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21. 20 mill sp player "Me" thinks this game is broken - in General Discussions [original thread]
As for using the AR, don't really do it much. Only when I was being protostomped did I pull out the assault starter fit, and feel like I was part of the big boys too. I normally run a mass driver or shotgun on a scout, so I know how it feels to ...
- by Koric McLangous - at 2013.12.18 04:28:00
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22. Do FW LP Dropsuits have racial benefits? - in Rookie Training Grounds [original thread]
Ahh right got ya...I see it there. Thanks. .
- by Koric McLangous - at 2013.12.13 05:22:00
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23. Do FW LP Dropsuits have racial benefits? - in Rookie Training Grounds [original thread]
Lanius Pulvis wrote: What he said, it's your skill level in that dropsuit that gives you the bonus, it's not inherent to the suit itself. I meant if they were "Basic" suits or "Scout, Logistics, Sentinel" for the bonuses
- by Koric McLangous - at 2013.12.12 05:53:00
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24. Do FW LP Dropsuits have racial benefits? - in Rookie Training Grounds [original thread]
I have looked at the info screen in game, and they do not say. This leads me to believe that they do. Anyone know for sure though?
- by Koric McLangous - at 2013.12.11 04:47:00
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25. Hannari's Armory: 'Infiltrator' Logistics M/1-Series - in Rookie Training Grounds [original thread]
I've thought about doing this as well. To have the hacking bonus and equipment slot over a scout fit, which is what I currently rush with. I would say that decreasing your natural scan profile and moving from two dampeners into having a stamina mo...
- by Koric McLangous - at 2013.11.28 23:58:00
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26. Active Scanners from a New(ish) player's perspective - in General Discussions [original thread]
So the logic of "just get a scanner and do it back to them," is like telling people who complain about how fast they are cut down by the AR to just go get one and do it back. It's too much power for so little requirement. Like tank, AR, Forge guns...
- by Koric McLangous - at 2013.11.20 04:36:00
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27. racial jump heights - in Rookie Training Grounds [original thread]
From my experience, and this is not been scientifically tested, the height does not change when you add kinetic catalyzer. It changes the "sprint speed." This gives you a further jump when jumping while running, but the jump will be the same dista...
- by Koric McLangous - at 2013.10.22 01:36:00
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28. Help needed! - in General Discussions [original thread]
You should run a mass driver. One of the few guns that makes it like Russian roulette. There is always a thrill with that gun, and it can kill even heavies in a clip and at distance. NOT FOR EVERY ENCOUNTER or at least not the first gun to use for...
- by Koric McLangous - at 2013.10.11 22:31:00
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29. Questions about leveling up suits and modules together. - in Rookie Training Grounds [original thread]
This really is a personal preference as far as what direction you go leveling your stuff other than the general rule: Trying to fit advanced mods onto a militia build is difficult and it is almost impossible to do it with proto mods. Having sa...
- by Koric McLangous - at 2013.10.11 22:01:00
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30. Marksman, Taking Sniper to the next level - in Rookie Training Grounds [original thread]
I'm not so sure about other snipers, but I find it too hard to use the sniper rifle in most mid-close range conflicts on most maps. The controls are not fast enough and the scope is too focused for me to make it work. (I use a PS3 controller inste...
- by Koric McLangous - at 2013.09.18 03:11:00
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31. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
I suggest a map with a "Chernobyl" themed power plant. Thereby, the tie in with the "command center" on the planet equating to no orbital bombardment do to the generators at the plant going fusion. Also, there could be areas that are red inside th...
- by Koric McLangous - at 2013.03.06 05:06:00
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32. The Role of the Sniper - in Rookie Training Grounds [original thread]
Make an alternate fit to spawn into for those cases of sniper duels. You should already have a uplink somewhere close, so you can return quickly with the heavy sniper. If the other sniper is your average person, you can take the damage while linin...
- by Koric McLangous - at 2013.03.01 07:17:00
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33. Tank Busting - in Rookie Training Grounds [original thread]
Though I don't really agree with the dampeners in this situation, these look like good setups. I would have buffer or sprint/stamina instead of the dampeners. When you are going for one of these fits, it's because something is on the field right n...
- by Koric McLangous - at 2013.02.28 01:28:00
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34. Understanding the Mass Driver - in Rookie Training Grounds [original thread]
1) You also have to factor in your level of MD itself. With each level comes 5% increase of splash radius; i.e. the top level MD has a blast radius of 9m * 1.25 = 11.25m conveying a sphere of doom 22.5 meters in diameter. HUGE difference from 4m *...
- by Koric McLangous - at 2013.02.27 23:46:00
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35. The Role of the Sniper - in Rookie Training Grounds [original thread]
You should add: Paying Attention to Edges This is two fold. First, people instinctively run to edges to crouch and snipe from and you need to pay attention to where this edge is in relation to you and how it exposes you. Second, you need to pay ...
- by Koric McLangous - at 2013.02.27 05:35:00
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36. [Suggestion] Secure Spawn Solutions - in Feedback/Requests [original thread]
I believe that if everyone was given the "same" MCP drop, they could glide in the direction that they wanted. And it would be closer to the real thing and remove the problem of "spawn jumped." Plus why would you spawn on the ground? If you could, ...
- by Koric McLangous - at 2013.02.17 04:02:00
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37. Adding variance within current weapon sets. - in Feedback/Requests [original thread]
I couldn't find anywhere where people were voicing general requests and suggestions for variations of in-game weapons, not just a specific change to a specific weapon. With that said, we should come up with and request variations to add individual...
- by Koric McLangous - at 2013.02.17 03:51:00
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38. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
I would like to see a constant personal training area (possibly where the game could have tutorials take place later on). Players would be able to spawn the different dropsuits and vehicles but only a generic version. This open area would be not h...
- by Koric McLangous - at 2013.02.15 03:26:00
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39. Mistake please remove - in Feedback/Requests [original thread]
Mistake please remove
- by Koric McLangous - at 2013.02.15 03:15:00
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