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61. Re: Tree - in General Discussions [original thread]
Forlorn Destrier wrote: I'm thick headed. Can you explain it again like I'm a baby? I think it is supposed to be like those RPG gem trees. You have a few trees without branches, and some of them may have their gem slot filled to the top xxxx...
- by Luk Manag - at 2014.05.12 22:23:00
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62. Re: Tree - in General Discussions [original thread]
I'm a big fan of the micromanagement needed on an elaborate skill sheet. I want skill trees for everything. Quick Draw L5 = pull out your sidearm 25% faster!
- by Luk Manag - at 2014.05.12 20:08:00
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63. Legion must not launch without... - in General Discussions [original thread]
1. An important connection to Eve online. The main headline feature needs to be more significant, not just shared chat channels. Eve alliances should be hiring mercs to fight the mercs hired by other alliances. This would be like FW, but the battl...
- by Luk Manag - at 2014.05.12 19:57:00
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64. Instant Action - in General Discussions [original thread]
One of everyone's favorite shooter modes is the instant action deathmatch. I don't want to wait in a lobby for 5 minutes for a deathmatch that might be as short as 5 minutes, so the Dust Ambush got this right. The payouts for these matches should ...
- by Luk Manag - at 2014.05.12 19:08:00
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65. CCP Rouge must see this (and others) - in General Discussions [original thread]
So that begs the question, how would we open up PC for broad participation? Would it make sense to have an open battlefield? (Like PS2). Time dilation would be horrible in an FPS, but would be preferable to the epic rubberbanding we have seen from...
- by Luk Manag - at 2014.05.12 17:34:00
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66. An age old question for the Devs... - in General Discussions [original thread]
From watching the round table discussions, they want Legion to have an economy built around salvage before it is connected to Eve. A typical Legionare will spend a fair bit of time harvesting resources, but not manufacturing... Nothing is finalize...
- by Luk Manag - at 2014.05.12 02:19:00
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67. [Question] What if Legion doesn't get the greenlight ? - in General Discussions [original thread]
I've been catching up on the Valkyrie keynote, and they had diverted Dust developers a year ago to work on the new space fighter project. *raised eyebrow Anyway, it got the green light and saw a big ramp up of production effort, resources diverted...
- by Luk Manag - at 2014.05.12 02:11:00
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68. Who is Legion designed for? - in General Discussions [original thread]
Iron Wolf Saber wrote: Ever since they moved to origin I havent been able to play any of the games. And the official servers are going down June 30th. www.ea.com/1/service-updates I thought Dust 514 would keep the PS3 going for another 5...
- by Luk Manag - at 2014.05.11 22:23:00
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69. Who is Legion designed for? - in General Discussions [original thread]
ANON Cerberus wrote: Luk Manag wrote: Shion Typhon wrote: Luk Manag wrote: And along come casual action junkies who are completely derailed by an asymmetrical battlefield! Where did this asymmetry arise? It turns out that the casual fp...
- by Luk Manag - at 2014.05.11 21:58:00
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70. [Ideas]ROLES IN LEGION - in General Discussions [original thread]
This sounds like what CCP is going for in Legion... I'd say we should keep everything the same and add all of the new equipment you suggested. Bubble shield, biotic buff injection, target painter...sounds good!
- by Luk Manag - at 2014.05.11 20:39:00
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71. Can we get more infomation from CCP Z about the skill progression - in General Discussions [original thread]
The desired effect will look different from the outcomes, because we're still going to customize the roles we want, and it will just cost a lot of SP to multi role spec into the FotM. From the new player perspective, they're going to be that much ...
- by Luk Manag - at 2014.05.11 20:25:00
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72. Who is Legion designed for? - in General Discussions [original thread]
Shion Typhon wrote: Luk Manag wrote: And along come casual action junkies who are completely derailed by an asymmetrical battlefield! Where did this asymmetry arise? It turns out that the casual fps fan doesn't think it is fair that someone ...
- by Luk Manag - at 2014.05.11 13:10:00
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73. Who is Legion designed for? - in General Discussions [original thread]
If they want a game with a multi-year lifespan, and Eve-like market systems + resource harvesting, it seems pretty much biased towards RPG by default. Why would persistence matter without progression? The current game mechanics are not a failure n...
- by Luk Manag - at 2014.05.11 02:29:00
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74. 10 hour heros, aimbots and fights that matter. - in General Discussions [original thread]
There are passive hacks as well, like tweaking the shimmering effects to highlight cloaked scouts. Eve had an exploit where the audio could be 'enhanced' to detect a cloaked ship anywhere in the solar system.
- by Luk Manag - at 2014.05.10 13:14:00
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75. You might want to release the full skill tree ASAP - in General Discussions [original thread]
Poultryge1st wrote: Cat Merc wrote: Hey CCP Z, I would recommend releasing the full skill tree so we can pick out problems as soon as possible. Don't follow past mistakes, involve the community in your designs CCP. While I do agree they ...
- by Luk Manag - at 2014.05.09 13:33:00
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76. Please incorporate in battle text chat into Legion. - in General Discussions [original thread]
I have a friend who has found his own mini-game. He blocks everyone in local chat who speaks. He can't turn off local chat, and doesn't like to see the random spam, so all are blocked.
- by Luk Manag - at 2014.05.09 13:17:00
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