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381. Shield tankers - in Feedback/Requests [original thread]
So why does a prototype shield extender do less for a shield tanker than a militia armour plate? does anyone even use STD or ADV extenders they seem pretty pointless +22 really ?
- by Ku Shala - at 2013.09.24 16:55:00
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382. Scanner leading to a kill - in Feedback/Requests [original thread]
xAckie wrote: so stupid. This only adds further ways for logis being able to WP farm injector, nano (repairer), scanner = WP farm. 15s will be popping up everywhere, and injectors give 60Wp more than a kill. Seriously, do you not want anyone...
- by Ku Shala - at 2013.09.24 14:01:00
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383. [Request] Squad color = Green - in Feedback/Requests [original thread]
"skin" options would be great since different colour schemes would suit different players
- by Ku Shala - at 2013.09.23 17:00:00
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384. [Request] Squad color = Green - in Feedback/Requests [original thread]
honestly cant tell the difference between green and blue no matter how bright it is same as red and orange
- by Ku Shala - at 2013.09.23 16:57:00
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385. [Request] Squad color = Green - in Feedback/Requests [original thread]
slightly unrelated but also important with the large number of nanohives and uplinks being deployed .... could the objectives Letters always be on top so you can see them even if they are under a "super nova' of equipment
- by Ku Shala - at 2013.09.23 13:58:00
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386. [Suggest] Fittings folders - in Feedback/Requests [original thread]
++1
- by Ku Shala - at 2013.09.20 16:45:00
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387. [Request] Squad color = Green - in Feedback/Requests [original thread]
green blue its all the same to the colour blind make squadies yellow please
- by Ku Shala - at 2013.09.20 16:44:00
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388. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
the sheild bubbles should become more powerful when deployed within a certain range of each other or cover a greater area like 10% bonus to area covered if 2 or more sheild bubles are deployed within 3 m of each other or something like that. Also...
- by Ku Shala - at 2013.09.19 16:46:00
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389. revives cost killer 25 war points - in Feedback/Requests [original thread]
so you are an expert?
- by Ku Shala - at 2013.09.18 17:01:00
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390. revives cost killer 25 war points - in Feedback/Requests [original thread]
you see to be an expert on that @ pegasis prime
- by Ku Shala - at 2013.09.18 16:26:00
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391. revives cost killer 25 war points - in Feedback/Requests [original thread]
why should you get full points for doing half the job and taking points away was not my goal for this post putting ideas into words without every single line being taken literally is hard. make "incapasitating" a clone worth 40 points with an addi...
- by Ku Shala - at 2013.09.18 16:19:00
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392. revives cost killer 25 war points - in Feedback/Requests [original thread]
bleed your targets out for 25 more points and if you stick someone and they die right away no points why get payed for a kill you didnt earn if you didnt cost the team a clone.
- by Ku Shala - at 2013.09.18 13:46:00
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393. revives cost killer 25 war points - in Feedback/Requests [original thread]
If I stick a clone with a needle and the clone is successfully picked up the clone that killed the revived target should lose 25 war points or only gain the full 50WP if you bleed out. does that make sense
- by Ku Shala - at 2013.09.18 06:31:00
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394. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
can i get a fresh soda with a side of bacon ?
- by Ku Shala - at 2013.09.12 19:15:00
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395. super tank!... - in Feedback/Requests [original thread]
+1 but make it with no fitting slots limit to 1 per team and can carry only the driver.
- by Ku Shala - at 2013.09.05 14:02:00
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396. [Request] The Quadcopter - in Feedback/Requests [original thread]
Dropships do hover! Who learned you how to fly?
- by Ku Shala - at 2013.08.20 04:50:00
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397. [Request] Mortars - in Feedback/Requests [original thread]
and that would make domination really fun as mortars bombard the objective for the whole match from the nearest supply depot
- by Ku Shala - at 2013.08.20 04:39:00
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398. [Request] Mortars - in Feedback/Requests [original thread]
if you play your match right you will have 3+ orbitals in a match. if you aren't making 1000WP+ a match your playing wrong. And really its 1.3 and you cant deal with snipers? They don't move (with exceptions) how hard can they be to kill?
- by Ku Shala - at 2013.08.20 02:27:00
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399. [Request] Mortars - in Feedback/Requests [original thread]
dont they have this already? its called an orbital strike you get them when your team works together.
- by Ku Shala - at 2013.08.20 01:50:00
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400. Bring back Corp battles ASAP - in Feedback/Requests [original thread]
+1
- by Ku Shala - at 2013.08.07 16:51:00
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