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21. Let's beat this dead horse some more! - in General Discussions [original thread]
Joel II X wrote: That would work if everyone only had one fit... Reply Kirin Dark wrote: In Battle, your fittings would be Valid / Invalidated based on the rank selected by your Squad Leader at the Contract Select screen Joel II X wr...
- by Kirin Dark - at 2014.09.05 00:48:00
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22. Let's beat this dead horse some more! - in General Discussions [original thread]
One Eyed King wrote: Good luck finding Oceana... Hmm, now it's only EU, USA, And AZN Good call, always have mine on Auto anyway. Haven't really played since Destiny Beta and will be even less frequent as of the Destiny release 9/9/14 once y...
- by Kirin Dark - at 2014.09.05 00:12:00
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23. Let's beat this dead horse some more! - in General Discussions [original thread]
Michael Arck wrote: So you just completely ignored the context of what I'm saying? Okay mr literal Mister Literal? Cute No, I completely understand where you're coming from, 12k players/5 ranks AND Regional Servers=potentially empty battl...
- by Kirin Dark - at 2014.09.04 23:57:00
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24. Let's beat this dead horse some more! - in General Discussions [original thread]
Michael Arck wrote: I am for matchmaking to a certain extent or at least some form of it. But the playerbase numbers worries me as far as matchmaking implementation Matchmaking is already implemented via the Scotty AI System, this is just a ...
- by Kirin Dark - at 2014.09.04 23:39:00
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25. Let's beat this dead horse some more! - in General Discussions [original thread]
OK, so I was daydreaming at work (obviously not doing my job) and I was thinking about all the noobs and QQ's, as I so often do, and I thought to my self "Self, We need to find a way to shut these kids up and get them off MY team, while simultaneo...
- by Kirin Dark - at 2014.09.04 23:30:00
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26. Stop crying for NERFs, start talking about balance. - in General Discussions [original thread]
Awesome Pantaloons wrote: AR > HMG at close range. HMG needs damage buff. Nope, HMG needs a dispersion buff to reduce spread, that is the point of a rotating barrel after all, that and to reduce heat build up in larger caliber ranges.
- by Kirin Dark - at 2013.11.18 04:41:00
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27. Templar BPO & ISK giveaway, Rubicon edition - in General Discussions [original thread]
Born an enslaved Minmatar, life was hard, at age ten I was beaten so severely for stealing bread, to feed my malnourished baby brother, that I lost my right eye. Scarred and terrified I ran as fast and as far as I could in my haste I had abandoned...
- by Kirin Dark - at 2013.11.15 01:01:00
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28. The little rage-quit worthy things - in General Discussions [original thread]
-MLT gear having 5% difference from Proto regardless of Skills -ARs QQing about losing to ANYTHING -Grenades bouncing off invisible corners -Noobs Whining for any type of respec -Terrible vehicle aim mechanics, especially ADSs front turret - ...
- by Kirin Dark - at 2013.11.12 05:05:00
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29. FOTM: Assault Forge Gun - in General Discussions [original thread]
I-Shayz-I wrote: Change the size of the forge gun ball and everything will be balanced. We're done here. The Ball you see when the forge fires is actually MUCH larger than the projectile, the balancing factor is the cross hairs, they are wi...
- by Kirin Dark - at 2013.08.08 15:29:00
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30. FOTM: Assault Forge Gun - in General Discussions [original thread]
Nguruthos IX wrote: When 99% of forge gun users are using the assault, that sort of makes you wonder if they didn't screw up weapon balance / diversification in design C'mon IX , You squadded with me just the other night, you know me. You w...
- by Kirin Dark - at 2013.08.08 07:52:00
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31. FOTM: Assault Forge Gun - in General Discussions [original thread]
I have yet to see one logical post on how anyone can call AFGs OP because they can 1-shot infantry Hello? Do you really think, putting aside all your nerdy fanboy stat BS, that if anyone has a weapon that is DESIGNED for killing tanks regardless ...
- by Kirin Dark - at 2013.08.08 07:31:00
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32. FOTM: Assault Forge Gun - in General Discussions [original thread]
Rogatien Merc wrote: Thankfully, CCP views Forge Guns as "a-ok" and will not be tweaking them anytime soon. Don't get your hopes up, They said the same of the Flaylocks, then they nerfed them and Proto Contact Nades
- by Kirin Dark - at 2013.08.07 19:29:00
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33. FOTM: Assault Forge Gun - in General Discussions [original thread]
Shattered Mirage wrote: Heh, fine then; I'll just kill you using a FG That would be fine, if you could use it with enough skill to best us. I invite any and all to use the forge gun, it's not OP it's not the FoTM. It IS effective in the ri...
- by Kirin Dark - at 2013.08.07 18:57:00
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34. FOTM: Assault Forge Gun - in General Discussions [original thread]
Protocake JR wrote: That is not how counterplay works. You seriously think that a Med-Long range Heavy weapon should be countered by a Short - Med range Light weapon?
- by Kirin Dark - at 2013.08.07 18:30:00
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35. FOTM: Assault Forge Gun - in General Discussions [original thread]
Protocake JR wrote: Ammo capacity does not balance DPS, or in this case, insta kills. Heavies ARE an infantry class. Mobile artillery wtf.... You are overreacting, we just want to at least prevent scrubs from sitting high on towers and inst...
- by Kirin Dark - at 2013.08.07 18:25:00
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36. FOTM: Assault Forge Gun - in General Discussions [original thread]
Glad to see So many people BITCHING about the one weapon in my arsenal that CCP hasn't Nerf Hammered yet. They got My Suit, My Sidearm, and My Grenades. Lets just go ahead and make the heavies an infantry class instead of a mobile artillery cl...
- by Kirin Dark - at 2013.08.07 18:12:00
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