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501. Dear CCP, regarding events requiring a win... - in General Discussions [original thread]
So what you're saying is that ccp should make synching impossible and making it so that corpmates are only allowed to run one full squad per match? Hell no! Thumbs down on your suggestion. If you did better than the rest of your random blueberri...
- by Leonid Tybalt - at 2013.12.27 17:19:00
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502. An idea to perhaps making excessive proto stomping less attractive (tiered warpo... - in General Discussions [original thread]
But of course this thread isn't really about possible PvE, but about reducing proto-stomping. S+Ñ let's get back to topic.
- by Leonid Tybalt - at 2013.12.27 17:08:00
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503. Gunners on tanks - in General Discussions [original thread]
Mortedeamor wrote: nope and never will..thank to all you blue dots who irritated me when i tanked before i had the ability to forbid you entry to my vehicle. stupid things like shooting the mcc shooting enemy tanks and giving away my sneak at...
- by Leonid Tybalt - at 2013.12.27 16:54:00
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504. Making Money in Dust - in General Discussions [original thread]
Syeven Reed wrote: when all has been said, I still think a new source of income is needed!! Well, in Eve theres an article of trade goods called "Prostitutes". You could always ask ccp if they'd let your toon become one.
- by Leonid Tybalt - at 2013.12.27 16:37:00
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505. Making Money in Dust - in General Discussions [original thread]
Focus on earning warpoints rather than kills. Kills are one of the lowest warpoint-sources (you only get 50 a kill). In fact you get more points using a nanite injector to revive someone than killing an enemy. That alone should tell you that dust ...
- by Leonid Tybalt - at 2013.12.27 16:31:00
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506. An idea to perhaps making excessive proto stomping less attractive (tiered warpo... - in General Discussions [original thread]
PADDEHATPIGEN wrote: This is a copy of a post I made yestoday. We all know about the vet proto stumping and risk vs reward problems but we also want to feel like gods in proto gear and kill newbees and also as a neewbee we want to get the OHH...
- by Leonid Tybalt - at 2013.12.27 16:18:00
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507. An idea to perhaps making excessive proto stomping less attractive (tiered warpo... - in General Discussions [original thread]
Shadow Archeus wrote: Easy way to do this is have base kill worth 20 wp then have a bonus based on the total meta level of all gear on a suit So killing militia suits is worth less......I might be in favor of 20 wp plus 1 wp for each meta leve...
- by Leonid Tybalt - at 2013.12.27 15:47:00
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508. An idea to perhaps making excessive proto stomping less attractive (tiered warpo... - in General Discussions [original thread]
So I was thinking, low-sp players hardly find it funny to have to go up against whole squads of proto users (especially when they seem to focus primarily on killing noobs).But rather than restricting the use of proto gear (such a restriction would...
- by Leonid Tybalt - at 2013.12.27 14:35:00
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509. scout balancing petition , please sign SCOUT BROTHERS, ccp please respond and read - in General Discussions [original thread]
OZAROW wrote: LT SHANKS wrote: I am not a Scout nor do I play any Light frames, but I feel for you all. /signed Thanks brother we need it especially to run from faster an better rotating heavies, especially heavies with kbm As long as ...
- by Leonid Tybalt - at 2013.12.27 14:05:00
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510. Remote explosives should be buffed to 3000 damage - in General Discussions [original thread]
Cat Merc wrote: Instant fix to tanker problem What "tanker problem"? There is no tanker problem. Only a bad infantry player problem.
- by Leonid Tybalt - at 2013.12.27 13:50:00
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511. let's talk dust: We need proto and advanced vehicles. - in General Discussions [original thread]
Lorhak Gannarsein wrote: We need some proto equivalent tanks, insofar as durability is concerned. Not necessarily a direct improvement (and in t I'm in agreement that that would be bad). No, no we don't (this coming from a tanker). If you d...
- by Leonid Tybalt - at 2013.12.27 13:45:00
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512. Cybernetics in dust? - in General Discussions [original thread]
Bump
- by Leonid Tybalt - at 2013.12.27 13:29:00
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513. why are militia nanite injectors in the game? - in General Discussions [original thread]
DeeJay One wrote: There's a chance that you get repped by that guy, if you run away after being revived in a clear situation it's not my fault. Also dying again only affects your KDR, but I know most people in here would pad their KDR instead o...
- by Leonid Tybalt - at 2013.12.26 15:30:00
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514. why are militia nanite injectors in the game? - in General Discussions [original thread]
I use it quite often. Earns me 60 wp each time, so why shouldn't I? Also you can't kill me because I don't do "fight for nothing"-FW. So if you don't like being revived then... Meh, im not a mind reader so just suck it up and deal with it. Or us...
- by Leonid Tybalt - at 2013.12.26 15:24:00
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515. No vehicle locks: how about a self destruct button? - in General Discussions [original thread]
Vehicle locks are sorely needed. How about making the blueberries at least have to hack a friendly vehicle before being allowed to use it? That way nobody can complain how the enemies can steal vacant vehicles but friendlies can't.
- by Leonid Tybalt - at 2013.12.26 15:18:00
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516. Hi CCP,Assault dropship is OP.Looking at this video - in General Discussions [original thread]
Sir Snugglz wrote: Don't blame the derpship. Let me correct you, active modules are op (Still disagree), for they create "windows of opportunity." like tanks, you're better off waiting until modules get on cooldown... and if a pilot decides to ...
- by Leonid Tybalt - at 2013.12.26 15:11:00
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517. Dual Weilding - in General Discussions [original thread]
AP Grasshopper wrote: Michael Arck wrote: Halo 2 started a revolution when it brought out dual wield. I remember my favorite pick was the Covenant rifle and the smg...or for quicker deaths, it was the SMG and the pistol. It was the judge and...
- by Leonid Tybalt - at 2013.12.26 15:05:00
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518. Cybernetics in dust? - in General Discussions [original thread]
Rasatsu wrote: So basically you want to implant a bomb _INSIDE_ a cocoon of super-strong bio/nanite body mass designed to withstand damage by weapons that would make today's wepons look like nerf guns? Perhaps for comical effect, like the suic...
- by Leonid Tybalt - at 2013.12.26 14:51:00
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519. Cybernetics in dust? - in General Discussions [original thread]
Avallo Kantor wrote: The races of new Eden are a bit wary of manipulating their physical bodies too much, even those of disposable clones. This is due to what happened to the much more advanced Jovians, with the Jovian Sickness. As such most ...
- by Leonid Tybalt - at 2013.12.26 14:46:00
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520. Cybernetics in dust? - in General Discussions [original thread]
Martyr Saboteur wrote: Biomass is cheap and easy to turn into clones once you have the genitic code. Disposable cyborgs take much more time and money to make. Yes, and if I am willing to pay for the additional costs then no one should object...
- by Leonid Tybalt - at 2013.12.26 14:41:00
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