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21. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
darkiller240 wrote: DUST Fiend wrote: darkiller240 wrote: really RR isent OP only the combat is a bit, the only reason your getting killed so quikely is becuase your amour tanking and your at their optimal range, RR at point blank range...
- by Lazy Scumbag - at 2014.02.07 02:07:00
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22. Any tips for mimitar scouts - in Rookie Training Grounds [original thread]
Don't get shot.
- by Lazy Scumbag - at 2014.02.02 06:13:00
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23. FW - bounty for fighting for a conssistantly losing side - in Feedback/Requests [original thread]
If they really wanted the Eve link to be strong, then Eve player corps would need to cough up the money and choose their own mercs
- by Lazy Scumbag - at 2014.02.02 00:39:00
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24. [request] new engineering equipment for logi players - in Feedback/Requests [original thread]
Great idea, but Dust can't really handle the deployable
- by Lazy Scumbag - at 2014.02.02 00:37:00
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25. Heavy Sentinels Light Weapons - in Feedback/Requests [original thread]
You shouldn't punish players for odd fittings. HMG is useless at medium range, which has been extended by rail rifles and combat rifles. Until heavies get more interesting weapons, all you can really do is save sp and try to stay interested. Hea...
- by Lazy Scumbag - at 2014.01.30 02:37:00
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26. insurgent class - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Roger Cordill wrote: message from Godin: This seems pointless tbh. The Scouts already have high regens, andgiving them 2 eq. slots would make them the same as the Scouts. This should just be a T1 frame once tie...
- by Lazy Scumbag - at 2014.01.30 02:26:00
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27. Make starter Fits Reflect their race in 1.8 - in Feedback/Requests [original thread]
They haven't made any militia grade versions of any of the new weapons yet either.
- by Lazy Scumbag - at 2014.01.30 02:20:00
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28. MEDIUM GROUND VEHICLE - in Feedback/Requests [original thread]
I still just want the personal transport that was talked about a few months ago. One seat and hopefully cheap and fast. Oh, and no mandatory weapons please.
- by Lazy Scumbag - at 2014.01.30 02:15:00
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29. Right, that's enough... - in General Discussions [original thread]
Has a blaster tank on fire last night and I got shot down. I could see on the map it was headed past our CRU, so I spawned there to finish it off only to find the tank was already at full health and just looking for more infantry to kill. (spawn t...
- by Lazy Scumbag - at 2014.01.30 02:13:00
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30. Sniper Rifle - in Feedback/Requests [original thread]
I don't mind, as long as they open up the red zone.
- by Lazy Scumbag - at 2014.01.29 05:51:00
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31. [Feedback] The ion pistol is worst in its class - in Feedback/Requests [original thread]
Wouldn't be the first time they released a gimped weapon (plasma cannon) It will almost certainly have a use, but I think I'll stick with my toxin.
- by Lazy Scumbag - at 2014.01.29 05:45:00
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32. Respec? or ****? - in General Discussions [original thread]
But they also want Dust to be a long grind, and if they give respecs, how many people will skill back into everything they had before?
- by Lazy Scumbag - at 2014.01.29 02:50:00
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33. Plasma cannon still terrible - in Feedback/Requests [original thread]
Had a revelation last night that seemed to help. Just pretend you are throwing a football.
- by Lazy Scumbag - at 2014.01.29 02:48:00
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34. [Suggestion] GA for matchmaking, grow a better Scotty - in Feedback/Requests [original thread]
Scotty doesn't have a lot to work with. Low player population combined with too many (similar) options mean that there probably aren't a many players trying to start a specific match type at once. I would prefer to see balancing based o squads. H...
- by Lazy Scumbag - at 2014.01.28 06:35:00
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35. Tiericide - in Feedback/Requests [original thread]
Buff all suits (base) including CPU/ PG. Then more interesting fittings can be created, and low tier suits can equip better modules. Getting rid of passive skills associated with gear unlock skill purchases would help shrink the gap between tier...
- by Lazy Scumbag - at 2014.01.28 06:22:00
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36. Where are the sniper hideouts? - in General Discussions [original thread]
Just about every Thale's sniper stays far back in the sissy zone. Can't buy more of those.
- by Lazy Scumbag - at 2014.01.28 06:11:00
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37. Large blaster turrets removal? - in General Discussions [original thread]
Rorick Crawely wrote: Vicious Minotaur wrote: Large Blaster Turrets are a major problem in vehicle vs infantry combat. How many infantry complain about Large rails? Or large missiles? Virtually none. Blaster tanks get all the hate, and righ...
- by Lazy Scumbag - at 2014.01.28 06:08:00
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38. Plasma cannon still terrible - in Feedback/Requests [original thread]
I just noticed that the plasma cannon may be the only weapon without variants. If you could mangle the stats a bit, what would help the most. (reload time is obvious) Burst fire would clear a room pretty quickly...
- by Lazy Scumbag - at 2014.01.28 06:00:00
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39. Obligatory "CCP dont let blueberrys pick me up unless i call for help!"... - in General Discussions [original thread]
Izlare Lenix wrote: They even have the ask for help option already. Why can't they change it to where you can only be rezzed if you push the button. Seems like it should be a simple fix. Then again with CCP, nothing is easy. I thought it w...
- by Lazy Scumbag - at 2014.01.26 11:04:00
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40. Do people want to nerf the assault Rail Rifle too? - in General Discussions [original thread]
Logistic Shot wrote: People complains about everything all must be nerfed then all must be buffed is a loop. But don't worry CCP doesn't give a s,hit about people whining ;), so keep shooting that rifle soldier. CCP doesn't hit softly with t...
- by Lazy Scumbag - at 2014.01.26 08:24:00
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