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861. Argh! Shiver me Flaylock! - Ultimatum - in General Discussions [original thread]
Don't forget your nova knives so you can duel the captain of the enemy mcc.
- by Krom Ganesh - at 2013.11.02 04:43:00
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862. Make uplink spam increase spawn time - in Feedback/Requests [original thread]
SirManBoy wrote: Krom Ganesh wrote: Skihids wrote: I have also placed numerous uplinks on and around an objective and had the enemy roll my team and destroy every last one of them both with and without an OB. Uplinks won't save an out pl...
- by Krom Ganesh - at 2013.11.02 03:50:00
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863. what are you saving SP for right now? - in General Discussions [original thread]
Rail Rifle then either proto gal scout or the cal scout.
- by Krom Ganesh - at 2013.11.02 03:02:00
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864. Make uplink spam increase spawn time - in Feedback/Requests [original thread]
Skihids wrote: Wait, you JUST said it won't alter the spawn rate! If there is no waiting on an uplink, then the respawn rate of ten uplinks is the same as one. So this proposal won't do what you want. ??? The whole point of the idea was t...
- by Krom Ganesh - at 2013.11.02 02:46:00
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865. Wouldn't it be cool iff.. - in General Discussions [original thread]
MassiveNine wrote: Lady Killington wrote: Our merc quarters were fully customizable? Like, we could change the colors, and furniture, and etc. Sims style lol :p I want to be able to walk outside damn it! We might as well be in prison, h...
- by Krom Ganesh - at 2013.11.02 00:36:00
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866. Annoying Playstation Move Warnings - in Feedback/Requests [original thread]
I believe CCP is required to show that warning so I don't think they is really anything they can do about it.
- by Krom Ganesh - at 2013.11.01 21:14:00
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867. Scout Registry / Killboard - in General Discussions [original thread]
Niuvo wrote: Here Quafey, quafey, quafey. Quafe is a company that sells a soda by the same name. CCP needs to create a rival drink company that also enters the suit making business. Then we can have advertising wars!
- by Krom Ganesh - at 2013.11.01 20:51:00
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868. Make uplink spam increase spawn time - in Feedback/Requests [original thread]
Skihids wrote: Unintended consequences/workarounds: placement of only one or two well placed uplinks still allows full speed respawning and still protects the resupply line. As it should. There is nothing wrong with using uplinks to effectiv...
- by Krom Ganesh - at 2013.11.01 20:36:00
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869. Make uplink spam increase spawn time - in Feedback/Requests [original thread]
virgindestroyer7 wrote: If we had the ability to destroy blue uplinks i would agree with this. People who are unawares of the changes, trolling or just being jerks would totally take advantage of this.. unless you always lock your squad and d...
- by Krom Ganesh - at 2013.11.01 19:52:00
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870. Make uplink spam increase spawn time - in Feedback/Requests [original thread]
Skihids wrote: This isn't really required, but it's the least onerous way to discourage very close placement of uplinks. It's basically a stacking penalty like the others we are familiar with. Two uplinks close together increases the spawn tim...
- by Krom Ganesh - at 2013.11.01 15:44:00
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871. Make uplink spam increase spawn time - in Feedback/Requests [original thread]
Make it so Uplinks within a certain distance of each other causes an increased spawn time. This would mean you could spam uplinks in an area but it would take your team longer to spawn in that area. Of course, the increased spawn time will be ...
- by Krom Ganesh - at 2013.11.01 15:13:00
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872. [Request] Only 1 active drop uplink per 100 meters - in Feedback/Requests [original thread]
How about instead of limiting their placement, uplinks within some distance of each other will cause an increase in spawn time? That way you could spam uplinks but it will take forever for your team to actually spawn. Of course, the increased ti...
- by Krom Ganesh - at 2013.11.01 15:02:00
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873. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
CCP seriously just needs to do this. New players wouldn't have as much of gap between vets but vets still would have enough of an advantage to make them feel like their time spent playing was worthwhile. It would make balancing scouts easier fo...
- by Krom Ganesh - at 2013.11.01 02:53:00
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874. 16m Scan Radius Buff is going to be Godly for Gallente Scouts - in General Discussions [original thread]
Rynoceros wrote: I remember a discussion where nerd lore said that Mercs were 7m tall. I hope you mean 7ft. 7m tall is freaking insane.
- by Krom Ganesh - at 2013.11.01 02:50:00
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875. What's 0.01 of an isk called? - in General Discussions [original thread]
True Adamance wrote: Nothing would ever be sold at 0.1 ISK. Actually, someone said in EVE lore a family could feed themselves for a month on a few isk. Edit: And someone already stated that. Guess I should read the entire thread before post...
- by Krom Ganesh - at 2013.11.01 02:43:00
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876. If i were to take proto galante scout... - in General Discussions [original thread]
Smooth Assassin wrote: Should i take light frame gk.0 or scout gk.0? the SP grind is a lot for me... Scout. There is absolutely no reason to use a proto basic light suit.
- by Krom Ganesh - at 2013.10.31 20:29:00
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877. Uprising 1.7 is content locked. Who wants to make some bets? - in General Discussions [original thread]
Maken Tosch wrote: Iron Wolf Saber wrote: Aero Yassavi wrote: According to CCP LogicLoop, Uprising 1.7 is getting content locked tomorrow. So, who wants to make some bets? I'm going to play the role of the optimist here. Amarr and Cald...
- by Krom Ganesh - at 2013.10.31 19:55:00
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878. Uprising 1.7 is content locked. Who wants to make some bets? - in General Discussions [original thread]
Iron Wolf Saber wrote: Aesiron Kor-Azor wrote: what does content lock mean? That no more features are going to be shoved into that patch but bug fixes and corrections can. In other words, the point at which we start bugging the Devs to...
- by Krom Ganesh - at 2013.10.31 19:41:00
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879. Scanning: What if dampeners... - in General Discussions [original thread]
lDocHollidayl wrote: Scouts are a tough role... they are hella fast...i have fought some that just do not get hit...but that is when there are sprinting not fighting...scouts need love. But this is more of a nerf to scouts than a buff. Scout...
- by Krom Ganesh - at 2013.10.31 17:58:00
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880. Springing Resists: How to fairly buff scouts. - in Feedback/Requests [original thread]
Beren Hurin wrote: The thing is that because they only work during sprinting, then they can't be used during combat. That is very wrong. CQC scouts use sprinting to close in on other suits. Neat idea, but would end up being either OP (scout...
- by Krom Ganesh - at 2013.10.31 17:39:00
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