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361. Buff the Scrambler rifle - Nerf the combat rifle and HMG - in General Discussions [original thread]
Racro 01 Arifistan wrote: screw all the guns...... buff the assault rifle to pre-1.8 levels. Thats laughable. The Duvolle is still king of CQC and the Creodron is a beast this build, try it, you'll be amazed. The Tac AR should get a kick r...
- by KingBabar - at 2014.04.10 11:13:00
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362. Buff the Scrambler rifle - Nerf the combat rifle and HMG - in General Discussions [original thread]
getu pfool wrote: the scrambler still kicks a55. the reason you don't see it is because its not a cloak and shotgun. The insanely expensive to fit and buy proto Viziam does 57,2 Points of damage towards armor. With the max amount of shots ...
- by KingBabar - at 2014.04.10 10:57:00
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363. Buff the Scrambler rifle - Nerf the combat rifle and HMG - in General Discussions [original thread]
As I have both as Close to maxed out it makes no difference, this is my opinion. The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line w...
- by KingBabar - at 2014.04.10 10:46:00
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364. What's your maniacal laughter moment? - in General Discussions [original thread]
Trolling bluedots by shooting enemy REs, killing he bluedot in the process. I did it once yesterday and I just couldn't stop my evil laugh...
- by KingBabar - at 2014.04.09 11:29:00
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365. Question about the Combat Rifle range - in General Discussions [original thread]
I have both weapons maxed out and I don't agree. The Scrambler has a longer range and its easier to put down a decent amount of DPS at long range than it is With the CR due to its kick. When it comes to the sssault scrambler I might agree. It sti...
- by KingBabar - at 2014.04.09 08:25:00
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366. The gallante scout needs a nerf... - in General Discussions [original thread]
knight of 6 wrote: KingBabar wrote: Oh the QQ, the blessed QQ. I normally run on my Gallente scout suit: 2 basic plates 1 enhanced plate 2 extenders Giving me 470/233 = 703 HP Any more armor and the suit loses its edge, I wan't my suit t...
- by KingBabar - at 2014.04.08 16:40:00
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367. The gallante scout needs a nerf... - in General Discussions [original thread]
1pawn dust wrote: gal scout does indeed a nerf, probably a heavy one at that but CCP needs to look at scouts in general and maybe take out low slots across the board and add in another role bonus. Also built in repper for gal scout is way too ...
- by KingBabar - at 2014.04.08 15:11:00
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368. The gallante scout needs a nerf... - in General Discussions [original thread]
Spkr4theDead wrote: KingBabar wrote: Oh the QQ, the blessed QQ. I normally run on my Gallente scout suit: 2 basic plates 1 enhanced plate 2 extenders Giving me 470/233 = 703 HP Any more armor and the suit loses its edge, I wan't my suit ...
- by KingBabar - at 2014.04.08 14:16:00
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369. The gallante scout needs a nerf... - in General Discussions [original thread]
Korvin Lomont wrote: KingBabar wrote: Korvin Lomont wrote: KingBabar wrote: Oh the QQ, the blessed QQ. I normally run on my Gallente scout suit: 2 basic plates 1 enhanced plate 2 extenders Giving me 470/233 = 703 HP Any more armor ...
- by KingBabar - at 2014.04.08 13:19:00
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370. The gallante scout needs a nerf... - in General Discussions [original thread]
NAV HIV wrote: Sir Dukey wrote: 450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives th...
- by KingBabar - at 2014.04.08 12:54:00
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371. How to fix the Active Scanner - in General Discussions [original thread]
Cat Merc wrote: I expected this to happen when CCP said they're going to fix them, not this bull crap they implemented in 1.8. Anyway, the idea is, you have to charge your scanner, and the longer you charge it the wider your radius, up to the ...
- by KingBabar - at 2014.04.08 12:24:00
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372. The gallante scout needs a nerf... - in General Discussions [original thread]
Korvin Lomont wrote: KingBabar wrote: Oh the QQ, the blessed QQ. I normally run on my Gallente scout suit: 2 basic plates 1 enhanced plate 2 extenders Giving me 470/233 = 703 HP Any more armor and the suit loses its edge, I wan't my suit...
- by KingBabar - at 2014.04.08 12:21:00
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373. The gallante scout needs a nerf... - in General Discussions [original thread]
Look on the top left of Your screen when a skirmish is about to end, see if the team thats about to win has the most clones left. Its almost always the team With the accumulated best KDR that wins the Battles. Yes it happens that the team With th...
- by KingBabar - at 2014.04.08 12:18:00
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374. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
John Demonsbane wrote: I don't care what anyone says, scanners are bugged. I still use them, but they aren't picking up jack. I'm fine with not being able to be a scannerina, but f*cking seriously I should still be able to scan while I'm mov...
- by KingBabar - at 2014.04.08 11:56:00
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375. The gallante scout needs a nerf... - in General Discussions [original thread]
Oh the QQ, the blessed QQ. I normally run on my Gallente scout suit: 2 basic plates 1 enhanced plate 2 extenders Giving me 470/233 = 703 HP Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs.... I...
- by KingBabar - at 2014.04.08 10:09:00
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376. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
I don't get all this scanner QQ, I use it on every fitting except a few "specials", it Works very well, a useful tool to any team. Yes, it is on a scout suit...
- by KingBabar - at 2014.04.08 10:01:00
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377. "Forcing" the Gallente to use blasters - in General Discussions [original thread]
BL4CKST4R wrote: KingBabar wrote: BL4CKST4R wrote: CCP why do you force us to use blasters on the Assault and Commando suit? As far as I know the Gallente use Hybrid weapons this includes blasters and rails. We can choose any weapon we l...
- by KingBabar - at 2014.04.07 12:42:00
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378. "Forcing" the Gallente to use blasters - in General Discussions [original thread]
Spectral Clone wrote: KingBabar wrote: BL4CKST4R wrote: CCP why do you force us to use blasters on the Assault and Commando suit? As far as I know the Gallente use Hybrid weapons this includes blasters and rails. We can choose any weapon...
- by KingBabar - at 2014.04.07 12:39:00
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379. "Forcing" the Gallente to use blasters - in General Discussions [original thread]
BL4CKST4R wrote: CCP why do you force us to use blasters on the Assault and Commando suit? As far as I know the Gallente use Hybrid weapons this includes blasters and rails. We can choose any weapon we like yes but to maximize our suits skills...
- by KingBabar - at 2014.04.07 12:23:00
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380. Solution for Brick-Scouts. - in General Discussions [original thread]
LOL @ the scrubs complaining about scout HP.... Yes I normally run around With 703 HP on my proto Gallente scout suit, what of it? Yes it makes life a lot easyer fighting other scouts, especially the ninja kind, just ask fiddle. Its Nice to be ...
- by KingBabar - at 2014.04.07 12:03:00
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