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1. 20 Key opening registry. Post your highlights for comparison. - in General Discussions [original thread]
1x 24 hour 'Active Omega' booster 1x 'Quafe' Mass Driver BPO a few hundred war barge components the rest was garbage (meaning no BPOs) This was the first time I found any BPO inside of lockboxes. Didn't get squat during February. Best of luck ...
- by Little Angus - at 2015.03.12 17:37:00
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2. [Request] Free Roam - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: Little Angus wrote: XxBlazikenxX wrote: Little Angus wrote: Please give us a free roam planet with a wider battlefield to explore. No real objectives, no MCC, just lawlessness and gang attacks. Maybe some NPC drone...
- by Little Angus - at 2015.02.28 12:24:00
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3. [Request] Free Roam - in Feedback/Requests [original thread]
XxBlazikenxX wrote: Little Angus wrote: Please give us a free roam planet with a wider battlefield to explore. No real objectives, no MCC, just lawlessness and gang attacks. Maybe some NPC drones to kill? We will get all of this stuff and...
- by Little Angus - at 2015.02.27 22:00:00
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4. [Suggestion] Replace rail guns with forge guns - in Feedback/Requests [original thread]
Since forge guns aren't over powered, can we use them on our tanks instead in of rail guns? Can we use swarm launchers in place of the small torrent?
- by Little Angus - at 2015.02.27 21:55:00
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5. Tug-o-war (Suggestion) - in Feedback/Requests [original thread]
I didn't expect any feedback on this whatsoever, thanks guys! The current skirmish mode we're playing now I've seen in just about every battlefield game, and other war sims alike I once played this PC game that was very advanced for its time, but...
- by Little Angus - at 2015.02.27 09:41:00
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6. [Request] Free Roam - in Feedback/Requests [original thread]
Please give us a free roam planet with a wider battlefield to explore. No real objectives, no MCC, just lawlessness and gang attacks. Maybe some NPC drones to kill?
- by Little Angus - at 2015.02.26 21:11:00
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7. Tug-o-war (Suggestion) - in Feedback/Requests [original thread]
It would be nice to have a battle mode where the player would hack the objective in order. Example hacking A - D blue team, D - A red team. Blue couldn't B until A is hacked, and Red can't hack C until D is hacked. The effect would make the battle...
- by Little Angus - at 2015.02.26 21:05:00
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8. Bringing back militia BPO's - Thank you! - in General Discussions [original thread]
NextDark Knight wrote: As long as this doesn't turn out like the AUR contacts.. where they gave them a 90% nerf after they where marketed them on sale. We get all these GREAT BPOS and they stop development on the game.. oh wait. True that...
- by Little Angus - at 2014.10.15 20:09:00
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9. Bringing back militia BPO's - Thank you! - in General Discussions [original thread]
Thank you for bringing back the militia BPO's, (And a few standard BPO's) That was a good business decision. I'm betting you noticed the loss of revenue when you took em away. I'm glad the silent majority voted with their wallets.
- by Little Angus - at 2014.10.15 20:00:00
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10. Letter To CCP in regards to Lav and Vehicle Hackers - in Technical Support/Bugs [original thread]
Or at the very least, restrict vehicle access to squad members only. It also sucks when driving a tank, and trying to be stealthy, then some random blue enters the tanks and shoots at the MCC and out-of-range railgun emplacements; thus giving aw...
- by Little Angus - at 2013.06.26 16:36:00
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11. [BUG/Tech Support] Unusable Militia BPO module in market. - in Technical Support/Bugs [original thread]
I'm having this problem too, any update?
- by Little Angus - at 2013.05.30 17:25:00
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12. [Request] "The Pit" arena EVE habitation module (lowsec/nullsec). - in Feedback/Requests [original thread]
I'm certain most EVE players have run across "The Pit" habitation modules while piloting through the EVE universe. I propose a death match / team death match / last man standing battles in one of habitation modules. Not to take control of distric...
- by Little Angus - at 2013.05.23 16:33:00
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13. Creating a list of what HAV needs. All Good Tankers are welcome. - in General Discussions [original thread]
Nova Knife wrote: I love almost all of sylwester's bullet points except for the last two. I agree that the third person camera does give too much intelligence. It makes it super hard to get snuck up on by people trying to bomb you with RE's, ...
- by Little Angus - at 2013.05.23 16:26:00
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14. Creating a list of what HAV needs. All Good Tankers are welcome. - in General Discussions [original thread]
Surya and Sagaris returned! Anti-armor counter measures such as ECM shield for AV grenades (limited use per battle). And maybe a flare system to mitigate swarms? (probably better request on dropships).
- by Little Angus - at 2013.05.23 16:22:00
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15. Bonus skill points received today? May 23, 2013 - in Feedback/Requests [original thread]
Ah ok, I figured it was something like that. Thanks for the information Dorn.
- by Little Angus - at 2013.05.23 16:13:00
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16. Bonus skill points received today? May 23, 2013 - in Feedback/Requests [original thread]
Did anyone receive a bunch of bonus skill points today? My corp member received a little over 1 million SP today, and we're not sure what it was for. I however didn't get any surprises, so I'm just curious if anyone knows what this is about.
- by Little Angus - at 2013.05.23 15:56:00
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17. [Request] Anti AV grenade ECM Stassis field - in Feedback/Requests [original thread]
Excellent idea +1
- by Little Angus - at 2013.05.22 04:35:00
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18. WHY OUR OWN TEAMMATES DESTROYING UNCONTESTED (YELLOW) TURRETS?!? - in Feedback/Requests [original thread]
Turrets are a liability to all tank drivers, and they end up getting hacked during the most inconvenient moments. It's best to destroy them as quickly as possible. It's always my Gäû1 priority when driving tanks (or when flying dropships)
- by Little Angus - at 2013.05.21 17:42:00
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19. [Feedback] Dropship control - in Feedback/Requests [original thread]
I might be alone when I say this, but since the most recent build, the dropship controls are terrible! Insanely stiff compared to the last build. I thought piloting the ships was somewhat difficult last build, this time around the dropship control...
- by Little Angus - at 2013.05.21 17:37:00
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20. Forge Gun spool indicator - in Feedback/Requests [original thread]
Does anyone else think the forge gun spool indicator should be center screen around the crosshairs, where all the action is? Taking my eyes off center screen to check the forge gun spool indicator doesn't feel desirable whatsoever. The last Dust5...
- by Little Angus - at 2013.05.14 18:37:00
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