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![Mini-Para Mini-Para](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Mini-Para
Seraphim Initiative. CRONOS.
1
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Posted - 2013.07.12 23:45:00 -
[1] - Quote
Or do you get some really interesting vehicle behaviours? For example: the spontaneous combustion of my Charybdis which was still on full health and the death feed said I just died. There's also a few occasions where my python has given up on the will to live after one swarmer and goes into the 'death spiral' It's occurrences like this which lose me money and many people have received questioning messages from me about what they're using- some more angry than others as it keeps happening.
Anyway, I was just wondering if anything like this has happened to anyone else. It could be a bug but maybe I'm doing something wrong... |
![Malkai Inos Malkai Inos](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Malkai Inos
Opus Arcana Covert Intervention
653
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Posted - 2013.07.12 23:47:00 -
[2] - Quote
Concerning the Charybdis. Divine intervention, i guess? |
![Mini-Para Mini-Para](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Mini-Para
Seraphim Initiative. CRONOS.
1
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Posted - 2013.07.12 23:50:00 -
[3] - Quote
Malkai Inos wrote:Concerning the Charybdis. Divine intervention, i guess? What? It's not like I was running people over; just tank hunting. |
![Cpl Foster USMC Cpl Foster USMC](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Cpl Foster USMC
6th Motor Transport BN
42
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Posted - 2013.07.12 23:56:00 -
[4] - Quote
sometimes i go behind the redline at their spawn point to raise some hell...
as a foot soldier i get the full 15 sec to get back out...
in any vehicle i only seem to get 12 sec...
is that what you mean? |
![Knight SoIaire Knight SoIaire](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Knight SoIaire
Rent-A-Murder Taxi
1183
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Posted - 2013.07.12 23:59:00 -
[5] - Quote
Yup.
Activate Module on my wheel, the one opposite it deactivates.
Activate module, turret stops shooting.
Lost a HAV to both of these today. |
![Mini-Para Mini-Para](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Mini-Para
Seraphim Initiative. CRONOS.
1
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Posted - 2013.07.13 00:00:00 -
[6] - Quote
Cpl Foster USMC wrote:sometimes i go behind the redline at their spawn point to raise some hell...
as a foot soldier i get the full 15 sec to get back out...
in any vehicle i only seem to get 12 sec...
is that what you mean? No, I mean casually driving away from the wreckage of a madrigal and suddenly exploding. Witchcraft from an angry tanker methinks... =ƒÿ¥ |
![Mini-Para Mini-Para](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Mini-Para
Seraphim Initiative. CRONOS.
1
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Posted - 2013.07.13 00:02:00 -
[7] - Quote
Knight SoIaire wrote:Yup.
Activate Module on my wheel, the one opposite it deactivates.
Activate module, turret stops shooting.
Lost a HAV to both of these today. I've had similar problems involving repairers auto switching off after one pulse
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![Vyzion Eyri Vyzion Eyri](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Vyzion Eyri
The Southern Legion RISE of LEGION
926
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Posted - 2013.07.13 00:02:00 -
[8] - Quote
I guessing remote or proximity explosives for your LAV. Sometimes explosions go through your LAV and kill passengers before the car. Perhaps it managed to do that to the driver?
As for the dropship... Not surprised. Best I've survived is two swarms and a forge gunner before another kitten pulled out a Wiyrkomi Swarm Launcher. You don't notice how much AV is actually pummelling you, especially if you're concentrating on getting away. My guess is that invisible swarms plus maybe a forge gunner was adding to the damage you were taking.
Unless in the Python you were flying low. Those AV grenades violate us mercilessly if we get close enough for people to lob them at us. |
![Mini-Para Mini-Para](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Mini-Para
Seraphim Initiative. CRONOS.
1
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Posted - 2013.07.13 00:15:00 -
[9] - Quote
Vyzion Eyri wrote:My guess is that invisible swarms Oh do not even get me started on invisible swarms... They and their damn extremely patient users keep me away for entire matches because I can't see where I'm being hit from.
Amusingly I once saw an invisible person firing swarms. Well, technically I didn't but my point stands. |
![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
6014
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Posted - 2013.07.13 00:17:00 -
[10] - Quote
Yeah I noticed this too but its not that as annoying as somethings are in other games. |
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![Rynoceros Rynoceros](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Rynoceros
Rise Of Old Dudes
299
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Posted - 2013.07.13 00:23:00 -
[11] - Quote
I've noticed turret installations not firing and swarms launchers not locking onto targets <10m away.
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![Mini-Para Mini-Para](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Mini-Para
Seraphim Initiative. CRONOS.
3
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Posted - 2013.07.13 01:28:00 -
[12] - Quote
I once got orbitaled out of my car- which was perfectly fine afterwards. It seems some aspects of this game need tweaking a bit but overall amazing game, seriously, thumbs up 10/10! Amazing job, I look forward to more. |
![Severance Pay Severance Pay](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Severance Pay
Krullefor Organization Minmatar Republic
701
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Posted - 2013.07.13 02:03:00 -
[13] - Quote
Seems to me a tank blindsided your charbydis or you were in the redline for too long. Only explanation is that someone ran into you with a vehicle. The dropship, from what I understand there are still some small issues with hit detection on dropships and so you might have also been hit by a rail turret or forgegun too |
![BrownEye1129 BrownEye1129](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
BrownEye1129
Sver true blood Public Disorder.
4
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Posted - 2013.07.13 02:10:00 -
[14] - Quote
Mini-Para wrote:I once got orbitaled out of my car- which was perfectly fine afterwards. It seems some aspects of this game need tweaking a bit but overall amazing game, seriously, thumbs up 10/10! Amazing job, I look forward to more.
The same thing happened to a corp mate. Lucky for him I saw what had happened right outside the Orbital's range and got to his LAV b4 it could be hacked. As I watched the Orbital rain down on him my only thought was how indestructable the LAV's are. I mean come on an Orbital kills the driver but doesn't even dirty his ride? That makes about as much sense as destroying a tank with punches. |
![Akin69 Akin69](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Akin69
Edimmu Warfighters Gallente Federation
1
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Posted - 2013.07.13 02:18:00 -
[15] - Quote
It has happened to me as well, a few times actually. |
![Delta 749 Delta 749](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Delta 749
Kestrel Reconnaissance
1096
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Posted - 2013.07.13 02:26:00 -
[16] - Quote
I shot an ally in an LAV with a scrambler pistol trying to signal to him to stop for a second and pick me up, he exploded instantly and we were still behind the redline at the start of a match |
![Kinky Burrito Kinky Burrito](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Kinky Burrito
A.N.O.N.Y.M.O.U.S. League of Infamy
77
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Posted - 2013.07.13 03:03:00 -
[17] - Quote
Mini-Para wrote:Knight SoIaire wrote:Yup.
Activate Module on my wheel, the one opposite it deactivates.
Activate module, turret stops shooting.
Lost a HAV to both of these today. I've had similar problems involving repairers auto switching off after one pulse
If you use a module while it is active, it will deactivate it and begin the cool down. You probably accidentally deactivated it trying to activate another module or fell victim to old, "did the action wheel work that time or not " trick which seems to get me a lot. |
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