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61. strafing. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Alright, since it appears that actual inertia is off the table, can we have the strafe speeds reverted to 60% of base momove speed? The wiggle dance has more or less replaced tactical movement and use of cover. The mechan...
- by Krias Thracian - at 2015.05.18 22:45:00
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62. (idea) for tanks - in Feedback/Requests [original thread]
yoahmad pwnh wrote: its not so much an idea but a request to add things that were removed from the game which one I think would make the game more fair and even vs the now unstoppable power of AV (lai dai for one ) is more HP so if it maybe pos...
- by Krias Thracian - at 2015.05.18 22:23:00
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63. Strongboxes & Keys [[Pricing vs Gear]] + AWESOME Lockpick IDEA ... - in Feedback/Requests [original thread]
I like it, it's not streamlined and there's a whole heap of confusing mechanics in their that would mess with new players, but the idea is a good one. Just less of them or the option to get rid of the bloody things would work if they don't want ...
- by Krias Thracian - at 2015.05.18 20:32:00
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64. [Suggestion] Option to Change L1/R1 to L2/R2 - in Feedback/Requests [original thread]
Rather than that option, I would much rather see the ability to remap all the controls as I see fit. In both DS controllers and keyboard and mouse (KBM). KBM is the more natural setup for me as I very rarely FPS on consoles, I find the controlle...
- by Krias Thracian - at 2015.05.16 15:49:00
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65. Why use an LAV over a tank? - in Feedback/Requests [original thread]
I don't think we are getting anywhere with this and we have derailed this thread enough. All we are now doing is repeating the same arguments while you resort to ad hom and insults. I don't intend to continue this discussion with you, I have bette...
- by Krias Thracian - at 2015.05.16 09:12:00
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66. Why use an LAV over a tank? - in Feedback/Requests [original thread]
Giving away someone's position in an FPS where position is not generally known is a hindrance. They have to move from what was previously a safe location. Knowing the enemy position is a hindrance to that enemy. It tells you that you have been sca...
- by Krias Thracian - at 2015.05.16 09:02:00
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67. Why use an LAV over a tank? - in Feedback/Requests [original thread]
BLOOD Ruler wrote: It is cheaper. You're not the first to say it, and it's certainly a valid argument. Another is that it is probably easier to skill into it. The point really though is if you have the option and you actually want to kill so...
- by Krias Thracian - at 2015.05.15 21:55:00
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68. Why use an LAV over a tank? - in Feedback/Requests [original thread]
In addition you went from telling me that I couldn't use IRL terms in a game (something that is demonstrably fallatious as the entire game is an abstract of various real-world concepts, most tellingly a battlefield/war scenario) because it's silly...
- by Krias Thracian - at 2015.05.15 21:25:00
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69. Why use an LAV over a tank? - in Feedback/Requests [original thread]
Godin Thekiller wrote: I'm right because I was told those vehicles were coming back, and was also told that if we were able to get proper development and assets, MAV's would eventually be done, and if we just chuck **** at basic ass LAV's, no...
- by Krias Thracian - at 2015.05.15 21:15:00
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70. Why use an LAV over a tank? - in Feedback/Requests [original thread]
Godin Thekiller wrote: The MAV however is very possible to exist in the future (especially since devs like Ratatti wants to move and improve dust on better platforms), and tying down roles to other vehicles is a bad idea. I seriously don't want...
- by Krias Thracian - at 2015.05.15 09:09:00
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71. Why use an LAV over a tank? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Krias Thracian wrote: I agree with the OP, currently Light Attack Vehicles see little use because they are massively overshadowed by the heavy vehicles. As he says, they can do everything an LAV can do and better. They...
- by Krias Thracian - at 2015.05.14 23:10:00
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72. Why use an LAV over a tank? - in Feedback/Requests [original thread]
I agree with the OP, currently Light Attack Vehicles see little use because they are massively overshadowed by the heavy vehicles. As he says, they can do everything an LAV can do and better. They're also hardly slouches in the speed department wh...
- by Krias Thracian - at 2015.05.14 22:02:00
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73. Ability to Mute Individual Players In voice - in Feedback/Requests [original thread]
Kain Spero wrote: You normally can. There is a bug currently which doesn't allow you to see who is on a team while already deployed and makes you unable to mute them. This makes me a sad clone trooper. Look at my portraits sad little face! :(
- by Krias Thracian - at 2015.05.14 21:22:00
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74. Ability to Mute Individual Players In voice - in Feedback/Requests [original thread]
Would you please please implement a feature where we can mute individual players? I like having voice on, it makes my life easier, but I have just played one of the most irritating games I've ever played of this or any other game where some incons...
- by Krias Thracian - at 2015.05.14 21:07:00
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