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41. Rigs? - in Feedback/Requests [original thread]
Malcom Kashada wrote: Hi everyone, I was wondering, would it be possible to have dropsui rigs like in EVE? Something like, a buff to a certain stat and a nerf to another? Couple of examples +5% shield hp / +5% scan profile +5% LW range / +5% ...
- by Krias Thracian - at 2015.07.05 13:48:00
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42. The Cloak Field needs to be Tweaked to Matter - in Feedback/Requests [original thread]
Bright Cloud wrote: no. The cloak stays as it is cause i dont want "surprise decloaks" from shotgun scouts infront of my nose. That's a terrible reason. I don't want snipers to be able to shoot me across the map, so should we change those be...
- by Krias Thracian - at 2015.07.05 13:42:00
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43. Leaving battle penalties - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Mina Longstrike wrote: Ghazbaran wanting to dictate how others should play or have fun and punish them because reasons. Sorry ghaz, but no, I am not interested in locking people into matches that either have idiot blues...
- by Krias Thracian - at 2015.06.22 11:44:00
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44. Redline Symmetry - in Feedback/Requests [original thread]
I've noticed something this morning that I hadn't previously noticed and I wonder if I'm A) Wrong, and therefore losing my marbles B) Correct and could this be fixed? Let me start by saying that I was killed by a sniper from several hundred y...
- by Krias Thracian - at 2015.06.22 11:32:00
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45. WP rewards evaluation. - in Feedback/Requests [original thread]
I don't agree with your triage WP assessment. The WP's for Triage are high because logi players die. A lot. Their suits are incredibly expensive if they do the job well and they have to be in the thick of the action to do the job. The WP totals th...
- by Krias Thracian - at 2015.06.22 11:11:00
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46. PvE as a training tool for new players. - in Feedback/Requests [original thread]
To be honest, just a blank practice arena where I can test out a new fit on the basics, speed, targeting accuracy/distance, jump height, reload times etc. would be nice. At the moment the only way to test new fits is in-game, which isn't ideal. ...
- by Krias Thracian - at 2015.05.24 14:09:00
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47. Intel Kill Assist - in Feedback/Requests [original thread]
nelo kazuma wrote: Eh itd be abused one person runs a scout or a logi all precision mods and range amps n whole team will see I do think for sqd this isnt a bad idea I run 2 to 3 precision mods on my logi makes me fragile but when I run with my...
- by Krias Thracian - at 2015.05.24 14:06:00
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48. Re-Rolling Missions - in Feedback/Requests [original thread]
Stefan Stahl wrote: Currently there's an event going on that has three of the daily missions fixed - that may explain part of your troubles. The fixed missions are 150 kills, 35 vehicle kill assists and 10 victories. None too enjoyable, but the...
- by Krias Thracian - at 2015.05.22 23:08:00
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49. Re-Rolling Missions - in Feedback/Requests [original thread]
Could you please fix the randomizer when re-rolling missions? I re-rolled twice this morning and was left with 5/6 exactly the same missions in exactly the same place. This is not randomly rerolling missions and is unacceptable behaviour for somet...
- by Krias Thracian - at 2015.05.20 08:10:00
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50. strafing. - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Even at 60%, strafing 'legitimately' is entirely possible. Of course it is, but 1/3 speed cut is a hell of a nerf to have to swallow for the sake of 1 negative behaviour and smacks of overkill.
- by Krias Thracian - at 2015.05.19 16:56:00
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51. strafing. - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Yes, other games have strafing, but strafing doesn't let people dodge bullets. I know most dont like the comparison with Destiny, but they have excellent strafing gameplay: you can move sideways quickly enough to reach ...
- by Krias Thracian - at 2015.05.19 15:51:00
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52. strafing. - in Feedback/Requests [original thread]
I can't disagree, but when you nerf strafing universally in the way that has been proposed, you nerf both "legitimate" uses of the mechanic and the ones that are causing so much consternation. It just smacks of throwing the baby out with the bathw...
- by Krias Thracian - at 2015.05.19 15:38:00
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53. strafing. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Fixing hit detection means jack if you cannot center the reticle on the target long enough to put rounds in him. Because of how the glitch works even if hit detection were perfect, because there is no inertia to allow the ...
- by Krias Thracian - at 2015.05.19 15:19:00
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54. strafing. - in Feedback/Requests [original thread]
Adipem Nothi wrote: Krias Thracian wrote: Adipem Nothi wrote: Here's what strafing looked like before wiggle-wiggle was introduced: https://youtu.be/PYXffQMXXxM?t=74 ^ Deliberate evasive maneuvers. Quite effective when done right, and...
- by Krias Thracian - at 2015.05.19 14:34:00
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55. CCP Rattati wants to change all the suits. Nice. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Isa Lucifer wrote: Lets see what happens. Dust 514 will be on the ps3 for a couple of years thanks to innovation from the community and CCP. "Necessity is the mother of invention. Now imagine what could be done with a...
- by Krias Thracian - at 2015.05.19 13:08:00
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56. strafing. - in Feedback/Requests [original thread]
Breakin Stuff wrote: You cannot physically track a target unconstraines by inertia. It is medical impossibility. And movement and cover must be combined, not one chosen over the other. AoE weapons and your problems with them have NOTHING to d...
- by Krias Thracian - at 2015.05.19 12:05:00
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57. strafing. - in Feedback/Requests [original thread]
Breakin Stuff wrote: None of your points address the problem. The ability to break hit detection on primary weapons regardless of range or skill is game diminishing. AoE area denial weapons do less DPS than any of the rifles, the HMG or laser ...
- by Krias Thracian - at 2015.05.19 11:51:00
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58. strafing. - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Breakin Stuff wrote: The wiggle glitch detection problem surfaced when strafing was buffed to 90% base movement. Now the wiggle has replaced the proper use of cover, and intelligent movement entirely. If there was an ...
- by Krias Thracian - at 2015.05.19 11:07:00
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59. strafing. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Strafing by itself isnot, nor never has been a problem. The fact that there is no acceleration or deceleration when changing directions is the problem. DUST is pretty much the only game developed in the last decade with mu...
- by Krias Thracian - at 2015.05.19 11:00:00
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60. strafing. - in Feedback/Requests [original thread]
Adipem Nothi wrote: Krias Thracian wrote: Breakin Stuff wrote: Alright, since it appears that actual inertia is off the table, can we have the strafe speeds reverted to 60% of base momove speed? The wiggle dance has more or less replaced...
- by Krias Thracian - at 2015.05.19 09:24:00
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