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1441. Forge Gun + Ragdoll effect - in General Discussions [original thread]
Has to be the most entertaining thing ever, was hitting people with it in CQC, some of them flew up in the air, and others were sent flying over railings and walls. I felt like Zeus.
- by Knight Soiaire - at 2014.01.03 00:27:00
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1442. The Hoarde vs Triple Hardened Gunnlogi - in General Discussions [original thread]
I was actually in a a game with Mottanai Japan on my team, we managed to beat a PD Tank Spambush squad, and I only counted two Forgers, one being me, and one Swarmer, and a Proto Rail. We probably destroyed 5-6 HAVs, and beat them in the end by a...
- by Knight Soiaire - at 2014.01.03 00:24:00
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1443. Shield HAVs - in General Discussions [original thread]
Oh, and I'm curious, if you're hitting a shield HAV's armour, does it reset the Recharge Delay of the shield?
- by Knight Soiaire - at 2014.01.02 23:18:00
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1444. Shield HAVs - in General Discussions [original thread]
Rifter7 wrote: flesh it out more. you want what? shield tanks to have a debuff? why? its just data. Yes. Why does a HAV have the same Shield Recharge Delay as a Scout suit? Its the only thing I think makes shield HAVs a nuisance to deal wi...
- by Knight Soiaire - at 2014.01.02 23:17:00
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1445. For the love of jeebus - in General Discussions [original thread]
Sgt Kirk wrote: Hur der wat iz cumpass? For a second there, I though that was German.
- by Knight Soiaire - at 2014.01.02 23:13:00
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1446. Shield HAVs - in General Discussions [original thread]
Gunnlogi / Sica Shield Recharge Delay = 4s Shield Depleted Recharge Delay = 10s Scout mk.0 Shield Recharge Delay = 4s Shield Depleted Recharge Delay = 8s (Even longer when you add in Comp. Shield Extenders) Wut?
- by Knight Soiaire - at 2014.01.02 23:12:00
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1447. Team killing in FW has got to stop! - in General Discussions [original thread]
Arkena Wyrnspire wrote: I don't see a problem with it unless you're referring to the shotgun/revive stuff, in which case I completely agree. I'm going to be honest and say I do that to AFKers, and Redline snipers when we're being redlined.
- by Knight Soiaire - at 2014.01.02 23:05:00
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1448. sver true blood fell? - in General Discussions [original thread]
Talryn Vilneram wrote: LOL ok if you say so? Aren't we number one on kills on the leader board? HEY! You're supposed to be dead!
- by Knight Soiaire - at 2014.01.02 23:04:00
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1449. DUST 514 - in General Discussions [original thread]
What?
- by Knight Soiaire - at 2014.01.02 19:09:00
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1450. I know this video had been posted up in the past.... - in General Discussions [original thread]
Carbon Engine, please come back, we miss you!
- by Knight Soiaire - at 2014.01.02 18:29:00
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1451. Suggestions: Fixing FW Alliance disparity - in General Discussions [original thread]
Add District locks, dont make them last a whole day though, its already hard enough to find battles.
- by Knight Soiaire - at 2014.01.02 17:50:00
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1452. Remove Aim Assist - in General Discussions [original thread]
Moorian Flav wrote: As said previously, remove KB/M support and I'd be happy to agree with the removal of Aim Assist. In fact, I'd love to see the changes in some players stats if both were removed. KB/M would not have an advantage if AA w...
- by Knight Soiaire - at 2014.01.02 17:36:00
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1453. Dust was browner(?) before.. - in General Discussions [original thread]
I prefered Chromosone when it came to how the game looked to be honest. I dont know why.
- by Knight Soiaire - at 2014.01.02 17:32:00
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1454. Remove Aim Assist - in General Discussions [original thread]
Operative 1171 Aajli wrote: No, keep it. I don't want a leetist game. I want a game for everyone. And so do you if you know what's good for the game. Else it will be you and five other ppl left playing. CCP should certainly cares about playerb...
- by Knight Soiaire - at 2014.01.02 17:31:00
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1455. Remove Aim Assist - in General Discussions [original thread]
gabriel login wrote: I bet that the shot hitting an him not haveing the crosshair on the target has less to do with aa an more to do with the hit box not being able to keep up with the real fast strafing that people from like 1995 to 2000 of ga...
- by Knight Soiaire - at 2014.01.02 17:14:00
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1456. Remove Aim Assist - in General Discussions [original thread]
Dengru wrote: That is gross Whats more disgusting is that there are people out there who think it doesn't make a difference.
- by Knight Soiaire - at 2014.01.02 15:49:00
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1457. Blue dot behavior: Drone AI Learning? - in General Discussions [original thread]
Justicar Karnellia wrote: You know this is so crazy - it might be true. It would explain the absolutely irrational behaviour of some randoms... shooting walls, running in circles, jumping on the spot... Once I saw some blueberry, jumping in...
- by Knight Soiaire - at 2014.01.02 15:43:00
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1458. Remove Aim Assist - in General Discussions [original thread]
Soldiersaint wrote: Knight Soiaire wrote: Please, not only does it help keep your crosshair on target, but the bullets magnetise toward the enemy. Please remove it. Sincerely, a Scout. *yawn* another show off. Get killed by aim assist so...
- by Knight Soiaire - at 2014.01.02 02:51:00
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1459. Shotgun v rail rifle at 2m - in General Discussions [original thread]
Patrick57 wrote: Knight Soiaire wrote: Lol, it took three shots from my Creodron to take down a Gal Logi in CQC, and thats with a Complex damage mod. Shotguns need +2 Pellets per level (12 at Basic, 14 at ADV, 16 at Proto) and an increas...
- by Knight Soiaire - at 2014.01.02 02:20:00
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1460. Shotgun v rail rifle at 2m - in General Discussions [original thread]
Lol, it took three shots from my Creodron to take down a Gal Logi in CQC, and thats with a Complex damage mod. Shotguns need +2 Pellets per level (12 at Basic, 14 at ADV, 16 at Proto) and an increase in optimal. Breach need the same thing, a ...
- by Knight Soiaire - at 2014.01.02 02:14:00
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