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21. CCP please fix OP Free-Fall Dampeners - in Feedback/Requests [original thread]
Goric Rumis wrote: In other news, I can't believe I fell into the affect/effect trap. I don't think I've ever confused those words before. I do like the request from the immersion perspective and would love to see it implemented in the future,...
- by Kro'nak Ragnok - at 2012.08.28 16:08:00
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22. CCP please fix OP Free-Fall Dampeners - in Feedback/Requests [original thread]
Sardonk Eternia wrote: Lack of real-world realism does not mean it's overpowered. Unless you can state a gameplay reason why there's a problem, there isn't a problem. My use of the word "overpowered" was due to the Inertia Dampeners being st...
- by Kro'nak Ragnok - at 2012.08.28 16:04:00
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23. Team chat / squad chat. Here's my beef. 50% CCP 50% EvEtards (TS3, mumble, v... - in Feedback/Requests [original thread]
Mads Katter wrote: The OP does have some good points. Voice comms need to be more dynamic. I understand we are testing specific features in the current build, but I also can see the potential future of comms if the ones on this build "stay". Th...
- by Kro'nak Ragnok - at 2012.08.27 17:11:00
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24. [Request] Alphabetized Contacts List - in Feedback/Requests [original thread]
Timothy Reaper wrote: Is there any chance we could have our contacts list alphabetized? It would simplify looking for those we want to invite to our squads. I know there are more important things to worry about right now, but it would be nice t...
- by Kro'nak Ragnok - at 2012.08.27 16:02:00
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25. CCP please fix OP Free-Fall Dampeners - in Feedback/Requests [original thread]
Mavado V Noriega wrote: ....................not sure if srs about OP Simply put what I'm saying is that logically/technically there should be a point where applying the Inertia Dampeners too late should result with the player not survivng th...
- by Kro'nak Ragnok - at 2012.08.27 15:33:00
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26. CCP Please Consider LAV Advance Controls. ;) - in Feedback/Requests [original thread]
DTsoy Smith wrote: THEY FIXED SO MUCH IN THIS PATCH SO GOD DAMN MUCH BUT NOT THIS? IS THIS SOME KIND OF JOKE? Well CCP was able to do a drastic change on the dropship flight controls so they surely should be able to make a simple control ch...
- by Kro'nak Ragnok - at 2012.08.26 15:40:00
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27. please fix the bugs its hurting the marketability - in Feedback/Requests [original thread]
Keep up the constructive criticism mercs. This could be the OP's very first OP and your comments could encourage them to post better posts or post titles... or never post again. Either way I'm all for it. +1s for EVERYONE!!! ...except the OP.
- by Kro'nak Ragnok - at 2012.08.25 18:39:00
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28. Team chat / squad chat. Here's my beef. 50% CCP 50% EvEtards (TS3, mumble, v... - in Feedback/Requests [original thread]
+1 to OP. MAG's communication & leadership systems outside & inside individual squads are currently better than that used in DUST 514. MAG is more military based & utilizes the same type of communication & leadership principles as ...
- by Kro'nak Ragnok - at 2012.08.25 18:26:00
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29. CCP please fix OP Free-Fall Dampeners - in Feedback/Requests [original thread]
Goric Rumis wrote: Um, how is this overpowered? This seems like effectively a cosmetic issue to me. The dampeners don't affect anything except your ability to land safely from a fall, so whether you apply it early or late it has exactly the sam...
- by Kro'nak Ragnok - at 2012.08.25 16:14:00
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30. CCP please fix OP Free-Fall Dampeners - in Feedback/Requests [original thread]
Icy Tiger wrote: Then again, this is the future. Technology has evolved from being strips of specialized cloth to full out air pressured inertia dampeners. Yes, it is unreal, but I think this comes pretty low on a "list of things to fix before ...
- by Kro'nak Ragnok - at 2012.08.25 14:57:00
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31. CCP please fix OP Free-Fall Dampeners - in Feedback/Requests [original thread]
Mr Funless wrote: Kro'nak Ragnok wrote: I believe the dampeners actually are unrealiscically overpowered. I say this because part of my enjoyment of using the dampeners comes from the thrill or rush of using the dampeners at the very last s...
- by Kro'nak Ragnok - at 2012.08.25 14:47:00
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32. Ability to Copy/Paste Fittings - in Feedback/Requests [original thread]
I agree. Although I would not consider that option a necessity, it would most certainly be appreciated to have, especially among the more hardcore players that like to experiment. Tediously starting over from scratch to create an alternate dropsui...
- by Kro'nak Ragnok - at 2012.08.24 20:18:00
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33. Instant battle search, dont join if last 2 minutes remaining) - in Feedback/Requests [original thread]
Agreed. Plust 1 to all... except #2. There needs to be a cut-off point for entering a game especially in games where its blatantly obvious that 1 side is going to lose due to 1 team being red-lined & spawn camped in an objective game or 1 team...
- by Kro'nak Ragnok - at 2012.08.24 20:00:00
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34. CCP please fix OP Free-Fall Dampeners - in Feedback/Requests [original thread]
I believe the dampeners actually are unrealiscically overpowered. I say this because part of my enjoyment of using the dampeners comes from the thrill or rush of using the dampeners at the very last second. However having actually Parachuted/Skydi...
- by Kro'nak Ragnok - at 2012.08.24 19:45:00
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35. [Request] Firing guns when dropping or jumping - in Feedback/Requests [original thread]
Goric Rumis wrote: I don't think we should be able to fire while jumping. Not sure I feel the same way about dropping a substantial distance, like from a dropship, but you'd have to decide between shooting and activating your dampeners--you sho...
- by Kro'nak Ragnok - at 2012.08.24 19:35:00
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36. Reload is done be a timer rather than the amination? - in Feedback/Requests [original thread]
Wow! Really? Has noone actually reloaded an actual real (not toy) weapon before? Heck, has noone even actually ever sprinted before? When a person sprints they are running as fast they possibly can. During that time, the ability to do anything w...
- by Kro'nak Ragnok - at 2012.08.24 17:52:00
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37. ok, thats it !.. - in Feedback/Requests [original thread]
I always find it funny that in the time it takes me to write one overly thought-out message with multiple ideals, multiple people have collectively already posted all the ideals I had through individual posts, lol. Like minds think alike I suppose.
- by Kro'nak Ragnok - at 2012.08.24 16:35:00
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38. ok, thats it !.. - in Feedback/Requests [original thread]
I agree completely. This game has a horrible random spawn system if not the worst & there is nothing worse when being forced to play Ambush than spawning & dying within 2 seconds... except spawning with your most expensive dropsuit loadout...
- by Kro'nak Ragnok - at 2012.08.24 16:27:00
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39. CCP Please Consider LAV Advance Controls. ;) - in Feedback/Requests [original thread]
Tactic Angel wrote: I totally agree with this. There are a number of games that have better manners of controlling vehicles than what we have in our current iteration of the game. The LAV is just too quick to control with the existing controls,...
- by Kro'nak Ragnok - at 2012.08.21 03:25:00
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40. CCP Please Consider LAV Advance Controls. ;) - in Feedback/Requests [original thread]
Deletedshortly wrote: This +1 LAV controls are awkward and uncooperative for me, but I don't know if that's because they're just awkward or because my LAV skill level is only a 2. Thanks. Nice thinking outside of the box. I always wonde...
- by Kro'nak Ragnok - at 2012.08.20 21:40:00
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