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481. Bittersweet skill respec - in General Discussions [original thread]
BL4CKST4R wrote: So I got my skill respec today, and it feels so good so be able to fix my character. Unfortunately I can't decide how to build my character now, I know the best build is with a CaLogi because of their racial bonus, but I don't ...
- by Laurent Cazaderon - at 2013.05.28 15:05:00
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482. Fused Locus grenade now in market... at 15 AUR - in General Discussions [original thread]
CCP Eterne wrote: The ISK version of these will be in place tomorrow after downtime. We simply forgot to flip the switch on them. I will never stop saying over and over and over and over and over again that ANY ISK OR AUR contact grenade IS...
- by Laurent Cazaderon - at 2013.05.28 15:04:00
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483. WHAT IS THIS ****?! - in General Discussions [original thread]
This ISK influx is a bad thing and needs to be corrected by reverting people back to the ISK amount they should have. There's no debate here.
- by Laurent Cazaderon - at 2013.05.28 15:02:00
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484. [TOOL] Dust 514 Fitting Tool - in General Discussions [original thread]
By the way. Maybe i missed it but is there any way to see the total SP requirement for your char ?
- by Laurent Cazaderon - at 2013.05.28 10:51:00
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485. [TOOL] Dust 514 Fitting Tool - in General Discussions [original thread]
hydraSlav's wrote: After couple months of work, and beta testing, I am ready to present the: Dust 514 Fitting Tool Short link: http://goo.gl/AU88Q Full link: https://docs.google.com/spreadsheet/ccc?key=0Aq6pdGj-zwyedDBIcnBpQXJLZlRBazQzUUU...
- by Laurent Cazaderon - at 2013.05.28 10:30:00
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486. Explosives skill doesnt reduce CPU usage of Grenades - in Technical Support/Bugs [original thread]
xAckie wrote: check out hydraslavs fitting tool. It sits at 16.38 CPU with explosives at 3 - if his calculations are right. he discusses at the end of the forum post (its a sticky) about the % is now being calculated as compound changes or soe...
- by Laurent Cazaderon - at 2013.05.28 10:25:00
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487. bring back the sharpshooting skill - in Feedback/Requests [original thread]
Atom Heart Mother wrote: ...that, and bring back the 80 clones ambush as well. I'd say no to sharpshooter. Tweaking native ranges yes. Skill based ? No as it unbalances weapon types. Maybe add modules in the future to boost range as it woul...
- by Laurent Cazaderon - at 2013.05.28 10:17:00
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488. [Feedback] Stick Deflection vs. Rotation Speed (Graph included) - in Feedback/Requests [original thread]
told you he liked it
- by Laurent Cazaderon - at 2013.05.28 10:15:00
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489. PC fights starting without the clone reinforcement - in Technical Support/Bugs [original thread]
We had a PC fight 2 days ago (Muttokon, district 6 if i remember correctly) against Ill Omen. Before RT, we had only 76 clones but 80 more planned to be added at the beginning of the RT.Turns out the fight started very early, like in the first fi...
- by Laurent Cazaderon - at 2013.05.28 09:10:00
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490. Team Vocal Chat is terminated way too fast - in Feedback/Requests [original thread]
It's annoying in FW or PC fights to have the team chat disabled 2 seconds after the VICTORY or DEFEAT screen appears. When you play with out-of-corps players it doesnt help talking about what was good and what wasnt in the fight. Could you guys e...
- by Laurent Cazaderon - at 2013.05.28 09:07:00
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491. Explosives skill doesnt reduce CPU usage of Grenades - in Technical Support/Bugs [original thread]
Everything is in the title. ______ Demolition | Explosives ------ 3% Cpu red. |______ Grenades The way i see it, the 3% reduction should affect both demolition and grenade items. Having Explosives lvl 3, my M1 Grenade (18 CPU) should only use...
- by Laurent Cazaderon - at 2013.05.28 09:05:00
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492. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
Etero Narciss wrote: Jenova's Witness wrote: SponkSponkSponk wrote: CCP Remnant wrote: The idea being that each race will have it's base variant be Assault, (Gallente) Burst (Minmatar), Breach (Caldari) or Tactical (Amarr) and then the...
- by Laurent Cazaderon - at 2013.05.28 08:52:00
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493. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
Hey Remnant, thanks for the update ! If you want early feedback, could you give us the range you have in mind for each racial rifle once they're all added ? I really hope the gallente wont get a nerf or then it's gonna be a useless AR compared to...
- by Laurent Cazaderon - at 2013.05.28 08:44:00
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494. Should CPM's have access to an alt with max skills? - in The Council's Chamber [original thread]
I-Shayz-I wrote: In order to better help our players, I feel that every CPM should have the ability to test out whatever part of the game is causing trouble without having to use their primary character to do so. If for example certain players ...
- by Laurent Cazaderon - at 2013.05.27 08:25:00
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495. LAVs and roadkill - in The Council's Chamber [original thread]
Nightbird Aeon wrote: I know this was raised above in a blog thread, but it bears repeating... LAVs are breaking the game! Too many people just bring them in and play merc-bowling with them... there is no cost associated with them, and they c...
- by Laurent Cazaderon - at 2013.05.27 08:19:00
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496. So, where's the charts? Dev Blogs? Anything? - in The Council's Chamber [original thread]
To be honest, i asked them often but not because i'm CPM. But because i have a website that needs to be fed informations I'd say soon.
- by Laurent Cazaderon - at 2013.05.27 08:13:00
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497. Let's talk Drop Uplinks... - in The Council's Chamber [original thread]
Kushmir Nadian wrote: Let's be clear, last build we had random vanishing and disappearing equipment and so things like drop uplinks and nanohives were often invisible. THIS HURT GAMEPLAY. BAD. This is fixed now--equipment is now static on the...
- by Laurent Cazaderon - at 2013.05.27 08:12:00
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498. Variable Damage Grenades - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Grenades should not be limited to either explosive damage, or a specialty role. Instead, there should be four damage grenades, one for each damage type. Flux Grenade Converted into an EM-damage grenade. Very strong ag...
- by Laurent Cazaderon - at 2013.05.27 08:10:00
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499. Buying a different MQ - in Feedback/Requests [original thread]
Ecshon Autorez wrote: I recently made a Minmatar character so I could check the prices on skills that I already had and realized something. I like the Minmatar Mercenary Quarters A LOT better than the Gallente ones. And since we are mercs who...
- by Laurent Cazaderon - at 2013.05.27 08:05:00
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500. [REQUEST] Heavy Infantry Mobility - in Feedback/Requests [original thread]
Master Jaraiya wrote: I understand why the Heavies cannot jump very well. However, I do not understand what prevents us from being able to "climb" over a waist-high barricade at the cost of some stamina. I cannot count the number of times I wa...
- by Laurent Cazaderon - at 2013.05.27 07:55:00
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