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41. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Yeah... Maybe I've said those things badly... No problem For me there are a problem with Caldari assault (and minmassault who are shield tankers) I agree with all you have said, but just for proto suits Actually, I'm speaking about basic assault...
- by Killer's Coys - at 2014.10.26 19:45:00
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42. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
I had You are increasing the armor repair. Let's do the same thing, but with shield, don't we ? Because at the moment (without this change) Galassault Gk.0 with 3 armor repair is getting ~30.5HP/s armor Calassault Ck.0 with 1 energizers, 2 regu (...
- by Killer's Coys - at 2014.10.26 13:54:00
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43. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
3.5HP/s for Gallogi and Galassault ? Why don't you give directly them 10HP/s ? If you want to make it OP, increase it again I see Rattati is a Galassault, much more PG/CPU... Cheat armor repair... Amazing passive armor repairer... Halalala........
- by Killer's Coys - at 2014.10.26 13:27:00
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44. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Hi Rattati (and others ) I'm very happy for this Banlance Hotfix, a native armor repair for each dropsuit is very nice, I wanted that for a long time. Thank you. Even if people say "a native armor repair for Caldari (all) is a bad idea. Caldar...
- by Killer's Coys - at 2014.10.24 19:35:00
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45. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Pokey Dravon wrote: Haerr wrote: Hey Rattati! Can we have a spreadsheet with: Race Suit Armor at max skills Innate Repair Rate Time from 0 Armor to Max ? I think this could highlight an issue with the very low repair numbers on Caldari Sen...
- by Killer's Coys - at 2014.10.22 19:17:00
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46. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
CCP Rattati wrote: Stefan Stahl wrote: Some issues here: - Buffing armor reps on Caldari suits seems counter-intuitive. Are we supposed to be fitting an armor tank on those now? (For reference: None of my Caldari suits have armor plates or r...
- by Killer's Coys - at 2014.10.22 11:53:00
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47. More PWG for Minmatar scout (hear me out) - in Feedback/Requests [original thread]
Syeven Reed wrote: Killer's Coys wrote: Hum... I've seen your fit All your mods are complex But your fit is an advanced That's why you can't fit everything you want And you speak about a PG reduction for nova knives, if you need PG, skill in...
- by Killer's Coys - at 2014.08.16 12:41:00
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48. More PWG for Minmatar scout (hear me out) - in Feedback/Requests [original thread]
Hum... I've seen your fit All your mods are complex But your fit is an advanced That's why you can't fit everything you want And you speak about a PG reduction for nova knives, if you need PG, skill in that. And if you don't agree with me...... 1...
- by Killer's Coys - at 2014.08.16 11:30:00
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49. Assault bonuses - in Feedback/Requests [original thread]
zzZaXxx wrote: Amarr: bonus is golden Minmater: extend clip size bonus to explosive weapons Caldari: add a kick reduction bonus for rail weapons Gallente: change the kick reduction bonus to a range bonus (which, for the plasma cannon, translate...
- by Killer's Coys - at 2014.08.15 21:46:00
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50. Assault bonuses - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I think he was referring to the recoil bonus. 5% is fine for the range, IMO. Ho... recoil bonus for Caldassault ? And yeah, 5% is fine. Good. A CCP DEV come here ! Look at our proposal ! You have our futur assault b...
- by Killer's Coys - at 2014.08.15 20:39:00
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51. Assault bonuses - in Feedback/Requests [original thread]
ZDub 303 wrote: That is what I recommended as well, but I think Arkena has a good point in that 5% maybe not be enough to matter. Considering how useful laser heat buildup and clip capacity can be for Amarr and Minmatar, those values may need...
- by Killer's Coys - at 2014.08.15 20:32:00
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52. BRING BACK the BPOs Petition - in Feedback/Requests [original thread]
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- by Killer's Coys - at 2014.08.15 19:20:00
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53. Assault bonuses - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I would honestly prefer to see the range bonus, but I had thought the RoF bonus a popular idea so I included that. Before this thread was created I hadn't seen much talk about range bonuses, but I'd seen a fair few pos...
- by Killer's Coys - at 2014.08.15 19:19:00
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54. Assault bonuses - in Feedback/Requests [original thread]
Jack 3enimble wrote: NextDark Knight wrote: Caldari Assault bonus is fine.. Only thing needed is more ammo capacity. I find myself having to go find more ammo at least half the game. I could nerf my fit to do a better nano hive cause I can o...
- by Killer's Coys - at 2014.08.15 18:10:00
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55. Assault bonuses - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Yes, that is true but it is far from a realistic example. When, in a game, would two players ever stand totally still, aim at eachother, start firing at the same time, and only stop when one is dead? Using this as the ba...
- by Killer's Coys - at 2014.08.15 16:10:00
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56. Assault bonuses - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: It's not sure to win, though...? There are already several examples of 10% damage bonuses in the game and damage mods, but they don't make the player 'sure to win'. All of those bonuses give you an advantage. The Amar...
- by Killer's Coys - at 2014.08.15 14:04:00
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57. Assault bonuses - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Killer's Coys wrote: But RoF to AR = if you want to play with the AR, it's obligatory to have the Gallente assault See, this is where we disagree. How does this make it 'obligatory' to use the Galassault? Beca...
- by Killer's Coys - at 2014.08.15 13:26:00
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58. Assault bonuses - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Killer's Coys wrote: Because of the other race. The idea increasing RoF for Assaults is a good idea, but for all assault. That's not balance add mor RoF for Gallente and not for others... Perhaps we should remove...
- by Killer's Coys - at 2014.08.15 12:39:00
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59. Assault bonuses - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Should we remove the commando bonuses? All of them increase DPS. Does that mean they're the only viable option for using that weapon? No, it doesn't. There is no problem with the equivalent of 10% more damage. And if ...
- by Killer's Coys - at 2014.08.15 11:42:00
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60. Assault bonuses - in Feedback/Requests [original thread]
Malleus Malificorum wrote: If you make the gallente assault bonus something like RoF or even optimal range, it makes it so that the only 'viable' option for using the weapon becomes the assault - which should *never* be the case, those are thin...
- by Killer's Coys - at 2014.08.15 09:23:00
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