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1. Question about Skill- and ModuleBoosts - in Technical Support/Bugs [original thread]
Thank you for your support, guys. Now I only need to get the stacking fixed and this would be ready for the other dropsuits and translation. So: If you can answer some of the stacking-related problems above, feel free...
- by Ltd HARRISON - at 2013.03.10 08:22:00
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2. Question about Skill- and ModuleBoosts - in Technical Support/Bugs [original thread]
Primus Core wrote: Stacking drain, and cumulative bonus (assuming each module adds 10%): 1) 100% =10% 2) 87% =19.6% 3) 57% =26.4% 4) 28% =29.9% 5) 10.5% =31.3% 6) 3% =31.7% How do you get these Numbers? According to your example 2 10% mod...
- by Ltd HARRISON - at 2013.03.09 10:46:00
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3. Question about Skill- and ModuleBoosts - in Technical Support/Bugs [original thread]
Well, thank you... the formula "S(n) = 0.5^[((n-1) / 2.22292081) ^2]" was very helpful... But: If I add to a complex module an advanced module... will there be a Stacking-Penalty? I guess there would be... but how to calculate this? Which one ge...
- by Ltd HARRISON - at 2013.03.09 08:59:00
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4. Question about Skill- and ModuleBoosts - in Technical Support/Bugs [original thread]
Tiluvo wrote: looking at my skills and fittings, it looks like all mods are done to the base amount. So if you have a hypothetical suit with 100 shields, Shield Control lv5 (+25%), and complex shield extenders (+66), the total would be 100+(.25...
- by Ltd HARRISON - at 2013.03.08 23:26:00
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5. Question about Skill- and ModuleBoosts - in Technical Support/Bugs [original thread]
sounds right. Thanks
- by Ltd HARRISON - at 2013.03.08 20:54:00
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6. Question about Skill- and ModuleBoosts - in Technical Support/Bugs [original thread]
reserved for e.g. Final-Calculator
- by Ltd HARRISON - at 2013.03.08 20:44:00
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7. Question about Skill- and ModuleBoosts - in Technical Support/Bugs [original thread]
Hi I'm working on a Dropsuit-Calculator and got one Question Does the Skill boost the boost of the Module or other way around? (Sorry, but I'm not a native-speaker ) Is it (e.g. Shield)? a) Skillboost x (Moduleboost x Shield) b) Moduleboost x ...
- by Ltd HARRISON - at 2013.03.08 20:35:00
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8. Spawned As an LAV - in Technical Support/Bugs [original thread]
could you crush your enemies?
- by Ltd HARRISON - at 2013.02.18 10:06:00
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9. So when do we get rivers and lakes and stuff? - in General Discussions [original thread]
CCP Falcon wrote: When it rains Paramore-WhenItRains wrote: and no (oh ) how could you do it (oh I ) I never saw it coming (no oh) I need an ending So why canGÇÖt you stay Just long enough to explain Besides: awesome Song - tha...
- by Ltd HARRISON - at 2013.02.15 18:03:00
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10. Y U No give more Info - in General Discussions [original thread]
Sounds good. I found that Podcast from January (End). Maybe it is a bit out of date, but still some good Informations... www.dust514base.com
- by Ltd HARRISON - at 2013.02.15 16:19:00
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11. Y U No give more Info - in General Discussions [original thread]
Aqil Aegivan wrote: I know they aren't dev blogs but both the bug tracking and feedback threads had updates late last month. Bug reports. Feedback. I agree we need dev blogs and I expect they're on their way. I'd be willing to bet that o...
- by Ltd HARRISON - at 2013.02.15 16:02:00
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12. Y U No give more Info - in General Discussions [original thread]
ChromeBreaker wrote: Theyre on holiday. 2 Month? I want that Job...
- by Ltd HARRISON - at 2013.02.15 15:52:00
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13. Y U No give more Info - in General Discussions [original thread]
From the DevBlog's last post on Dec. 19. 2012 (www.dust514.com) Quote: There is a lot to look forward in the next few months, and we will be amping up the frequency of our developer blogs to keep you informed of our progress, so stay tuned. ...
- by Ltd HARRISON - at 2013.02.15 15:44:00
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14. Forge Guns. - in Feedback/Requests [original thread]
Much of your post was about a good tactic and knowing the weaknesses of a tank, so the fact, that you could take out that high-end-tank, was related to skill (and luck - no sniper shot you up there?). But I see a point in what you are saying: Swa...
- by Ltd HARRISON - at 2013.02.14 09:31:00
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15. Forge Guns OP? Not sure but here is some thoughts. - in Feedback/Requests [original thread]
Radar R4D-47 wrote: I'm happy there is a legitimate weapon a tank can fear but that same weapon makes it impossible for a dropship to survive. And this is why you really don't want the FG to be nerved but the DS to be buffed. All your sugg...
- by Ltd HARRISON - at 2013.02.13 16:51:00
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16. [Suggestion] Limited Vehicle Ammo and a Vehicle Supply Depot - in Feedback/Requests [original thread]
Shledder wrote: To make dropships more useful, why not allow them to drop vehicle nanohives, so you'd need a skilled tanker with dropship support for ammo. i like this idea: or more like the repairing tool and you can earn WP as a reward...
- by Ltd HARRISON - at 2013.02.12 21:09:00
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17. [Suggestion] Limited Vehicle Ammo and a Vehicle Supply Depot - in Feedback/Requests [original thread]
This is an interesting point, but hard to manage ingame: Just look at Ambush - you have no structure (as Guns or suplyy-centers) there, so this would be a immense nerv. I really like it in the earlier BF games (don't know the actual), when you h...
- by Ltd HARRISON - at 2013.02.12 19:21:00
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18. Forge Guns are OP - in Feedback/Requests [original thread]
It's not that easy to kill a moving tank with a FG. At a long range it needs quite some skill. In close combat you are screwed, if the gunlogi knows his work, because you are slowed down while recharging and the massive damage of the tank. I do ...
- by Ltd HARRISON - at 2013.02.12 09:51:00
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19. [request] Bad usability of controls - in Feedback/Requests [original thread]
DropKickSuicide wrote: and what would R2 then be used for? also R2 works really well as you can go from shootint to switch back to shooting in .2 seconds I think he is talking about the switching back to main Weapon - just press R2 withou...
- by Ltd HARRISON - at 2013.02.11 11:16:00
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20. Some thougts about kill assist - in Feedback/Requests [original thread]
KalOfTheRathi wrote: You might not know this but many of the higher level pilots remove the spawn point. Solves the free riders to some extent. At least the spawning free loaders. This way that have to at least run to the DS. Normally the pilot...
- by Ltd HARRISON - at 2013.02.11 08:56:00
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