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Magewarlord
KILL-EM-QUICK Rise Of Legion.
108
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Posted - 2015.07.02 03:52:00 -
[1] - Quote
I hope people don't actually follow this because it will put the final nail in the Dust coffin, as it will cause the leftover players to give up and move on.
I noticed in a match tonight that a squad of 4-6 can very likely win every single battle with little casualties. All you need is 3 or 4 proto tanks with all but one of them using blasters. They should have dual hardeners, scanners, and fuel injectors. The other couple guys can use whatever proto suits they want (preferably a Gal Logi to prevent sneaky reds and hiders). The extra tank should be (and was in this case) a missile tank in case enemy wants to call tank themselves.
I was on a team where we were up against this. Many of us used AV and held the tanks off of the Dom point for a couple minutes. Due to all the friendly AV, the enemy (as they surely would) moved in to take us out seeing we were suited to fight off the hardened-tanks. The tanks were indestructible even with much AV, due to the fact that when we whittled one down it would hit it's booster and fall back while the next tank took it's place with full hardeners, meaning we couldn't chase to finish them. It was a 'rinse and repeat' situation as we would almost kill a tank, then the next, and by then the first tank was recharged and ready to attack.
It takes much AV to take out even 3 double hardened tanks (let alone more), meaning the other 12-13 infantry made quick work of us. It was only a matter of a couple minutes before we were pushed back and chased down for the rest of the match, unable to even switch back to anti-infantry as the tanks would chase and slaughter us. I believe there was a Gal Logi too so there was no hiding and no fighting after a minute.
I was on a good team that seemed to have at least 2 squads and the blues seemed to know what they were doing at first. But there wasn't much that could be done. I thought it over after the match and realized I couldn't think of a counter for this situation, other than matching the opponent exactly and trying to outplay them that way. It's a sad situation...
Any thoughts? |
All Gucci
T.H.I.R.D R.O.C.K
278
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Posted - 2015.07.02 04:08:00 -
[2] - Quote
Magewarlord wrote:I hope people don't actually follow this because it will put the final nail in the Dust coffin, as it will cause the leftover players to give up and move on.
I noticed in a match tonight that a squad of 4-6 can very likely win every single battle with little casualties. All you need is 3 or 4 proto tanks with all but one of them using blasters. They should have dual hardeners, scanners, and fuel injectors. The other couple guys can use whatever proto suits they want (preferably a Gal Logi to prevent sneaky reds and hiders). The extra tank should be (and was in this case) a missile tank in case enemy wants to call tank themselves.
I was on a team where we were up against this. Many of us used AV and held the tanks off of the Dom point for a couple minutes. Due to all the friendly AV, the enemy (as they surely would) moved in to take us out seeing we were suited to fight off the hardened-tanks. The tanks were indestructible even with much AV, due to the fact that when we whittled one down it would hit it's booster and fall back while the next tank took it's place with full hardeners, meaning we couldn't chase to finish them. It was a 'rinse and repeat' situation as we would almost kill a tank, then the next, and by then the first tank was recharged and ready to attack.
It takes much AV to take out even 3 double hardened tanks (let alone more), meaning the other 12-13 infantry made quick work of us. It was only a matter of a couple minutes before we were pushed back and chased down for the rest of the match, unable to even switch back to anti-infantry as the tanks would chase and slaughter us. I believe there was a Gal Logi too so there was no hiding and no fighting after a minute.
I was on a good team that seemed to have at least 2 squads and the blues seemed to know what they were doing at first. But there wasn't much that could be done. I thought it over after the match and realized I couldn't think of a counter for this situation, other than matching the opponent exactly and trying to outplay them that way. It's a sad situation...
Any thoughts?
Sneak a double damp scout around with packed av nades and plc to surprise the tanks that are injured and running. send two scouts and you can cut off more escape routes. but about that gal logi perma scan.... I suggest you speak to ccp
Director / Slayer / Emperor
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Henrietta Unknown
Corrosive Synergy No Context
1
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Posted - 2015.07.02 04:24:00 -
[3] - Quote
Similar happened to my squad, but without the gallogi. Had four red Madrugars on field, one of them a renown pilot.
When it happens, lay links and scout around the map.
Selling Items
Store - Player Trading
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Sicerly Yaw
Quantum times
467
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Posted - 2015.07.02 04:26:00 -
[4] - Quote
let me land you a hand, packed remotes and flux nades on a low profile suit bring an av weapon if you find it necessary but I recommend to bring a rifle just in case someone tries to stop you along the way to making them tanks go boom
flux them after placing the remotes and when they start to fall back or run out of hardeners make them go boom
click here if you are making a new account and want some free BPO's
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jordy mack
WarRavens D.E.F.I.A.N.C.E
589
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Posted - 2015.07.02 04:42:00 -
[5] - Quote
Sicerly Yaw wrote:let me land you a hand, packed remotes and flux nades on a low profile suit bring an av weapon if you find it necessary but I recommend to bring a rifle just in case someone tries to stop you along the way to making them tanks go boom
flux them after placing the remotes and when they start to fall back or run out of hardeners make them go boom
third person camera on vehicles.... chances are most ppl will die trying this.
Less QQ more PewPew
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Forced Death
Corrosive Synergy No Context
984
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Posted - 2015.07.02 04:42:00 -
[6] - Quote
**** it man just go knifing im the back or get up links on the roof and drag them out of their tanks up there you
finally got a gallogi 5
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LUGMOS
Corrosive Synergy No Context
4
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Posted - 2015.07.02 05:00:00 -
[7] - Quote
Y go av in a Dom? Was the point hittable by tanks?
Sniper Rifles are for Nitrogenous Dioxide Borons
I am the Anti-FoTM
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Larkson Crazy Eye
WarRavens D.E.F.I.A.N.C.E
7
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Posted - 2015.07.02 05:21:00 -
[8] - Quote
For the most part, yeah proto tanks are instant trouble. Instant win however depends on the map. Some maps the tank can practically sit on the point, others they just drive around out of sight basically ignored. The problem is a half decent tank is just too tough to kill. It takes a good 5 or 6 shots from a proto swarm to get most tanks. That's fire a full clip and reload, all within easy blaster range. Even if they can't kill you they have more than enough time to run away.
Which now a days is what tanks really are. They are not the unstoppable killing machines of old, their a painful distraction that you can't quite ignore but if you try to kill your going to lose the match anyways since your team is chasing the tank around the map. It's not that a good tank or drop ship can't be killed, if all else fails a good war barge strike could do it. The problem is just how much coordination and effort it takes to take out ONE proto tank is insane for a small 16 vs 16 game. Never mind partial team match ups.
Even the people here on the forums, half their suggestions on how to kill those tanks basically gives up the objective entirely and has the whole team focus on the tanks. IF you don't they just wrack up WP and kills and feed the war barges. |
SHADOWBlood ASSASSIN
The Hundred Acre Hood Rise Of Legion.
273
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Posted - 2015.07.02 05:28:00 -
[9] - Quote
I'm telling you, the best strategy in DUST is doing this in a MLT Amarr Light Frame.
"You only need a hundred acres to have one helluva hood"
-Shadow
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.02 07:31:00 -
[10] - Quote
Magewarlord wrote:I hope people don't actually follow this because it will put the final nail in the Dust coffin, as it will cause the leftover players to give up and move on.
I noticed in a match tonight that a squad of 4-6 can very likely win every single battle with little casualties. All you need is 3 or 4 proto tanks with all but one of them using blasters. They should have dual hardeners, scanners, and fuel injectors. The other couple guys can use whatever proto suits they want (preferably a Gal Logi to prevent sneaky reds and hiders). The extra tank should be (and was in this case) a missile tank in case enemy wants to call tank themselves.
I was on a team where we were up against this. Many of us used AV and held the tanks off of the Dom point for a couple minutes. Due to all the friendly AV, the enemy (as they surely would) moved in to take us out seeing we were suited to fight off the hardened-tanks. The tanks were indestructible even with much AV, due to the fact that when we whittled one down it would hit it's booster and fall back while the next tank took it's place with full hardeners, meaning we couldn't chase to finish them. It was a 'rinse and repeat' situation as we would almost kill a tank, then the next, and by then the first tank was recharged and ready to attack.
It takes much AV to take out even 3 double hardened tanks (let alone more), meaning the other 12-13 infantry made quick work of us. It was only a matter of a couple minutes before we were pushed back and chased down for the rest of the match, unable to even switch back to anti-infantry as the tanks would chase and slaughter us. I believe there was a Gal Logi too so there was no hiding and no fighting after a minute.
I was on a good team that seemed to have at least 2 squads and the blues seemed to know what they were doing at first. But there wasn't much that could be done. I thought it over after the match and realized I couldn't think of a counter for this situation, other than matching the opponent exactly and trying to outplay them that way. It's a sad situation...
Any thoughts?
Don't you think that tactic has limitations and weaknesses?
KERO-TRADER is my official Eve character for Dust trading.
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.07.02 07:52:00 -
[11] - Quote
No those tanks can be taken down, or at the very least avoided all together. landing some forge gunners on a roof may help, and there is no doubting that all tanks, even proto one can be forced to retreat. driving tanks away and letting infantry take the points can hand you a win. its an uphill battle for sure, depending on the map. but if they are willing to risk roughly 8 million isk on a pub match, be prepared to bring your a game.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Ghosts Chance
Intara Direct Action Caldari State
3
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Posted - 2015.07.02 08:04:00 -
[12] - Quote
this works great untill a guy like me brings out a super sica and wipes your squad of tanks....
hell ill probably lose 2 or 3 super sicas in thee match but concidering the fack that ill take out 3-4 proto tanks with me and draw all tank focus away from the infantry and onto me its a pretty good tradeoff
the common rep tank maddy builds die in 3 shots to my sica... and i can take 6 shots before overheat... ove taken out 2 proto tanks back to back before doing this
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Larkson Crazy Eye
WarRavens D.E.F.I.A.N.C.E
9
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Posted - 2015.07.02 08:44:00 -
[13] - Quote
KEROSIINI-TERO wrote:
Don't you think that tactic has limitations and weaknesses?
The tactic has a lot of flaws, but it doesn't stop it from being overly effective and frustrating. One of the biggest problems is the tanks might not even be able to get close to the objective on some maps, or even if they do enclosed places are not tank friendly. Not only can infantry take cover from any walls or ledges, but turning can be a problem in narrow streets. More than once I've laughed at a beached tank that tried to go up a ramp in a city map.
Funny enough the main problem with the tactic, is their own team. if it's not a full que sync working together your going to have blue berries. Put a proto tank on the field that is slaughtering people and blue berries will hop in and ride around doing nothing. Then it becomes a numbers game. 3-4 tanks with a full 3 people each in them means 9-12 of the enemy team are all vehicles that are rather limited in exactly what they can do. They can't hack, rep, pick people up or give ammo. All a tank can do is take a hit, and kill people. Acting as a mobile spawn beacon is kind of cool, but most proto tank users wouldn't waste a slot on a CRU and limit their dmg/survivability. Plus you come down to the blue berry problem again in that most that spawn in a tank won't get out.
Things get even worse with drop ships since what 4 -6 people, plus the pilot, are in those things. People spawn in a drop ship and spend the whole match trying to kill people with the turrets, or drop down from horrible locations because you can't really see anything as a passenger. If you can't hear the pilot, riding a drop ship is a guessing game in which you usually land smack dab in the middle of the enemy.
Pretty much in the end top end tank stomp has the same problem a lot of old Dust tactics have. Namely Dust has been shifted away from kills and more towards objectives if you want to win a match. The game used to almost always end by cloning the other team back in the day. Now it has to be a tough match, with objectives switching back and fourth a lot to clone the enemy team. This makes pure killing machines like tanks less useful to winning a match than you would think. That said winning doesn't really matter outside of FW or PC matches since SP and isk are rewarded purely based on WP count per match and nothing else. |
Ghosts Chance
Intara Direct Action Caldari State
3
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Posted - 2015.07.02 09:28:00 -
[14] - Quote
also commiting to this stratagy is like paying 4+mil for a win thats going to grant you not even 1/4 of that.....
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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