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61. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Pokey Dravon wrote: Aeon Amadi wrote: The numbers aren't necessarily true though, at least from a DPS stand-point. The GalMando would be losing it's reload speed bonus so the DPS would be more along the lines of 671, but I'll give you that ...
- by Krias Thracian - at 2015.07.05 17:37:00
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62. The Cloak Field needs to be Tweaked to Matter - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Make the Dust Cloak the same as the Eve Cloak. No timer, no shimmer and an "Oh **** I am dead" delay for the decloak No combat cloak, no surprise decloak, it then becomes a device for facilitating movement and positioning...
- by Krias Thracian - at 2015.07.05 16:36:00
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63. Breakdown of WP - in Feedback/Requests [original thread]
I can get behind this. I'd also like to see the Assists stats in the K/D section, so K/D/A
- by Krias Thracian - at 2015.07.05 16:25:00
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64. The Cloak Field needs to be Tweaked to Matter - in Feedback/Requests [original thread]
Aeon Amadi wrote: Honestly, they really should just turn the Cloak Field into an Active Profile Dampener. Scouts are always complaining about how the Cloak Field is fundamentally useless because they can still easily be seen and an Active Profi...
- by Krias Thracian - at 2015.07.05 16:09:00
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65. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
DeathwindRising wrote: OP is OP is OP you cant justify it by skill levels or perceived "difficulty" of use. a gal with 2 shots in the PLC is OP. what about the officer variant? shotguns with double clip sizes? the 140 round AR? the 200 round...
- by Krias Thracian - at 2015.07.05 15:32:00
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66. [Idea] Needle revive reloaded - in Feedback/Requests [original thread]
benandjerrys wrote: Sounds op. I like it. I think it'd be fine. Give them 5 seconds of invulnerability but they cannot fire or hack (or indeed anything but move) for 5 seconds. Problem solved. It would encourage the more risky behaviour to g...
- by Krias Thracian - at 2015.07.05 15:19:00
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67. End to Redline Camping: Conditional Portals - in Feedback/Requests [original thread]
Kain Spero wrote: One of the age-old problems in DUST 514 skirmish is that once a team has all the objectives taken it is often difficult to make a comeback. At the same time once a team loses all of itGÇÖs objectives they often will resort to ...
- by Krias Thracian - at 2015.07.05 15:18:00
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68. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Veg Hegirin wrote: If it ain't broke don't fix it
- by Krias Thracian - at 2015.07.05 15:03:00
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69. [Idea] No death after needle - in Feedback/Requests [original thread]
Baltazar Pontain wrote: If you revive someone with needle your team has lost no clone and he has not lost any equipment. Why does the person has a death in his totals? My idea: A person that got picked up has no death in his logs. Because ...
- by Krias Thracian - at 2015.07.05 15:02:00
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70. New Aurum item/service - in Feedback/Requests [original thread]
Juno Tristan wrote: CCP, why you busting my balls with this log on daily to claim warbarge items? Give me an Aurum option to either expand my capacity permanently or a 30 unlimited capacity item (which you can stack, I.e. x3 and claim after 89...
- by Krias Thracian - at 2015.07.05 15:00:00
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71. The Cloak Field needs to be Tweaked to Matter - in Feedback/Requests [original thread]
Varoth Drac wrote: The biggest problem is that sprinting cancels the weapon change from cloak. The second problem is that, in the cloak's current state, it could do with being a bit harder to see when moving. The third problem is the decloak ...
- by Krias Thracian - at 2015.07.05 13:48:00
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72. Rigs? - in Feedback/Requests [original thread]
Malcom Kashada wrote: Hi everyone, I was wondering, would it be possible to have dropsui rigs like in EVE? Something like, a buff to a certain stat and a nerf to another? Couple of examples +5% shield hp / +5% scan profile +5% LW range / +5% ...
- by Krias Thracian - at 2015.07.05 13:48:00
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73. The Cloak Field needs to be Tweaked to Matter - in Feedback/Requests [original thread]
Bright Cloud wrote: no. The cloak stays as it is cause i dont want "surprise decloaks" from shotgun scouts infront of my nose. That's a terrible reason. I don't want snipers to be able to shoot me across the map, so should we change those be...
- by Krias Thracian - at 2015.07.05 13:42:00
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74. wasted boosters - in Technical Support/Bugs [original thread]
That you haven't received an official reply to this isn't really great given that you've spent money on your boosters, but I would try and raise a support ticket if I were you, you're more likely to get a response that is positive
- by Krias Thracian - at 2015.07.05 10:40:00
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75. Bought items not delivered - in Technical Support/Bugs [original thread]
Totalarian Assimilation wrote: I brought 2x 20 k aurum and it had not been delivered to me I have the confirmations but have not been received. What do I do? I think you'll be better off opening a support ticket than posting on the forum and...
- by Krias Thracian - at 2015.07.05 10:38:00
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76. maximum fitting slot 30 to 27... - in Technical Support/Bugs [original thread]
haruto line wrote: PG upgrade (Low slot) fit suit has disappeared. Later, maximum fitting became 27. I think you might need to provide a little more details than that, noone will have any clue what that means. Try the name of the fit, the ...
- by Krias Thracian - at 2015.07.05 10:35:00
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77. Go home redline timer, you're drunk. - in Technical Support/Bugs [original thread]
This is probably the most annoying bug I've seen besides the truly terrible hit detection (point blank range with a SHOTGUN, guy on less than 10% health, failed to kill him with 5 shots, not that I'm bitter) though I think what I find most infuria...
- by Krias Thracian - at 2015.07.05 10:16:00
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78. Potential solution to match-leaving - in General Discussions [original thread]
Vell0cet wrote: If the lobby shoppers leave the game, most matches will be a lot closer and everyone will have more fun in general. I'd welcome that. With lots of close and fun matches more people will come back to the game and newer players w...
- by Krias Thracian - at 2015.06.25 08:08:00
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79. Potential solution to match-leaving - in General Discussions [original thread]
Vell0cet wrote: The importance of your fun < the importance of the 31 other players' fun When players leave it creates a snowball effect of sh*tty gameplay for everyone else, more people end up leaving and you've got a f*cked match that's ...
- by Krias Thracian - at 2015.06.24 22:27:00
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80. Potential solution to match-leaving - in General Discussions [original thread]
Vell0cet wrote: Mina Longstrike wrote: Getting people to stay in matches requires the carrot, not the stick. How much ISK would you have to make to want to stay in a match where you're being severely stomped? It's probably so high that it ...
- by Krias Thracian - at 2015.06.24 17:05:00
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