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21. Better melee - in Feedback/Requests [original thread]
I don't know about all the elaborate movesGÇöfirst, it would be nice to have hills I could climb and 2-inch cosmetic details that my heavy doesn't have to jump to navigateGÇöbut the hand to hand system could definitely stand to improve, and its im...
- by King Trigger - at 2013.07.31 16:14:00
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22. Skills That Give No Bonuses Have "Useless" Levels - in Feedback/Requests [original thread]
Brilliant!
- by King Trigger - at 2013.07.30 17:16:00
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23. [Feedback] Balancing and immersion - in Feedback/Requests [original thread]
And maybe I can clarify since I've just been reading a bunch of posts on the feedback/request section here. What I mean is that when people are arguing back and forth about whether to nerf ARs or not (for example), CCP shouldn't just give in to on...
- by King Trigger - at 2013.07.30 16:02:00
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24. [Feedback] Balancing and immersion - in Feedback/Requests [original thread]
Tell you what. I'll add a TL;DR statement to the end. The point is that instead of trying to tweak little things here and there, I think the dev team's time would be better spent fixing overarching inconsistencies, and maybe some of the little bal...
- by King Trigger - at 2013.07.30 15:30:00
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25. [Feedback] Balancing and immersion - in Feedback/Requests [original thread]
I'll grant you that it's long, but why don't you think it has a point? Would you rather that I make ten different threads each asking for a specific "fix"?
- by King Trigger - at 2013.07.30 15:25:00
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26. [Feedback] Balancing and immersion - in Feedback/Requests [original thread]
One thing's for sure: if tanks were created to be more powerful the more players were in them, there would be infinitely more people on these forums complaining about people stealing or intruding in vehicles.
- by King Trigger - at 2013.07.30 15:21:00
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27. [Feedback] Balancing and immersion - in Feedback/Requests [original thread]
Thanks Jim, good point about the tanks. Having to have several guys in a tank would be a good step toward balancing it out without sacrificing realism, probably.
- by King Trigger - at 2013.07.26 21:06:00
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28. [Feedback] Balancing and immersion - in Feedback/Requests [original thread]
Some of the comments I've posted recently kind of sum up to this, but in hopes that someone at CCP consistently reads this stuff, I'm going to make a new thread. I love that this game is actively changing and evolving into something better, so I h...
- by King Trigger - at 2013.07.23 19:22:00
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29. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
A drop in the bucket, but a welcome one. Explosives should always hurt. After all, even in the future, armor can't stand up to that kind of force, right? In my opinion, making balances to the Flaylock to "bring it in line with other sidearms" is ...
- by King Trigger - at 2013.07.23 17:21:00
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30. The official DUST University discussion thread - in Rookie Training Grounds [original thread]
Excellent. Thanks! I see the corporate forums, now, and I'll give them a once-over.
- by King Trigger - at 2013.06.21 19:55:00
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31. The official DUST University discussion thread - in Rookie Training Grounds [original thread]
Hi there, comrades. Happy to be a part of a corporation at all, let alone one that seems to have some great values and players. Anything a corporation noob like myself should know about D-Uni?
- by King Trigger - at 2013.06.21 15:09:00
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32. EVE-DUST514 LINK FAQ - Wrong subjective point? - in Rookie Training Grounds [original thread]
There is a lot to learn. Your squad leader can call an orbital strike in the game when the squad total points reach 2500. FAQ's probably aren't the right place to go unless you have a question. I'd try this thread: https://forums.dust514.com/def...
- by King Trigger - at 2013.05.29 18:56:00
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33. My feedback as a noob. - in Feedback/Requests [original thread]
Thanks for the replies, guys. Yeah, like I said...I'm sticking around. Some of my perceived "problems" I realize are just design decisions that probably make perfect sense to others, but I don't think I would be the first one to say this game coul...
- by King Trigger - at 2013.05.29 13:08:00
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34. My feedback as a noob. - in Feedback/Requests [original thread]
Hello, Dusties. Love this game so far...if not because it's fun (sometimes it isn't) then because it's quite intriguing and has a lot of potential. And free, did I mention that? And since this kind of feedback seems to be what drives this whole th...
- by King Trigger - at 2013.05.28 21:06:00
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