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Just Bad
Crux Special Tasks Group Gallente Federation
34
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Posted - 2012.08.26 18:26:00 -
[31] - Quote
+1'd because there's good points in there under the vitriol ( :P Tony)
It's an absolute must that we get robust comms that allow communication to be effective between squads while at the same time minimising cross talk. I'd hopes the current build and grouping would allow for effective squad coordination and the ability to work with other squads too but I'd say it's almost certainly worse than last build at the moment as a result of everyone being partitioned off into their own little squads and not working with others towards the common goal.
I'd be much happier if they implemented voice in some form not to dissimilar to this:
- Field Commander has open mic to all squad leaders - Squad leaders use PTT to address the Field Commander/Other squad leaders in the absence of there being a Field Commander position at the moment - Squad leaders & members have open mic to one another
If that was the default setup for comms I'd be pretty happy - it'd at least have the potential there to allow squads to coordinate what they're doing. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.08.26 19:22:00 -
[32] - Quote
Sylwester Dziewiecki wrote:Bendtner92 wrote:They should just copy the comms system from MAG, which was perfect. Squad members can only talk to and hear members of their squad, while the squad leader can also talk with other squad leaders. At least when/if they raise the squad size to six or eight, because squad members don't really need to talk with other squads then. I can understand that you might want to talk with other squads when it's only four per squad.
Edit: And of course make it so squad leaders don't have to be in the "squad leader" channel to hear another squad leader... So if squad member was a scout, and he had some important information to tell high command he couldn't do it? He had to tell it to squad leader who had right to tell it to high command, and what ever high commend respond he had to wait for squad leader respond in name of scout? MAG is a different game - really. Tony Calif wrote:I appreciate the whole "join a good corp and everything will be fine" idea. But that kinda writes off the whole pickup and play idea. Oh, and how do you intend to work in a corp battle 24/24 all on team chat? We are on 'squad grouping stage' so I do not have to worry about that for now. Tony Calif wrote: Squad leaders are there for a reason. The commander role also. I get that you are happy with it seeing as we're in a beta, and your running with 8 corp members already. It's a simple barrier to break down. I don't see why you feel there should be no improvements made.
The game does not have Commander role yet. There's no point on wasting time on improving something that don't need to be improve for now. Mavado V Noriega wrote: LOL count how long ur gonna be out the battle muting ppl and swappin comm channels
This is why I'll be on the winning side.
lol ok my team is built to win, and built to have fun while winning in style, Betamax is good from what ive seen but ur assuming i wont be winning or wont be on the winning side as well? lol
but lets be real, this game 1st needs to be good in order to even have 90% of the talented PS3 clans to even stick to this game, if not u'll be stuck with the fanboys and MAG clans that desperately looking for something to replace MAG
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Kain Spero
Imperfects Negative-Feedback
907
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Posted - 2012.08.27 16:08:00 -
[33] - Quote
It's situations like these that I wish there were more buttons on the controller.
Sylwester, I understand where you are coming from; right now there are in game workarounds to accomplishing what Tony wants, but I do fee we don't need work arounds but something straight forward that actually works well and is fluid in terms of organized coms.
Right now, no one using push to talk anyways. They main thing we needed was to mute people playing music or other annoying coms stuff and we have that now. Take push-to-talk back out and make it where left D-pad talks to team chat. When you talk in team chat everyone hears it. Whether this ability to broadcast should be limited to Squad Leaders I don't know.
Heck you could leave PTT in. Make it where you hold R2 and push R3 (like bringing up SL commands) you have the ability to modify coms from there ( the left hand side of this Como rose is unused even by the SL). |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
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Posted - 2012.08.27 17:11:00 -
[34] - Quote
Mads Katter wrote:The OP does have some good points. Voice comms need to be more dynamic. I understand we are testing specific features in the current build, but I also can see the potential future of comms if the ones on this build "stay". That future is not dynamic and not on par to current tactical shooters. Yes, we can currently switch to Team if needed but that process does not flow or is not as dynamic as a MAG based system would/could be. EVE Fleet like channels and set up should be what we are getting, but based on the current build I do not think we will see them. Being prior military, my opinion of the "Ideal" comms set up is one in which the unit (i.e Corporation/Clan) sets up themselves. This goes for squad sizes too (Hmm, I think EVE has this already ). Now, what I mean by this is take MAGs comms (Squad Level, Leader Level, Platoon Broadcast, OIC Broadcast) and Improving on them. The Platoon Leader sets up his/her Squads and their Comm Channels to the initial needs of the battle (this way you can have a Recon only squad if needed with their own Channel). This same PL should have access to each individual squad's comms as well as a Squad Leader only channel and a Team Broadcast. The Field Commander should have access to a Platoon Leader only channel as well as all the PL made channels and a OIC Broadcast. This all allows for better teamwork in the long run (if done right). Unfortunately MAG has taught me that Comms are too difficult for random players to master. The only people ever using them properly are almost ALL in Clans or Super Groups of multiple clans. These are the people that get it and end up winning more than often due to superior communication which results in better teamwork. The Current comm setup seems almost designed to Limit teamwork to 4 or Less unless your group is more adaptable than the average group. People are less likely to switch channels.. partlially because it is not a habit they are used to and partially becasue they don't really think about it or don't know about it.
+1 to you Good Sir. I agree 100%. Fellow servicemembers inherently understand the importance of a good communication system, chain of command, & teamwork. All the haters of MAG either didn't utilize the key important elements of it, didn't play with people that utilized the key important elements of it, or didn't play it at all. As I said before the success of Dust 514 will not only be dertermined by EVE but also by also MAG players, so why not take the best from both games & put them in DUST 514. Mag currently has the best system for communication, chain of command, & teamwork out of any console game & that includes DUST 514. Utilizing actual squads, platoons & companies makes for bigger team-based battles.
Dust currently has less team-based battles which seem small in scale due to that. Its almost as if Dust were designed to promote a team of individuals & hide that under all of its fancy vehicles, dropsuits, weapons & upgrades. DUST has great potential & will be an even better game if it takes the best of both EVE & MAG. Ultimately though I guess the success depends on the intelligence on the people that play them. Unfortunately its not possible to make all people play it correctly, using mics & incorporating teamwork, thats why CoD is so successful... that & multiplatform availablity. |
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