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3761. Scout Registry / Killboard - in General Discussions [original thread]
Well, I did it They told me not to but i did it anyway Dragonfly Fed basic Plasma Canon Basic Flaylock RE Nades Basic profile Damp ViableGǪ HELL NO FunGǪ HELL YES 4 kills in a pub skirmish first shot ever with the PLC and i kill a s...
- by Llast 326 - at 2013.12.26 03:11:00
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3762. Scout suit flaws.... - in General Discussions [original thread]
Fire of Prometheus wrote: Hold up. If scouts get a price nerf, than I demand my proto commando gets a price nerf. 94k isk for something with the same # slots as a basic sentinel and less ehp, a slower shield recharge rate and dies 90x faster ...
- by Llast 326 - at 2013.12.26 02:53:00
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3763. Scout Registry / Killboard - in General Discussions [original thread]
Matticus Monk wrote: Whoa, I was getting stomped tonight all the way from Min/Gal FW to skirmish! Man, and here I was thinking it was Christmas Eve and all and I was in for a few mellow games. Wrong!! It took all of my deviousness just to keep ...
- by Llast 326 - at 2013.12.25 19:39:00
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3764. let's talk dust :Any scouts still speed tank? - in General Discussions [original thread]
Sinboto Simmons wrote: Been doing it myself lately with mixed results, story of my life in the scout role, want to see if others were still doing it as well. Running a red and a green on my MinjaGǪ all the time non stop
- by Llast 326 - at 2013.12.25 17:39:00
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3765. Let's talk dust: immortals and augmentation - in General Discussions [original thread]
Aisha Ctarl wrote: The Amarr suit is not like a second skin. The Amarr Assault Suits taps into the clone's nervous system and while painful, heightens awareness, reflex, and response times. The suit can also draw energy from the clone's body to...
- by Llast 326 - at 2013.12.24 22:58:00
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3766. the redline - in General Discussions [original thread]
knight of 6 wrote: make the redzone smaller limiting the redline to a walled compound or depot makes sense lore wise and game wise it would protect you from enemy fire while you organised or called in vehicles ect. while not favoring snipers o...
- by Llast 326 - at 2013.12.24 20:37:00
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3767. Let's talk dust: immortals and augmentation - in General Discussions [original thread]
Sinboto Simmons wrote: Scouts have two hearts and hollow bones to increase endurance/recovery time and lighten their bodies presumably. Heavys have two spines to lug around their **** without snapping-áin half. Amarr suits in general have bee...
- by Llast 326 - at 2013.12.24 20:13:00
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3768. Let's talk dust: immortals and augmentation - in General Discussions [original thread]
Atiim wrote: Kasote Denzara wrote: Yes. Caldari are suspected to be squids, as they don't have a spine. (ooooooooh ) Yet not a single thing the Caldari have ever produced hasn't been QQ'd about. Little known fact: the redline is a ...
- by Llast 326 - at 2013.12.24 20:07:00
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3769. Scout Registry / Killboard - in General Discussions [original thread]
Just because this is due to be here now Llast 326 wrote: Hello Dev Good to see you made all the way to page 141, you are half way through the thread. Keep reading (this is here for when we hit page 282 with no blue tag) Still no tag
- by Llast 326 - at 2013.12.24 10:02:00
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3770. Scout Registry / Killboard - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=131512&find=unread Scouts to the rescueGǪ. Have not shotgunned for a long time
- by Llast 326 - at 2013.12.24 05:36:00
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3771. Scout Registry / Killboard - in General Discussions [original thread]
Scout Registry wrote: @ Quil On Shotgun Range * The Shotgun's Optimal Range is roughly 5 meters. * Outside of 5 meters, damage / pellet plummets exponentially. * A merc can bunny hop -- without sprinting -- roughly 5 meters. * A merc can ba...
- by Llast 326 - at 2013.12.24 04:55:00
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3772. If Matari FW Is Easymode - in General Discussions [original thread]
Magnus Amadeuss wrote: Although I will say it probably depends on the time you play. There is a lot of truth to this. Halfway through my usual playtimes there is a shift in the challenge level in Amarr FW. Once the challenge is gone to bed I...
- by Llast 326 - at 2013.12.24 04:45:00
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3773. If Matari FW Is Easymode - in General Discussions [original thread]
True Adamance wrote: Atiim wrote: Then why is it that 99.9999% of FW matches I'm placed into have Q-synced squads running nothing but PRO gear? Guess that's matchmaking at it's finest. I haven't seen an Amarr FW where we have had more th...
- by Llast 326 - at 2013.12.24 04:34:00
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3774. Arright Arright I get it tank spam is boring...... - in General Discussions [original thread]
True Adamance wrote: Llast 326 wrote: True Adamance wrote: Llast 326 wrote: I find two or three HAV per side is usually pretty good balance, along with other vehicles mixed in tends to make for fun battles, without sacrificing infantry...
- by Llast 326 - at 2013.12.24 04:23:00
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3775. Been using the nerffed weapons o dust. - in General Discussions [original thread]
Fire of Prometheus wrote: Llast 326 wrote: Demon Buddah wrote: Shotgun in my opinion isn't bad, except for the hit detection here and there. Same with the Nova Knives but I think that's because of my internet lag. Other than that, I love...
- by Llast 326 - at 2013.12.24 04:20:00
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3776. Been using the nerffed weapons o dust. - in General Discussions [original thread]
Demon Buddah wrote: Shotgun in my opinion isn't bad, except for the hit detection here and there. Same with the Nova Knives but I think that's because of my internet lag. Other than that, I love the knives :) I dropped SG back at the respec,...
- by Llast 326 - at 2013.12.24 04:07:00
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3777. Arright Arright I get it tank spam is boring...... - in General Discussions [original thread]
True Adamance wrote: Llast 326 wrote: I find two or three HAV per side is usually pretty good balance, along with other vehicles mixed in tends to make for fun battles, without sacrificing infantry being able to cap objectives, and work in b...
- by Llast 326 - at 2013.12.24 04:03:00
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3778. Been using the nerffed weapons o dust. - in General Discussions [original thread]
Cyrius Li-Moody wrote: There's nerfed and there's the flaylock. So so true
- by Llast 326 - at 2013.12.24 03:41:00
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3779. Been using the nerffed weapons o dust. - in General Discussions [original thread]
Sinboto Simmons wrote: Yesterday: MD & Flaylock. Today's test: Shotgun & NKs. O7 wish me, and my sanity, luck. sanity is overrated
- by Llast 326 - at 2013.12.24 03:40:00
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3780. Arright Arright I get it tank spam is boring...... - in General Discussions [original thread]
I find two or three HAV per side is usually pretty good balance, along with other vehicles mixed in tends to make for fun battles, without sacrificing infantry being able to cap objectives, and work in balance.
- by Llast 326 - at 2013.12.24 03:31:00
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