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Kirin Dark
21
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Posted - 2014.09.04 23:30:00 -
[1] - Quote
OK, so I was daydreaming at work (obviously not doing my job) and I was thinking about all the noobs and QQ's, as I so often do, and I thought to my self "Self, We need to find a way to shut these kids up and get them off MY team, while simultaneously giving those MLG wannabe Jerk-offs what they want."
SO- Ranking System!
I KNOW RIGHT?! The Title says it ALL!!
To the point, if CCP were to implement a simple patch (They WON'T) in which your LOAD-OUTS are RANKED it MIGHT make the game more fun for EVERYONE... Hear me out now.
So when you cue up for a battle you also select a RANK (1-5 seems like CCPs favorite number range) it would filter your Fittings(Suit and Vehicles alike) accordingly...Based on META LVL or Class, whatever.
LVL 1 - Almost completely MLT/STD gear. LVL 2 - A Healthy mix of STD and ADV gear. LVL 3 - Almost completely ADV gear. LVL 4 - A healthy mix of ADV and PRO gear. LVL 5 - Pretty much all PRO gear.
So the deal is, put a RANK bar at the bottom of ALL Fittings, if you add so much of one gear type it bumps you up to the next rank, so on and so forth.
In Battle your fittings would be Valid / Invalidated based on the rank battle selected by your Squad Leader at the battle select screen-Makes life easier on Scotty too.
To be clear THIS WOULD ONLY APPLY TO PUB MATCHES - seeing as they theoretically have no effect on New Eden, PC and FW would be business as usual.
This would allow Everyone to basically select a Difficulty / Risk ratio and dial out most of the frustration in a game which, we can all admit, is doomed to be a Lobby Shooter.
TL;DR? Too Bad...
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Michael Arck
5398
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Posted - 2014.09.04 23:36:00 -
[2] - Quote
I am for matchmaking to a certain extent or at least some form of it. But the playerbase numbers worries me as far as matchmaking implementation
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Kirin Dark
21
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Posted - 2014.09.04 23:39:00 -
[3] - Quote
Michael Arck wrote:I am for matchmaking to a certain extent or at least some form of it. But the playerbase numbers worries me as far as matchmaking implementation
Matchmaking is already implemented via the Scotty AI System, this is just a tuner. |
Michael Arck
5398
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Posted - 2014.09.04 23:46:00 -
[4] - Quote
Kirin Dark wrote:Michael Arck wrote:I am for matchmaking to a certain extent or at least some form of it. But the playerbase numbers worries me as far as matchmaking implementation Matchmaking is already implemented via the Scotty AI System, this is just a tuner.
So you just completely ignored the context of what I'm saying? Okay mr literal
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Kirin Dark
21
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Posted - 2014.09.04 23:57:00 -
[5] - Quote
Michael Arck wrote: So you just completely ignored the context of what I'm saying? Okay mr literal
Mister Literal? Cute
No, I completely understand where you're coming from, 12k players/5 ranks AND Regional Servers=potentially empty battles.
This is just, like I said, a tuner.
instead of running to Oceana to hide from the MLGs and pad your KDR you can just drop a rank or two.
Besides personally I would like to see a few battle now and then with just a squad on each team in an Ambush, more personal and smaller, more varied maps would be possible. |
One Eyed King
Land of the BIind
3763
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Posted - 2014.09.05 00:02:00 -
[6] - Quote
Kirin Dark wrote:Michael Arck wrote: So you just completely ignored the context of what I'm saying? Okay mr literal Mister Literal? Cute No, I completely understand where you're coming from, 12k players/5 ranks AND Regional Servers=potentially empty battles. This is just, like I said, a tuner. instead of running to Oceana to hide from the MLGs and pad your KDR you can just drop a rank or two. Besides personally I would like to see a few battle now and then with just a squad on each team in an Ambush, more personal and smaller, more varied maps would be possible. Good luck finding Oceana...
You can always tell a Millford Minja
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Kirin Dark
22
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Posted - 2014.09.05 00:12:00 -
[7] - Quote
One Eyed King wrote:Good luck finding Oceana...
Hmm, now it's only EU, USA, And AZN Good call, always have mine on Auto anyway. Haven't really played since Destiny Beta and will be even less frequent as of the Destiny release 9/9/14
once you hit 50mil LSP you kinda lose interest, not much more to spec into as a heavy, not wasting SP or ISK on Vehicles and I already proto'd my 3 favorite playstyles.
Mr. Literal
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Joel II X
Crux Special Tasks Group Gallente Federation
3280
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Posted - 2014.09.05 00:38:00 -
[8] - Quote
That would work if everyone only had one fit...
I'd say rank by SP. Every 5 mil gets a new rank. Squads would work by having the dude with the highest rank be the decisive factor in matchmaking. So, if a Rank 10 dude squadded up with 5 other Rank 1s, they would join a Rank 10 match.
I was going to say to go with the average, but that would require math from CCP and we all know how THAT turns out. |
CRAZYHORSE ONE EIGHT
CowTek
73
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Posted - 2014.09.05 00:38:00 -
[9] - Quote
Kirin Dark wrote:Michael Arck wrote:I am for matchmaking to a certain extent or at least some form of it. But the playerbase numbers worries me as far as matchmaking implementation Matchmaking is already implemented via the Scotty AI System, this is just a tuner.
Pretty sure Scotty's high on crack most of the time. |
Onesimus Tarsus
is-a-Corporation
2579
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Posted - 2014.09.05 00:46:00 -
[10] - Quote
Kirin Dark wrote:OK, so I was daydreaming at work (obviously not doing my job) and I was thinking about all the noobs and QQ's, as I so often do, and I thought to my self "Self, We need to find a way to shut these kids up and get them off MY team, while simultaneously giving those MLG wannabe Jerk-offs what they want."
SO- Ranking System!
I KNOW RIGHT?! The Title says it ALL!!
To the point, if CCP were to implement a simple patch (They WON'T) in which your LOAD-OUTS are RANKED it MIGHT make the game more fun for EVERYONE... Hear me out now.
So when you cue up for a battle you also select a RANK (1-5 seems like CCPs favorite number range) it would filter your Fittings(Suit and Vehicles alike) accordingly...Based on META LVL or Class, whatever.
LVL 1 - Almost completely MLT/STD gear. LVL 2 - A Healthy mix of STD and ADV gear. LVL 3 - Almost completely ADV gear. LVL 4 - A healthy mix of ADV and PRO gear. LVL 5 - Pretty much all PRO gear.
So the deal is, put a RANK bar at the bottom of ALL Fittings, if you add so much of one gear type it bumps you up to the next rank, so on and so forth.
In Battle, your fittings would be Valid / Invalidated based on the rank selected by your Squad Leader at the Contract Select screen-Makes life easier on Scotty too.
To be clear THIS WOULD ONLY APPLY TO PUB MATCHES - seeing as they theoretically have no effect on New Eden, PC and FW would be business as usual.
This would allow Everyone to basically select a Difficulty / Risk ratio and dial out most of the frustration in a game which, we can all admit, is doomed to be a Lobby Shooter.
TL;DR? Too Bad... Overly complex due to the sheer variety of modular loadouts, and ignores the concepts that you can be a slayer in low-end gear and a punching bag (like me) in full-proto and that SP core upgrades enhance all suits. Matchmaking should examine the outcome of the player's choices, not the choices themselves. You could put me in a Formula 1 car, and an f1 driver in a Honda Civic, and the illustration would play out.
K/D(r) matchmaking fixes the whole game. That's a promise.
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Kirin Dark
22
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Posted - 2014.09.05 00:48:00 -
[11] - Quote
Joel II X wrote:That would work if everyone only had one fit... Reply
Kirin Dark wrote:In Battle, your fittings would be Valid / Invalidated based on the rank selected by your Squad Leader at the Contract Select screen
Joel II X wrote:I'd say rank by SP. Every 5 mil gets a new rank. Squads would work by having the dude with the highest rank be the decisive factor in matchmaking. So, if a Rank 10 dude squadded up with 5 other Rank 1s, they would join a Rank 10 match.
I was going to say to go with the average, but that would require math from CCP and we all know how THAT turns out.
Here's the rub, if you rank by SP I would be Rank 10.5+ and would be dragging my lower SP-Experienced friends in to high rank battles. By using the Fitting Rank System you can Filter High Level Fittings out of the in game selection so, if you apply for say, A LVL 3 Domination, all the Fittings in your arsenal above or below LVL 3 status would be unusable in that particular match.
Mr. Literal
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Riruodo
Kirkinen Risk Control Caldari State
79
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Posted - 2014.09.05 00:52:00 -
[12] - Quote
You stupid horse!! why did you have to die!!! *wack* I hate you!!! *wack wack* graaaaah!!! Now I'm stuck in the middle of a desert because of you!! *wack wack wack* I wish you were alive- *wack* so I can kill you again!!! *wack wack wack wack wack wack* *gasp gasp* .... *wack wack wack wack wack wack*
*gasp gasp*
...
*sigh* *wack*
btw, there's a meta level for every suit, weapon, equipment and module. Why not have the ranking based on overall meta level of each suit?
And if anyone can answer me this, thank you. How exactly does Scotty do his matchmaking? sometimes I'm placed with a ton of militia players, and other times it feels like I'm alone against a proto army.
My other car is Utena
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Kirin Dark
22
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Posted - 2014.09.05 00:54:00 -
[13] - Quote
Onesimus Tarsus wrote: Overly complex due to the sheer variety of modular loadouts, and ignores the concepts that you can be a slayer in low-end gear and a punching bag (like me) in full-proto and that SP core upgrades enhance all suits. Matchmaking should examine the outcome of the player's choices, not the choices themselves. You could put me in a Formula 1 car, and an f1 driver in a Honda Civic, and the illustration would play out.
Skills have no affect on this system whatsoever. the Skill tree is what separates us from the apes.
the idea isn't complex at all, if you have a STD Suit with STD equipment that suit is Rank 1. and this concept is cookie cutter for the rest of the ranks.
Mr. Literal
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Kirin Dark
23
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Posted - 2014.09.05 01:05:00 -
[14] - Quote
Riruodo wrote:btw, there's a meta level for every suit, weapon, equipment and module. Why not have the ranking based on overall meta level of each suit?
Yo, you missed this part....
Kirin Dark wrote:So when you cue up for a battle you also select a RANK (1-5 seems like CCPs favorite number range) it would filter your Fittings(Suit and Vehicles alike) accordingly...Based on META LVL or Class, whatever.
Mr. Literal
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Onesimus Tarsus
is-a-Corporation
2579
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Posted - 2014.09.05 01:06:00 -
[15] - Quote
Kirin Dark wrote:Onesimus Tarsus wrote: Overly complex due to the sheer variety of modular loadouts, and ignores the concepts that you can be a slayer in low-end gear and a punching bag (like me) in full-proto and that SP core upgrades enhance all suits. Matchmaking should examine the outcome of the player's choices, not the choices themselves. You could put me in a Formula 1 car, and an f1 driver in a Honda Civic, and the illustration would play out.
Skills have no affect on this system whatsoever. the Skill tree is what separates us from the apes. the idea isn't complex at all, if you have a STD Suit with STD equipment that suit is Rank 1. and this concept is cookie cutter for the rest of the ranks. A 50mil SP veteran in a STD suit is the same on the battlefield as a first-week post-academy neophyte? Not if the core skills are maximized.
K/D(r) matchmaking fixes the whole game. That's a promise.
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Riruodo
Kirkinen Risk Control Caldari State
80
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Posted - 2014.09.05 01:11:00 -
[16] - Quote
Kirin Dark wrote:Riruodo wrote:btw, there's a meta level for every suit, weapon, equipment and module. Why not have the ranking based on overall meta level of each suit? Yo, you missed this part.... Kirin Dark wrote:So when you cue up for a battle you also select a RANK (1-5 seems like CCPs favorite number range) it would filter your Fittings(Suit and Vehicles alike) accordingly...Based on META LVL or Class, whatever. Gùƒ(^_^ ;)GùP sorry.
My other car is Utena
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Kirin Dark
23
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Posted - 2014.09.05 01:13:00 -
[17] - Quote
Onesimus Tarsus wrote:50mil SP veteran in a STD suit is the same on the battlefield as a first-week post-academy neophyte? Not if the core skills are maximized.
That's the whole point! The Skill Tree is the Heart and Soul of Dust, without it this is Space CoD
You can still Dominate with your well earned SP but Gun Game still overrules your 25% advantage.
Basic math here, it's more fair for the Neophyte if you have 25% more armor than him in a STD suit rather than 400% more armor in a Proto Suit that he can't whip out upon death like you can. he's still a disadvantaged Noob, but he still has a CHANCE.
Mr. Literal
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Kirin Dark
23
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Posted - 2014.09.05 01:19:00 -
[18] - Quote
Onesimus Tarsus wrote:post-academy neophyte
This System would also partially rule out the need for the academy also seeing as Newbies would be gradually introduced to higher rank battles as they gained SP, trained those core skills, and were able to create and maintain those higher ranked suits.
Mr. Literal
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Onesimus Tarsus
is-a-Corporation
2579
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Posted - 2014.09.05 01:24:00 -
[19] - Quote
Kirin Dark wrote:Onesimus Tarsus wrote:50mil SP veteran in a STD suit is the same on the battlefield as a first-week post-academy neophyte? Not if the core skills are maximized. That's the whole point! The Skill Tree is the Heart and Soul of Dust, without it this is Space CoD You can still Dominate with your well earned SP but Gun Game still overrules your 25% advantage. Basic math here, it's more fair for the Neophyte if you have 25% more armor than him in a STD suit rather than 400% more armor in a Proto Suit that he can't whip out upon death like you can. he's still a disadvantaged Noob, but he still has a CHANCE.
Still allows stomp due to exploits, loaded squads, modded controllers, etc. KDR matchmaking doesn't, because it is cause-agnostic in the face of effect. KDRmm also relies on less data and calculations so it will work faster. One stack of stats from worst to best, groups of 32 made into games, pre-made squads labeled as average KDR of players in the squad.
K/D(r) matchmaking fixes the whole game. That's a promise.
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Onesimus Tarsus
is-a-Corporation
2579
|
Posted - 2014.09.05 01:25:00 -
[20] - Quote
Kirin Dark wrote:Onesimus Tarsus wrote:post-academy neophyte This System would also partially rule out the need for the academy also seeing as Newbies would be gradually introduced to higher rank battles as they gained SP, trained those core skills, and were able to create and maintain those higher ranked suits. KDRmm totally removes the need for academy.
K/D(r) matchmaking fixes the whole game. That's a promise.
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Kirin Dark
23
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Posted - 2014.09.05 01:30:00 -
[21] - Quote
Onesimus Tarsus wrote:[Still allows stomp due to exploits, loaded squads, modded controllers, etc. KDR matchmaking doesn't, because it is cause-agnostic in the face of effect. KDRmm also relies on less data and calculations so it will work faster. One stack of stats from worst to best, groups of 32 made into games, pre-made squads labeled as average KDR of players in the squad.
Exploits happen, your whole squad is still wearing Rank 1 suits, and anyone can pick up a rapid-fire controller form wally world for 15$
KDR is only relevant to slayer types, and allows mismatched teams based on AVG KDR VS Solo Player KDR, EX: my Solo KDR is Approx 3.0 which Is higher than an average squad of 1.5rs, but that Squad can take me out no prob w/ co-op.
Mr. Literal
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Kirin Dark
23
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Posted - 2014.09.05 01:34:00 -
[22] - Quote
Onesimus Tarsus wrote:KDRmm totally removes the need for academy.
And would put red-line snipers and campers with 12.0+ KDRs into empty matches leaving slayers to dominate noobs with no overwatch.
KDR-MM would only encourage KDR padding and ballasting to maintain an advantage, it just doesn't work.
Mr. Literal
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Onesimus Tarsus
is-a-Corporation
2579
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Posted - 2014.09.05 01:39:00 -
[23] - Quote
Kirin Dark wrote:KDR is only relevant to slayer types, and allows mismatched teams based on AVG KDR VS Solo Player KDR, EX: my Solo KDR is Approx 3.0 which Is higher than an average squad of 1.5rs, but that Squad can take me out no prob w/ co-op.
(bolds mine)
Nope. The game is KDR. No shooting, no need for repping/reviving. No shooting, no resistance to hacking/capping. AVG KDR amongst a squad assumes that for every 3.0 in your squad that you put up against a solo 1.5, you're having to bring in a 0.1 to allow it (or something math-y like that).
K/D(r) matchmaking fixes the whole game. That's a promise.
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Kirin Dark
23
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Posted - 2014.09.05 01:40:00 -
[24] - Quote
Kirin Dark wrote:KDR-MM would only encourage KDR padding and ballasting to maintain an advantage, it just doesn't work.
you would have snipers and Pilots commiting suicide constantly just to play with "The Crowd"
Mr. Literal
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Kirin Dark
23
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Posted - 2014.09.05 01:42:00 -
[25] - Quote
Onesimus Tarsus wrote:The game is KDR. No shooting, no need for repping/reviving. No shooting, no resistance to hacking/capping. AVG KDR amongst a squad assumes that for every 3.0 in your squad that you put up against a solo 1.5, you're having to bring in a 0.1 to allow it (or something math-y like that).
You would be turning a benign stat into the most focused upon detail in the whole game, it would break in a big way.
Mr. Literal
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Onesimus Tarsus
is-a-Corporation
2579
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Posted - 2014.09.05 01:47:00 -
[26] - Quote
Kirin Dark wrote:Onesimus Tarsus wrote:KDRmm totally removes the need for academy. And would put red-line snipers and campers with 12.0+ KDRs into empty matches leaving slayers to dominate noobs with no overwatch. KDR-MM would only encourage KDR padding and ballasting to maintain an advantage, it just doesn't work. you would have snipers and Pilots commiting suicide constantly just to play with "The Crowd"
They deserve empty matches, and they couldn't maintain the KDR in said empty matches, because eventually someone shoots someone else. Overwatch is largely mythical. KDR padding only forces you higher up the competitive field probably past your ability to cope long-term. Ballasting (which I suppose is suiciding to stay at a stomp level) is downright goofy and marginal, and almost impossible to build squads and corps around. Slayers, by the dint of being slayers, would have a higher KDR than new and weaker players, forcing them up the ladder to face other slayers. And they better have good logis around, or they won't have an advantage.
Think deeper than one match.
K/D(r) matchmaking fixes the whole game. That's a promise.
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Kirin Dark
23
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Posted - 2014.09.05 01:48:00 -
[27] - Quote
You would be more inline you suggest a MM System based on weekly WP (The Real Measure of what you do in a match) but this is also as broken as a KDR tracked at any lenght of time because of the Exploits mentioned eariler
The Fitting Rank System bypasses all of these snags.
Mr. Literal
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Onesimus Tarsus
is-a-Corporation
2580
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Posted - 2014.09.05 01:50:00 -
[28] - Quote
Kirin Dark wrote:Onesimus Tarsus wrote:The game is KDR. No shooting, no need for repping/reviving. No shooting, no resistance to hacking/capping. AVG KDR amongst a squad assumes that for every 3.0 in your squad that you put up against a solo 1.5, you're having to bring in a 0.1 to allow it (or something math-y like that). You would be turning a benign stat into the most focused upon detail in the whole game, it would break in a big way.
Actually, by matching everyone by their KDR, you negate KDR as a match-winning stat. It just disappears. Along with stomp.
K/D(r) matchmaking fixes the whole game. That's a promise.
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Kirin Dark
23
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Posted - 2014.09.05 01:51:00 -
[29] - Quote
Onesimus Tarsus wrote:They deserve empty matches, and they couldn't maintain the KDR in said empty matches, because eventually someone shoots someone else. Overwatch is largely mythical. KDR padding only forces you higher up the competitive field probably past your ability to cope long-term. Ballasting (which I suppose is suiciding to stay at a stomp level) is downright goofy and marginal, and almost impossible to build squads and corps around. Slayers, by the dint of being slayers, would have a higher KDR than new and weaker players, forcing them up the ladder to face other slayers. And they better have good logis around, or they won't have an advantage.
Think deeper than one match.
This system by its very nature creates an upwards spiral in competitive play that is impossible to maintain, WILL plateau and collapse
The Fitting System allows players the CHOICE of leveled competition.
Mr. Literal
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Onesimus Tarsus
is-a-Corporation
2580
|
Posted - 2014.09.05 01:55:00 -
[30] - Quote
Kirin Dark wrote:You would be more inline you suggest a MM System based on weekly WP (The Real Measure of what you do in a match) but this is also as broken as a KDR tracked at any lenght of time because of the Exploits mentioned eariler
The Fitting Rank System bypasses all of these snags. WPs don't grow on trees, the other players either assist you (your side) or allow you (opponent's side) in acquiring them. If the exploit raises your KDR, up you go.
K/D(r) matchmaking fixes the whole game. That's a promise.
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