
Rusty Shallows
Black Jackals
355
|
Posted - 2013.09.05 06:15:00 -
[42] - Quote
True Adamance wrote:They only have to get off two volleys because the FG douche who is rolling around in CQC with his Ishukone Assault Forge is right on your six and have fired 3 shots into your rear. My ears are burning.
At times I do tag team with a proto SL while cruising in my LAV. We roll up behind HAVs, jump out, and HULK SMASH. Or at least we used to pre-1.4. Waiting on more bug fixes before using the main again. |
Rogatien Merc
Red Star. EoN.
988
|
Posted - 2013.09.05 06:27:00 -
[43] - Quote
Rusty Shallows wrote:True Adamance wrote:They only have to get off two volleys because the FG douche who is rolling around in CQC with his Ishukone Assault Forge is right on your six and have fired 3 shots into your rear. My ears are burning. At times I do tag team with a proto SL while cruising in my LAV. We roll up behind HAVs, jump out, and HULK SMASH. Or at least we used to pre-1.4. Waiting on more bug fixes before using the main again. I prefer to use swarms to tip the odds in yank v tank brawls... my friends love my killstealin Ase heh |
Eurydice Itzhak
Militaires Sans Jeux
202
|
Posted - 2013.09.05 06:44:00 -
[44] - Quote
Lost two tanks today. Refuse to play this character until 1.5
Double the swarms burst damage and increase its overall dps by 50%, huehuehuehuehuehue.
Had an extremely fun time on my minmatar Logi alt. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |