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21. Let's Talk about Sidearms (In regards to this parity) - in Feedback/Requests [original thread]
Leadfoot10 wrote: FYI, the ScP headshot bonus is 350%. IMO, the Amarr Assault is already bordering on OP with the ScR, so adding a buff to its sidearm may be a bit too much. Thanks for the clearing up of the headshot bonus, Lol tell that to...
- by Lonewolf Heavy - at 2014.11.20 18:54:00
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22. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Fox Gaden wrote: The directional arrow is needed for Scouts who are trying to be Scouts (as opposed to Brick Tanked Scouts trying to be Logi or Assault) , because they need to know when the other guy is looking the other...
- by Lonewolf Heavy - at 2014.11.20 18:51:00
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23. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Fox Gaden wrote: What about only showing the arrow in the inner 25% rang circle? Totally agree, this would be perfect seeing it will allow for people who are scanned at distance to still have the advantage of enemies not knowing the directi...
- by Lonewolf Heavy - at 2014.11.20 18:41:00
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24. tacnet relays - in Feedback/Requests [original thread]
+1 Now This idea would be perfect to implement specific to Logistics vehicles as well as MAVs if they ever come. Also it opens up more EWar concepts such as signal blockers and Signal Scrambling (Causing false intel to appear on the receiving end)
- by Lonewolf Heavy - at 2014.11.20 18:36:00
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25. Let's Talk about Sidearms (In regards to this parity) - in Feedback/Requests [original thread]
Honestly, I LOVE the scrambler pistol. It was the first sidearm (and only) I have at Prof 5. It seriously is one of the few weapons in the game that CCP barely touches for a reason. Mostly because it has been handled with much care from early on a...
- by Lonewolf Heavy - at 2014.11.20 18:32:00
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26. "You Are Being Repaired" - in Feedback/Requests [original thread]
+1 I miss the Golden Glow of Logi Love that made me go into a crazed murdering spree, followed by lethal withdraws after the glow left and I continued fighting. I also agree that it shouldn't be as hard to reimplement the glow and also give us a ...
- by Lonewolf Heavy - at 2014.11.20 18:25:00
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27. To Rattati: myrofibil stims - in Feedback/Requests [original thread]
Gabriel Ceja wrote: I think a good way to a make them more useful is to give an increase to Sprint acceleration that way you get a nice burst of speed to go in for the melee There is a module for sprint speed already, What they could do is ...
- by Lonewolf Heavy - at 2014.11.20 18:20:00
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28. To Rattati: myrofibil stims - in Feedback/Requests [original thread]
Sick Heavy Melee weapon could honestly be a 1 man Battery ram with a sharp tip, Built for doing damage to vehicles and pretty much instant death for infantry . In context to the myrofbil stims, I actually use them on my commandos,.They are deadly...
- by Lonewolf Heavy - at 2014.11.20 15:26:00
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29. To Rattati: Minmatar and shield tanking. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Generally given the low HP and lethal vulnerability to lasers minmatar really do need a lot of tactical flexibility because while speed is fun, if you can't take the return hit from the enemy without crumpling you're screwe...
- by Lonewolf Heavy - at 2014.11.20 15:20:00
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30. To Rattati: Minmatar and shield tanking. - in Feedback/Requests [original thread]
Amarr are armor tanks Caldari are shield tanks Gallente are Primary Armor/Armor Regen Minmatar is Dual tank/Neutral Regen Thats the basic idea but you can mess around with it too.
- by Lonewolf Heavy - at 2014.11.20 15:16:00
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31. More game types - in Feedback/Requests [original thread]
True Adamance wrote: Jooki Chewaka wrote: True Adamance wrote: Siege Game Mode. Team 1 starts with a fortress. Team 2 tries to kick over their sand castle. But to do what? Battles make no sense, why do we need to destroy the enemy'...
- by Lonewolf Heavy - at 2014.11.20 15:05:00
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32. [Idea] Exotic Modules - in Feedback/Requests [original thread]
+1 But lets not limit it to only Modules. We could have weapon variants as well, such as a tactical HMG (Lower Clip and Firing rate / Increased damage and accuracy) or a assault Ion pistol (Instead of charging up it fires like an Automatic Pistol...
- by Lonewolf Heavy - at 2014.11.20 14:49:00
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33. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Fox Gaden wrote: Aeon Amadi wrote: Cross Atu wrote: Fox Gaden wrote: Can the Sentinel be given the same band width as an Assault, even though the Sentinel does not have an equipment slot? In Pub matches were no one is dropping Uplink...
- by Lonewolf Heavy - at 2014.11.18 19:48:00
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34. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Fox Gaden wrote: Cross Atu wrote: Fox Gaden wrote: Can the Sentinel be given the same band width as an Assault, even though the Sentinel does not have an equipment slot? In Pub matches were no one is dropping Uplinks, I am sometimes for...
- by Lonewolf Heavy - at 2014.11.18 19:39:00
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35. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Aeon Amadi wrote: Cross Atu wrote: Jaysyn Larrisen wrote: ps...I would like to see how this works with Logi suit / role updates that may be coming up. Bandwidth, equip slots, suit specs, and role/racial bonus all starts to connect in thi...
- by Lonewolf Heavy - at 2014.11.18 19:24:00
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36. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Aeon Amadi wrote: Himiko Kuronaga wrote: HMG's kill at the appropriate rate inside of their cone of death, Aeon. You run into a heavy, you're supposed to die. Period. You nerf the HMG, and it will either change this situation or it won't. Ch...
- by Lonewolf Heavy - at 2014.11.18 19:15:00
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37. Open The Market :) - in Feedback/Requests [original thread]
Cat Merc wrote: Pokey Dravon wrote: Vulpes Dolosus wrote: CCP Rattati wrote: Fizzer XCIV wrote: C-C-C-C-C-COMBO BREAKER!! Nope Cat Merc Strikes again
- by Lonewolf Heavy - at 2014.11.07 18:33:00
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38. Open The Market :) - in Feedback/Requests [original thread]
Pokey Dravon wrote: Vulpes Dolosus wrote: CCP Rattati wrote: Fizzer XCIV wrote: Sgt Kirk wrote: C-C-C-C-C-COMBO BREAKER!!
- by Lonewolf Heavy - at 2014.11.07 16:49:00
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39. [Echo] HMG Heat Buildup (Nerf my weapon please.) - in Feedback/Requests [original thread]
Fox Gaden wrote: First, I have been using HMG since Patch 1.3 and I was very grateful when the HMG was finally fixed and became the formidable weapon it was meant to be, but I have been less happy with how easy it is to operate. I donGÇÖt like ...
- by Lonewolf Heavy - at 2014.09.26 14:27:00
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40. Hotfix Delta - Flaylock Review - in Feedback/Requests [original thread]
Ripley Riley wrote: Is there any way to have a flaylock's reticle be like a mini-mass driver? That might help accouting for projectile drop. I think this idea is probably the best way to make it easier to use the flaylock, just scale the mas...
- by Lonewolf Heavy - at 2014.09.25 14:19:00
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