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1401. [Feedback] Drop Uplinks - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I would rather limit how many can be deployed within 100 meters of each other. I'd be in support of something like this as long as it only applies to uplinks belonging to the same team.
- by Krom Ganesh - at 2013.06.04 21:59:00
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1402. [REQUEST] Screenshot System - in Feedback/Requests [original thread]
I'm going to have to say no. CCP is already busy as is. There is no point in having them implement a feature that is going to come standard with the PS4.
- by Krom Ganesh - at 2013.06.04 21:57:00
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1403. [Request] How to improve matchmaking - in Feedback/Requests [original thread]
I'm going to have to disagree on both ideas. This game is a FPS focused on team & squad tatics. Even when going lone wolf, you are still expected to do stuff to help the team win. Creating a team vs. team game mode that discourages teamwork ...
- by Krom Ganesh - at 2013.06.04 21:48:00
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1404. Placeholder models for missing racial varients. - in General Discussions [original thread]
Sounds like a good idea to me. Anyone know what the racial bonuses are for each of the suits?
- by Krom Ganesh - at 2013.06.04 20:21:00
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1405. where is the dust? I was told there would be dust. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: They aren't cites, they're industrial outposts. The kind of outposts corps use to manufacture and store clones. They aren't suppose to feel lived in. But the existence of vehicles in many of the maps implies that...
- by Krom Ganesh - at 2013.06.04 19:47:00
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1406. where is the dust? I was told there would be dust. - in Feedback/Requests [original thread]
double post
- by Krom Ganesh - at 2013.06.04 17:45:00
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1407. where is the dust? I was told there would be dust. - in Feedback/Requests [original thread]
They could still change the textures to make it look more war torn than it does currently. Bullet holes or laser/plasma burn in various areas, vehicles on their side, papers laying around (do they still use paper in new eden?), cracks in the concr...
- by Krom Ganesh - at 2013.06.04 17:44:00
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1408. New player, old questions - in Rookie Training Grounds [original thread]
If you have arthritis or at an increased risk of having it, it might be in your best interest to use one of those mice that specialize in minimizing arthritis pain.
- by Krom Ganesh - at 2013.06.03 19:21:00
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1409. [REQUEST] Move the player info - in Feedback/Requests [original thread]
They need to make it so that only the currently targeted enemy's data comes up and that it isn't blocking the view of the enemy itself. While you may not care about the info, to a player who is providing tactical data to teammates, it is a very im...
- by Krom Ganesh - at 2013.06.03 19:09:00
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1410. AFK Farming is the only way to sustain - in Feedback/Requests [original thread]
Mike Poole wrote: You need to somehow scale payouts to reflect the "quality" of each soldier to some degree. Think of it this way. If you have a mercenary with a BB gun and a burlap sack for armor and another with state of the art equipment w...
- by Krom Ganesh - at 2013.06.01 19:18:00
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1411. [Request] A Charged Jump - in Feedback/Requests [original thread]
We have boosters to increase sprint speed and melee damage which would likely be done by enhancing muscle strength, this same tech could be applied to jumping capability. Also, there is really very little we can't access currently with the defau...
- by Krom Ganesh - at 2013.06.01 19:07:00
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1412. AFK Farming is the only way to sustain - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Again go back and look at the OP. And consider that I could go 35-2 and lose money. Are you people really this stupid, honestly or do you just like to argue. Consider it from a true merc perspective. You are being hi...
- by Krom Ganesh - at 2013.06.01 18:52:00
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1413. [Request] A Charged Jump - in Feedback/Requests [original thread]
+1 but the super jump would need something to counter fall damage (up to a point), like a watered down inertial dampener.
- by Krom Ganesh - at 2013.06.01 18:48:00
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1414. AFK Farming is the only way to sustain - in Feedback/Requests [original thread]
Mike Poole wrote: If the point of the game is to grind until you can use the best equipment and then never use it because it's too expensive... there's been a failure in the fundamental mechanics of the game. From what I've understood, th...
- by Krom Ganesh - at 2013.06.01 18:36:00
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1415. [Request] LAV COLLISION DAMAGE - in Feedback/Requests [original thread]
The LAV taking damage from bodies would do little to stop the body ramming as the drivers would just need to not hit people for a few seconds to recover the lost shield. I find this to be a better solution to LAV ramming: Super Jump
- by Krom Ganesh - at 2013.06.01 18:30:00
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1416. [Suggestion] Allow players to very very slowly accumulate Aurum - in Feedback/Requests [original thread]
General Erick wrote: Kitten Empress wrote: General Erick wrote: You do know that Aurum os the Latin word for gold. It isn't destroyed, it is a currency and is spent. I know what Aurum means however I don't understand what you mean by th...
- by Krom Ganesh - at 2013.06.01 07:20:00
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1417. [Feedback] CPU/PG Upgrades - in Feedback/Requests [original thread]
Why does it take cpu to essentially put in a bigger battery? And why does it take no extra power to run a more powerful processor? Isn't this reveresed?
- by Krom Ganesh - at 2013.06.01 04:53:00
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1418. [Request] Scout suit color - in Feedback/Requests [original thread]
But if the passive cloak is made into an actual module, the role of the scout suit is diminished. Why settle for a low shield and armor scout suit when you can get an assault or logi suit with the same (or more) visual stealth capabilities? Edit:...
- by Krom Ganesh - at 2013.06.01 02:57:00
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1419. [Request] Scout suit color - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Cloaks. Problem solved. Krom Ganesh wrote: And I'm assuming cloak is not going to be a passive ability (otherwise it would be too OP), so it would be only useful if you KNOW there are enemies about. The passive cham...
- by Krom Ganesh - at 2013.06.01 01:30:00
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1420. CCP's planned features - in Rookie Training Grounds [original thread]
Is there a place that has all of CCP's currently planned features for Dust gathered in one place?
- by Krom Ganesh - at 2013.06.01 01:09:00
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