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401. Dust get's a little publicity? - in General Discussions [original thread]
I still think it's an odd fit. Isn't this supposed to be the thinking man's murder simulator?
- by Knarf Black - at 2013.02.15 22:40:00
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402. [ Request ] better ISK rewards per battle - in Feedback/Requests [original thread]
Passive skills + BPOs = Fat Wallet Actually, you don't even really need the BPOs. Having a good base of passive skills will increase your survivability without adding to your fitting's overhead. Also, you can try making some cheap/BPO "single se...
- by Knarf Black - at 2013.02.15 22:38:00
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403. OB points shared with squad mates - in General Discussions [original thread]
zeek1227 zeek1227 wrote: I was just curious if there is a reason that even though my squad mates may have gotten alot of the points for an ob they recieve none in return? If there is no reason this should be added for sure! I feel like a turd ...
- by Knarf Black - at 2013.02.15 22:15:00
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404. Remove Spawn points - in Feedback/Requests [original thread]
Magpie Raven wrote: Bendtner92 wrote: Remove spawning on objectives yes. Remove all CRUs no. In fact add more. See this thread https://forums.dust514.com/default.aspx?g=posts&m=549598#post549598 Okay dont remove the CRUs now. But ...
- by Knarf Black - at 2013.02.15 22:05:00
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405. So you think you are Pro-skilled? - in General Discussions [original thread]
I don't think the concept applies that much. (Maybe for making fittings and investing SP) Nobody is going to think they're above average while getting steamrolled; that's some pretty prominent feedback. If anything, the problem is with mercs stru...
- by Knarf Black - at 2013.02.15 21:49:00
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406. Dropship's wp's and isk - in General Discussions [original thread]
I think a better system might be giving the pilot a cut of all WP earned by his passengers within, say, 60 seconds of departing the ship. Also, DS pilots need to get WP for their CRU spawns. Even just +10.
- by Knarf Black - at 2013.02.15 19:37:00
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407. Orbital Rollover - in Feedback/Requests [original thread]
Knight SoIaire wrote: Unsure wheter its been suggested before but I'd like a system put in that if a Squad leader (This applies to Pub Squads, not pre-made) doesn't use their Orbital in a set amount of time it rollsover to the entire squad or n...
- by Knarf Black - at 2013.02.15 15:58:00
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408. How do you invert the y axis on PS3? - in Technical Support/Bugs [original thread]
It's in the game's options. Only the 360 has a system wide Y-axis setting, but games aren't actually required to abide by it. Also, I'd keep mum about inverting; the non-invert master race is always looking to ship us off to Siberia along with th...
- by Knarf Black - at 2013.02.15 15:51:00
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409. Our resident local chat troll - in General Discussions [original thread]
The weirdo in my local chat doesn't say anything particularly interesting, but he is literally always there when I check..
- by Knarf Black - at 2013.02.15 15:39:00
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410. So how is this balanced? - in General Discussions [original thread]
Two corp squads vs. no corp squads is completely unacceptable matchmaking for all parties involved.
- by Knarf Black - at 2013.02.14 21:01:00
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411. useless weapons thoughts - in General Discussions [original thread]
gbghg wrote: Treemugger wrote: Yes, the Breach definitely needs a buff. The Swarm Launchers are pretty pointless right now because they're meant for AA, but A's to shoot at are few and far between. swarms aren't hugely effective at AA. ...
- by Knarf Black - at 2013.02.14 19:43:00
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412. useless weapons thoughts - in General Discussions [original thread]
IRuby Heart wrote: Knight SoIaire wrote: Mocha Biscotti wrote: I want to say the Breach shotgun specifically. I have never been more frustrated playing this game than, when I had to use it after I ran out of HMK4s (I realize they are Aur ...
- by Knarf Black - at 2013.02.14 19:18:00
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413. Submachine Guns - in General Discussions [original thread]
Johnny Guilt wrote: As a logi i hate the fact i invested into SMG ops to lvl4 they arent truly effective till maybe proficiency lvl and in sight of that iv up my shotgun ops for the time being where i can 1-2 shot most milita gear in close rang...
- by Knarf Black - at 2013.02.13 22:47:00
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414. Submachine Guns - in General Discussions [original thread]
Rupture Reaperson wrote: Only thing about SMG that matter: GIVE US A PROPER SIGHT. Not that glass rectangle that looks like if robo cop took a dump and wiped his rear with it. A PROPER IRON SIGHT... or a scope, that works too. Thank you. ...
- by Knarf Black - at 2013.02.13 22:45:00
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415. Submachine Guns - in General Discussions [original thread]
They're my main weapon these days. With sidearm sharpshooter and the weapon skill both into proficiency, I can go toe to toe with GEKs at up to midrange. Plus, I get to carry a cheap sniper or laser for long range backup if I get caught out in the...
- by Knarf Black - at 2013.02.13 21:30:00
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416. Serious imbalance with ISK and OBs - in General Discussions [original thread]
Of all the broken stuff in this game...
- by Knarf Black - at 2013.02.13 20:49:00
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417. I really gave Skirmish a proper try today and it's still utter rubbish. - in General Discussions [original thread]
Baal Roo wrote: Oh, and yes, spawning at the objectives is an awful mechanic. Why they thought this was a good idea is beyond me. It removes 90% of the strategy of playing an objective based game mode. It never really bothered me until they...
- by Knarf Black - at 2013.02.13 20:39:00
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418. Turret Installation Thieves! - in General Discussions [original thread]
A new trend I've discovered: when your pub team is getting stomped/pushed back and installations suddenly become hot commodities, people keep* punching me in the back of the head and then hopping on the turret when I instinctively jump away to fil...
- by Knarf Black - at 2013.02.13 19:51:00
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419. I really gave Skirmish a proper try today and it's still utter rubbish. - in General Discussions [original thread]
I popped in over my lunch hour today, and it was Madrugers everywhere. The only reason we never got redlined is because I burned up a ton of ISK and clones forcing supertanks to retreat. (A thankless task WP-wise; they need to bring back tank dama...
- by Knarf Black - at 2013.02.13 19:31:00
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420. Playing inertia dampener chicken - in General Discussions [original thread]
I used to play fast and loose with my inertial dampener button, but then I lagged out for a second while dropping. Now I'm more careful.
- by Knarf Black - at 2013.02.13 14:44:00
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