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241. Regarding Tanks - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Komodo Jones wrote: Idea for making AV more prevalent without really changing the damage, add tread HP. Hitting the treads with a forge gun should disable it to the point where it can barely move, until it recovers so...
- by Komodo Jones - at 2013.12.15 18:24:00
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242. Regarding Tanks - in Feedback/Requests [original thread]
Idea for making AV more prevalent without really changing the damage, add tread HP. Hitting the treads with a forge gun should disable it to the point where it can barely move, until it recovers somehow. Proximity mines and AV grenades should only...
- by Komodo Jones - at 2013.12.15 18:17:00
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243. Regarding Tanks - in Feedback/Requests [original thread]
Piraten Hovnoret wrote: lol yeah 3-4 players hunting one tank. Problem is that there is always like 6 tanks on the field now.... That's with your numbers 12-18 infantry needed to take em on. I kind of liked the active-booster-making-tanks-weak...
- by Komodo Jones - at 2013.12.15 18:09:00
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244. Regarding Tanks - in Feedback/Requests [original thread]
Ya know what, everyone has been complaining about this whole 1 sided combat thing, basically that infantry can kill any vehicle besides tanks, that basically there should be some checks and balances or "rock-paper-scissor" system involved, think w...
- by Komodo Jones - at 2013.12.15 17:50:00
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245. Regarding Tanks - in Feedback/Requests [original thread]
Great for short bursts of combat for vehicles, but they can just sit there and take infantry damage lol
- by Komodo Jones - at 2013.12.15 17:06:00
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246. Regarding Tanks - in Feedback/Requests [original thread]
Ok I might need to take back some of my previous statements about them, yes they were very fun and at some point nearly invincible and I do think they did a good job with them in terms of vehicle vs vehicle combat, but maybe they need to be taken ...
- by Komodo Jones - at 2013.12.15 06:55:00
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247. vehicles are OP - in Feedback/Requests [original thread]
Text Grant wrote: AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge ...
- by Komodo Jones - at 2013.12.11 10:28:00
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248. HAVs are waayyy to fast. From an infantrymans POV - in Feedback/Requests [original thread]
Harpyja wrote: Maybe they are fitted with a nitrous booster? Yeah the militia one doubles your speed, been using it for a while screwing around with tanks, so much fun! But this should help, most people are using armor tanks right now, they s...
- by Komodo Jones - at 2013.12.11 10:19:00
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249. More Melee Weapons! - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: I want a DUST brush... Like this one: http://usarmy.vo.llnwd.net/e2/c/images/2013/09/24/313529/size0.jpg I will tickle my enemys to their end with it! Or will use it to mask REs with dirt: http://www.oxfordmail...
- by Komodo Jones - at 2013.12.11 09:54:00
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250. 1.7 Factional Friendly fire. - in Feedback/Requests [original thread]
Haven't run into much trouble with this so I wouldn't know, been pretty good about not killing my own team, just had a buddy who accidentally blew up a tank with remote explosives...accidentally :) but yeah considering how much the game puts peopl...
- by Komodo Jones - at 2013.12.11 07:45:00
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251. More Melee Weapons! - in Feedback/Requests [original thread]
Bringing back the idea, not that 1.7 isn't great but vehicles got their awesome redesign, what about infantry! Here's what I'm thinking, we should get a wide variety of melee weapons, not just more knives, what about a warhammer that deals splash...
- by Komodo Jones - at 2013.12.11 06:49:00
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252. Small Railgun Turrets Aim Cursor - in Feedback/Requests [original thread]
WHAAAAAA!? what changed?
- by Komodo Jones - at 2013.12.10 23:49:00
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253. Too many buttons being wasted, Controller reconfiguration. - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: I would love key mapping for ourselves many games have it even minecraft has it I like this idea, but there would be alot involved in basically allowing the players to be programmers, if the game gets to that po...
- by Komodo Jones - at 2013.12.10 16:35:00
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254. Too many buttons being wasted, Controller reconfiguration. - in Feedback/Requests [original thread]
abarkrishna wrote: I very much like having everything used on the D-pad. I mean what else would you use it for? Especially the orbital screen in particular should not move from D-pad. Putting it in the start menu would take far too long and I...
- by Komodo Jones - at 2013.12.10 16:20:00
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255. Too many buttons being wasted, Controller reconfiguration. - in Feedback/Requests [original thread]
Push to talk button, useless, most mics have a mute button on them. A button to pull up the scoreboard, and one for the map, and the start button to go into the map anyway and be able to pull up the neocom, and select to pull up the chat lists. ...
- by Komodo Jones - at 2013.12.10 04:09:00
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256. 48 player weekends - in Feedback/Requests [original thread]
Could just have a separate section that only allows a few games at a time to run tests, like maybe 5 of these larger games at a time carefully observed until it's ready
- by Komodo Jones - at 2013.12.10 03:45:00
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257. [REQUEST] Armor Repair Modules - Add a 0 - in Feedback/Requests [original thread]
Are you even considering what this would do to new players? What this would do to the game itself? It's already nearly impossible for a starter fit user with no SP to take down a proto suit. This must be a troll post really, do the math, I could ...
- by Komodo Jones - at 2013.12.08 07:16:00
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258. friendly fire - in Feedback/Requests [original thread]
I don't see why it's not an option to set friendly fire just as much as why it's not an option to play matches that don't affect your stats. It's different things to do and it gives you the choice so there's no reason it's a bad idea.
- by Komodo Jones - at 2013.12.04 07:27:00
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259. Infantry mechanics - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Komodo Jones wrote: at a minimum, being able to get over low cover and crawling, These points I can agree with. fair enough lets start there, then we can talk about action rolls and power slides :D
- by Komodo Jones - at 2013.12.03 03:47:00
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260. Infantry mechanics - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: I would like a lean mechanic, similar to the one ghost has And of course parkour but that won't be soon CoD? haven't played that since BO1, what are the mechanics like that make em so fluid?
- by Komodo Jones - at 2013.12.03 03:37:00
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