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3901. A Scouts day - in General Discussions [original thread]
Killed by Fused Nades at least 5 times today. Please CCP, remove them already.
- by Knight SoIaire - at 2013.07.13 01:52:00
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3902. Is it just me..? - in General Discussions [original thread]
Yup. Activate Module on my wheel, the one opposite it deactivates. Activate module, turret stops shooting. Lost a HAV to both of these today.
- by Knight SoIaire - at 2013.07.12 23:59:00
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3903. WHAT IS THIS WHAT IS THIS LIE?!!! - in General Discussions [original thread]
What? The OP is clearly referring to the "Scout being capable of carrying Heavy Weaponry" line. You people..... my god.....
- by Knight SoIaire - at 2013.07.12 23:51:00
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3904. Who Will Win? League of Infamy or EoN. - in The War Room [original thread]
Me
- by Knight SoIaire - at 2013.07.12 20:42:00
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3905. Neutral turret installations DO NOT count - in General Discussions [original thread]
They do count. Confirmed by CCP Eterne on IRC and here (Scroll down)
- by Knight SoIaire - at 2013.07.12 20:28:00
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3906. Questions about Stacking Penalties on vehicles - in General Discussions [original thread]
Oso Peresoso wrote: the next one is like.. high 50s i think. While the active hardener is off, the passive will have no penalties. While the active hardener is on, it will not be penalized, but the passive one will be penalized because its le...
- by Knight SoIaire - at 2013.07.12 19:25:00
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3907. Questions about Stacking Penalties on vehicles - in General Discussions [original thread]
First question is, what are the stacking penalties? I know its 100% -> 87%, but what comes after 87%? Second question is, if I have an Active Hardener and Passive Hardener on my HAV, will one of the modules recieve a stacking penalty?
- by Knight SoIaire - at 2013.07.12 19:21:00
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3908. Respecs sadly. And Mordus event - in General Discussions [original thread]
Maken Tosch wrote: I need to go on irc from now on. That way I can be there to counter the respec arguments. I always miss out on these discussions in IRC, every time I'm there, there is a discussion about Warframe. Only thing I've learned ...
- by Knight SoIaire - at 2013.07.12 19:11:00
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3909. [BUG] Active Modules Jamming Turrets - in Technical Support/Bugs [original thread]
I'd like to know if this has happened to anyone else before. You activate a module, and your turret stops working. Its happened to me twice so far, first time was in a Madrugar with a Rail trying to activate a Coolant, my turret stopped shooting...
- by Knight SoIaire - at 2013.07.12 18:22:00
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3910. Active Modules jamming my turret - in General Discussions [original thread]
It just happened again, luckily I didn't need the module to take out the HAV, but still, it was incredibly close!
- by Knight SoIaire - at 2013.07.12 18:12:00
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3911. Active Modules jamming my turret - in General Discussions [original thread]
I'd like to know if this has happened to anyone else before. You activate a module, and your turret stops working. Its happened to me twice so far, first time was in a Madrugar with a Rail trying to activate a Coolant, my turret stopped shooting...
- by Knight SoIaire - at 2013.07.12 17:50:00
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3912. Respecs sadly. And Mordus event - in General Discussions [original thread]
DickMason wrote: No aurum resets possible with all the boosters used. Boosters aside. It would bankrupt the game, because ALOT of people would do it. Hes talking about Skill Respecs, meaning you pay AUR to get your SP refunded. I'd prefer ...
- by Knight SoIaire - at 2013.07.12 17:29:00
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3913. Vote for or against Contact grenades - in General Discussions [original thread]
D ofDk wrote: Nerf so proto thukker is better than AUR contact grenade. For two days ago i met I3ear (rank 1 in kills) on a server as opponent. We went into an 1on1 situation and to be honnest, his damage was greater then mine. Guess what? I...
- by Knight SoIaire - at 2013.07.12 16:11:00
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3914. Vote for or against Contact grenades - in General Discussions [original thread]
I vote to remove them, Scouts are already weak as is, removing them would be an indirect buff.
- by Knight SoIaire - at 2013.07.12 16:09:00
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3915. Fused Locus Grenades: Why Play Scouts? - in General Discussions [original thread]
Yes, please remove all of them, do it now CCP. Scouts cant take much more!
- by Knight SoIaire - at 2013.07.12 16:08:00
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3916. Call me suicidal..... - in General Discussions [original thread]
But this is going to be fun.... Scout M/1 Series HIGHS 2x Enhanced Myofibril Stimulants LOWS 2x Complex Kinetic Catalyzers LIGHT WEAPON Breach AR (lol)
- by Knight SoIaire - at 2013.07.12 15:34:00
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3917. How many of you went proto AV? - in General Discussions [original thread]
syzygiet wrote: I have proto av grenades still takes 3 to kill a free lav for some reason. Y'know, thats funny. It only takes me 2 Hacked Exos to take out free LAVs. Might want to return those Nades, they're probably not working.
- by Knight SoIaire - at 2013.07.12 15:31:00
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3918. Its almost two months since Blam!'s last post - in General Discussions [original thread]
Anmol Singh wrote: Knight SoIaire wrote: This is just ridiculous, he is supposed to be communicating with us. There is 2 possible reasons as to why this is; #1. He is seriously ill, although I'm sure CCP would get a replacement if this was ...
- by Knight SoIaire - at 2013.07.12 15:29:00
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3919. Its almost two months since Blam!'s last post - in General Discussions [original thread]
This is just ridiculous, he is supposed to be communicating with us. There is 2 possible reasons as to why this is; #1. He is seriously ill, although I'm sure CCP would get a replacement if this was the case. #2. He just couldn't be bothered. As...
- by Knight SoIaire - at 2013.07.12 15:12:00
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3920. How many of you went proto AV? - in General Discussions [original thread]
Ever since the 3x week I've noticed a lot more Proto AV users, which wouldn't be bad, if..... CCP WOULD JUST GIVE US PROTO VEHICLES ALREADY!
- by Knight SoIaire - at 2013.07.12 15:06:00
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