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61. Dropship/Tank/Turret Hit or Miss - in Feedback/Requests [original thread]
just like when i avoided playing this game before the same issues r still in game the hit or miss of explosions the AoE is wayyyy too small it shouldnt be the hardest thing in the world to hit a moving target and should be easy to kill non moving ...
- by KingBlade82 - at 2012.12.13 20:28:00
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62. Death - in Feedback/Requests [original thread]
from what i seen is i go down counts as a death and when i get revived counts as a death and i think its rediculous cause i cant prevent my revival (shoot me before i fully get up and can defend myself) but u do keep gear atleast when revived i r...
- by KingBlade82 - at 2012.09.28 00:00:00
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63. [suggestion] Loot grab at end of the match - in Feedback/Requests [original thread]
amarrian victorian wrote: Instead of the end of the match randomly award players salvage, let us all pick what we want and do not want at the end of the match a screen opens with all the loot from the match that displays the name of the module ...
- by KingBlade82 - at 2012.09.07 19:12:00
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64. Need a better score system for drivers - in Feedback/Requests [original thread]
CCP Nothin wrote: The scoreboard will show everyone's earned WP (warpoints, the points you get from your actions on the battlefield) once deploy the next patch. It will also be ranked by WP, so playing in support roles will also allow you to ma...
- by KingBlade82 - at 2012.09.06 13:25:00
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65. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
i do not agree with consumable bad items i think everyone should have perm crappy gear but i guess it wont effect me since i have skinweave??? so honestly im not gonna fight too hard someone else do it lol EDIT: also hopefully u changed it so it ...
- by KingBlade82 - at 2012.09.06 04:13:00
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66. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
WT Sherman wrote: The only currency that really matters in this contest is sp, the isk is irrelevant to the outcome of the matches. Maybe a sports analogy would work here. Lets say a runner wins a race by .5 seconds and as a reward in the next ...
- by KingBlade82 - at 2012.09.04 10:06:00
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67. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
WT Sherman wrote: About the prize or bonus sp and isk to be given, seems to me that giving the sp to just the winners will just further unbalance any future tests of corp battles. They won because of skill and already being able to field better...
- by KingBlade82 - at 2012.09.04 10:02:00
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68. Tanks - too easy to skill into - in Feedback/Requests [original thread]
Tony Calif wrote: 678k for a "terrible" tank. 4mil for a lolProtosuit. Who wins? lolSuit or a 678k tank. Tank. It has 10k ehp and will 1 shot the protosuit. Anyone who can't see the problem is A.) chronically stupid B.) lying the HP los...
- by KingBlade82 - at 2012.09.03 16:11:00
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69. Tanks - too easy to skill into - in Feedback/Requests [original thread]
its all a time thing i ran an AV fit last build and owned proto tanks they ran away like little babies >:) assuming i had an ammo guy back then i didnt complain about tanks but if u want to be both tank killer and infantry or tank its harder...
- by KingBlade82 - at 2012.09.03 14:46:00
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70. Tanks - too easy to skill into - in Feedback/Requests [original thread]
The blank skills in turrets and such should be used to increase damage,health,shield recharge etc. and yeah it should be a much more advanced technology to skill so easily but honestly i dont see many tanks like in last build when i play but over...
- by KingBlade82 - at 2012.09.03 13:00:00
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71. CCP: Comment about this weekends corp battles - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Templar Two wrote: Because in null sec winning a planet will all be about attacking when the enemy is in minority, or missing, or sleeping, and sleeping in the real world. They probably won't allow you to attack ...
- by KingBlade82 - at 2012.09.03 12:48:00
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72. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
when i was in lobby it didnt start for me -_-
- by KingBlade82 - at 2012.08.31 20:47:00
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73. NEW PS4 - what then? - in Feedback/Requests [original thread]
well i wont be getting a ps4 until they change the flawed design lol after my fat got YLOD i dont trust new systems and all my data was lost thanks to no memory cards (i hate them) so even if/when we do switch i want to still be able to play it on...
- by KingBlade82 - at 2012.08.24 10:21:00
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74. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
im sure its taken out of context but i like perm items i dont want to pay for crap stuff i want militia to be militia and always BPOs as far as modules go i dont pay for them even in previous builds i didnt pay for them cause i was worried about w...
- by KingBlade82 - at 2012.08.22 09:28:00
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75. [Request] Show ISK loss after a match. - in Feedback/Requests [original thread]
Badly Owned wrote: prefer a running total that i could pull up with Dpad up. during game i like this idea ik im always curious but most matches i gain money so i never have to wrry about cost but this would have to include the gain for the m...
- by KingBlade82 - at 2012.07.31 14:06:00
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76. [Request] Freefalling mechanics - in Feedback/Requests [original thread]
weight,distance,gravity,suit mobility these factors can easily counter ur claim :P
- by KingBlade82 - at 2012.07.31 11:35:00
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77. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
please just drop this lol i hate the scope XD and dont want to use it up close also crouching does help a lil with ur aiming (it is more accurate) i like that i dont have to scope for mediumish to short ranges at long range u need to scope or u wo...
- by KingBlade82 - at 2012.07.31 02:21:00
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78. Add the ability to see vehicle crews name and playername display distance change... - in Feedback/Requests [original thread]
RzrTrek wrote: Dear Developers I'm currently in the stage of playing the DUST 514 BETA and I would like these features to be added: + Add the ability to see whoever is inside your vehicle "insert playername" or not. + Add the ability to ...
- by KingBlade82 - at 2012.07.29 17:47:00
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79. Reasons why the missile launcher should be changed - in Feedback/Requests [original thread]
GoD-NoVa wrote: Rhadiem wrote: Do you guys have any AV skills? ^both of you do not understand ^ #1 Dropships can fly around buildings to get rid of swarm launchers, and if 3 dropships are in the air, how am i supposed to get a lock on w...
- by KingBlade82 - at 2012.07.26 12:43:00
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80. Reasons why the missile launcher should be changed - in Feedback/Requests [original thread]
GoD-NoVa wrote: Missile launchers are very frustrating because they are very strong and can be equipped to any vehicle -The rate of fire is extremely fast -The Splash damage is high -There is no cool down timer How to fix this (in my opinion...
- by KingBlade82 - at 2012.07.26 07:34:00
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