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21. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
I'm sorry let me clarify my last statement. Time played points not exceeding war points would only apply once you hit your ceiling
- by Krisuke 003 - at 2013.04.16 11:48:00
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22. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
Make it that you can't have more time played points than war points in a match. If you don't earn war points you won't get time played points either
- by Krisuke 003 - at 2013.04.16 11:47:00
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23. Vehicle stealing. - in Feedback/Requests [original thread]
Even in bf, you go to trouble of getting that Ifv all nice and protected to give your team a safe spawn spot within ready attacking distance of the mcom/checkpoint, keep it repaired and protected, and what inevitably happens? Some doofus that can'...
- by Krisuke 003 - at 2013.04.16 00:25:00
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24. Vehicle stealing. - in Feedback/Requests [original thread]
I don't know why I seem to think there are tanks just laying around hippie communes, but you get my point
- by Krisuke 003 - at 2013.04.16 00:11:00
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25. Vehicle stealing. - in Feedback/Requests [original thread]
Thats right. I have the keys for that tank I just called. This isn't some hippy commune where you can just borrow my vehicle, crash it, and be like "no, bro, its all good". Its not all good. Thats my tank you just jacked. Bro.
- by Krisuke 003 - at 2013.04.16 00:03:00
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26. DEV Topic/Discussion: Orbital Drop Spawns - in General Discussions [original thread]
How about lowflying ships that come in low and fast on a preset path (or one of several, if you prefer), dropping pods at one of several dedicated drop sites (no roof camping for you, champ). If you wanted a dust cloud in the low flying aircraft's...
- by Krisuke 003 - at 2013.04.15 23:53:00
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27. [Request] Skyboxes: moons, stars, nebulae, and aurora lights - in Feedback/Requests [original thread]
I know dust is built on unreal, do the devs work with Autodesk software like Max, too?
- by Krisuke 003 - at 2013.04.15 23:26:00
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28. Squad skills/mods - in Feedback/Requests [original thread]
See, thats cool, or just set up a system where doubling up on the same squad skill wont increase its effectiveness, as it is something that gets shared across the squad. Mag had some abilities like this. Maybe do a leadership skill that kicks in w...
- by Krisuke 003 - at 2013.04.13 17:25:00
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29. Drop pod vehicle for spawning - in Feedback/Requests [original thread]
Thinking about spawning issues... Would it be possible to make drop pods you'd buy in the vehicle section. When you spawn, you have the option of using one of your drop pods, and it would highlight a radius on the overmap that the pod would land w...
- by Krisuke 003 - at 2013.04.13 15:55:00
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30. Squad skills/mods - in Feedback/Requests [original thread]
They're planning on putting in more suits?
- by Krisuke 003 - at 2013.04.13 14:41:00
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31. Squad skills/mods - in Feedback/Requests [original thread]
This game has squad mechanisms built into it, so I would like to see maybe a squad skill track and mods for the whole squad. For example maybe on the first Skill of a squad track could the user to equip a mod That would act as a hub for sensor inf...
- by Krisuke 003 - at 2013.04.13 13:32:00
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32. Please teach me how to kick bunny hopping shotgun scouts in the gonads. - in General Discussions [original thread]
Nice thing to get good at if you play with SMG/HMG loadouts (or anything with a large capacity) is going in and out of ironsights while dealing with bunnyhoppers. When you get a little spaz near you (or a group), you can hose them down from the hi...
- by Krisuke 003 - at 2013.04.12 04:32:00
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