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641. Ccp - in General Discussions [original thread]
Ares 514 wrote: Persistence is the key... I don't know about that - my guess is that somebody at CCP got around to trying it - saw that it was broken - and then fixed it without regard for the forum warriors.
- by Luk Manag - at 2013.12.20 19:59:00
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642. I tried Minmatar FW... - in General Discussions [original thread]
It's a conspiracy to ferret out trolls. Gotcha!
- by Luk Manag - at 2013.12.20 19:58:00
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643. Blaster tanks are horribly unbalanced and the chief source of Infantry frustration. - in General Discussions [original thread]
No need to nerf blasters, just buff AV a bit (un-nerf).
- by Luk Manag - at 2013.12.20 16:15:00
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644. Tanks - Gunnlogi - PC - in General Discussions [original thread]
Have you met any LAVs fitted out with RE hood ornaments?
- by Luk Manag - at 2013.12.19 20:47:00
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645. How to nerf mlt tank spam without nerfing tanks - in General Discussions [original thread]
My alts use milita damage amps for +30% damage!
- by Luk Manag - at 2013.12.19 20:40:00
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646. What needs changes in 1.8 and beyond - in General Discussions [original thread]
Skirmish 1.0
- by Luk Manag - at 2013.12.19 20:37:00
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647. A lock would be good, but this timer..... -_- - in General Discussions [original thread]
The timer is a decent option where a lock might be too difficult for CCP to build.
- by Luk Manag - at 2013.12.19 15:51:00
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648. The Tank stompping has got to stop! This is bull. - in General Discussions [original thread]
The only mode that's really broken is Ambush - tanks can't hack anything, and the redzone in Domination or Skirmish should offer enough cover to get your own tanks into the match. A Sica with 2 militia damage amps can wreck the best possible tanks...
- by Luk Manag - at 2013.12.18 22:38:00
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649. question concerning lp - in General Discussions [original thread]
deepfried salad gilliam wrote: Luk Manag wrote: That's like asking if bitcoins should be taxable. I think they are in Sweden or something LOL, I wish them the best of luck.
- by Luk Manag - at 2013.12.18 21:48:00
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650. HMG's should do 100% damage to tanks - in General Discussions [original thread]
Yes, this would be a great hard counter. If it was too effective, you could try smaller increments, 85%? Also, the tanks could always just run away, crushing the LAV on the way. As it stands now, infantry are walking points from the HAVs perspecti...
- by Luk Manag - at 2013.12.18 14:53:00
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651. question concerning lp - in General Discussions [original thread]
That's like asking if bitcoins should be taxable.
- by Luk Manag - at 2013.12.17 21:35:00
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652. 9 TANKS 2 Dropships on one side in regular Ambush - in General Discussions [original thread]
Ambush is kind of broken right now, unless the infantry have buildings they can bunker down in...
- by Luk Manag - at 2013.12.17 21:16:00
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653. HOLY **** IT JUST ******* HIT ME - in General Discussions [original thread]
Proximity stasis mines?
- by Luk Manag - at 2013.12.17 20:15:00
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654. Cultural insensitivity and suicide bombing in DUST 514. - in General Discussions [original thread]
Your ancient sentiments have no real meaning because a modern clone soldier commits all acts as a function of profitability. Tactics with a low survival rate can be should be called by whatever terminology fits. If your dropship or LAV rams a tank...
- by Luk Manag - at 2013.12.17 20:14:00
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655. tanks are great now, buff av - in General Discussions [original thread]
They're going to nerf the top speed a bit tomorrow morning - so we'll see how that plays out. Proximity mines are worthless. Try to kill something with proximity mines - they should be doing twice as much damage, if not more.
- by Luk Manag - at 2013.12.17 19:58:00
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656. HMG fixes coming (hopefully) tomorrow, tomorrow you shall hear the song of our ... - in General Discussions [original thread]
secrecy is the first step in @ss covering
- by Luk Manag - at 2013.12.17 19:52:00
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657. Again, CCP "fixes" neglect basic science... - in General Discussions [original thread]
We are getting better at fighting tanks. My Swarm launcher hasn't killed anything in a while, but seems to scare the tanks and encourage the dropships to fly out of range - but not useful for killing. Ok. My proximity mines are worse than my swa...
- by Luk Manag - at 2013.12.16 20:30:00
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658. A lot of the complaining on here... - in General Discussions [original thread]
Everyone seems to forget that CCP has 'Events' with free rewards. The event this time is to kill 1000 mercs with STD or ADV rail rifles AND combat rifles - that's an incentive to 'kill 2000' with the new guns. The end result, you're going to see a...
- by Luk Manag - at 2013.12.16 20:12:00
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659. played around 40ish matches in caldari fw. - in General Discussions [original thread]
Guildo Crow wrote: The solution will hopefully be implemented soon. The solution is the economy. Increase in price of LP items (due to shortage of stock) on the losing side will give incentive to players, to join that side so they can make mo...
- by Luk Manag - at 2013.12.16 20:07:00
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660. I like this update but it has killed the game for me til the next update - in General Discussions [original thread]
An LAV loaded up with remote explosives - std and adv can take out a tough tank. Tankers usually wait until they see some damage before they hit their hardeners, and a surprise impact with 7 or 8 remote explosive devices will work. As a bonus - if...
- by Luk Manag - at 2013.12.16 19:58:00
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