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21. Medium Frame Improvement Proposal (Spreadsheet inside) - in Feedback/Requests [original thread]
shaman oga wrote: https://docs.google.com/spreadsheets/d/17UdQzfxuUarPTT4qnjVa9y9Gy_e9x-zYI38HxX6mbWc/edit?usp=sharing This is how i've imagined medium frames. TL:DR More CPU/PG 2nd Equipment slot from ADV to PRO B-type Slot layout Nop. M...
- by Killer's Coys - at 2014.11.28 21:43:00
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22. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
Francois Sanchez wrote: There is one Min suit that needs a shield buff, and it's the commando as it has one of the worst regen in the game, even worse than Amarr assault. [/quote Yeah, I agree. Minatar must get a regen buff, but the Caldari t...
- by Killer's Coys - at 2014.11.28 21:36:00
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23. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
DeathwindRising wrote: EDIT: i think this guy is trolling... +1
- by Killer's Coys - at 2014.11.28 20:00:00
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24. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
Sir Dukey wrote: Killer's Coys wrote: Yeah, Caldari is the best should tanker AND has the best regen Minmatar has the second. That always was like this and I don't know why it would change... Minmatar have the 5hp/s less shield regen, tha...
- by Killer's Coys - at 2014.11.28 15:43:00
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25. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
Yeah, Caldari is the best should tanker AND has the best regen Minmatar has the second. That always was like this and I don't know why it would change... Minmatar have the 5hp/s less shield regen, that's not a lot, but they can have more hp arm...
- by Killer's Coys - at 2014.11.28 15:28:00
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26. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
Wow! Calm down! Minmatar are shield and armor users. So it's normal they don't a good regen in both. What you want is fine too minm the sale shield regen as the Caldari? So the Caldari is useless.. No, minmatar are good in biotic, cardiac and ...
- by Killer's Coys - at 2014.11.28 13:39:00
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27. Updating the frontline starter fittings - in Feedback/Requests [original thread]
What I think for CALDARI : https://docs.google.com/spreadsheets/d/1vSklbYFfcb0ZITtBws_BhGucnC4WjdnR3-cLu29LufI/edit#gid=0 Thoughts ?
- by Killer's Coys - at 2014.11.26 20:55:00
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28. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
I've thought about this. My idea : https://docs.google.com/spreadsheets/d/1ZwFLbTInQat2sN2RsaMUudAPeLmfNuutgIUkBC800xc/edit#gid=0 Please read it before looking at the sheet 1) I don't speak English very well 2) The numbers are just an ide...
- by Killer's Coys - at 2014.11.23 20:14:00
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29. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Whisperen Sub wrote: TTK is already way to low in a game with auto aim , wall hacks ,bullet magnetism and stupid draw distances and you want to make it worse? Good thing i got a bpo suit when it was cheap. You want to fix the scouts? Do it the...
- by Killer's Coys - at 2014.11.19 21:10:00
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30. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Cavani1EE7 wrote: My fellow Caldari Assaults, Scouts and Sentinels, get your respec ready. I think CCP doesn't like shield tankers. They are good at the moment. So (CCP logical =) NERF IT PLEEEEAAAAAAAAAAASEEEEEE CCP One of the only good ...
- by Killer's Coys - at 2014.11.19 21:04:00
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31. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
I just can't stand this choice CCP made the Calscout OP And now CCP wanna nerf all the shield tankers Isn't it just more simple and more logical to nerf the Calscout directly ????????
- by Killer's Coys - at 2014.11.19 20:46:00
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32. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
hfderrtgvcd wrote: This is a bad idea. The only reason shield tanking is viable is because they have higher strafe speeds than armor tanked suits. Armor plates already have a more than sufficient strafe penalty. I'd recommend just reducing heav...
- by Killer's Coys - at 2014.11.19 20:34:00
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33. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Cass Caul wrote: CCP Rattati wrote: Dear Players, We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficult, a...
- by Killer's Coys - at 2014.11.19 20:11:00
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34. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Hum... Yeah I think it's a good idea, but I can't understand several things... 1) Ok, I agree with the logi (and commando but that's not the problem) I can understand logi "must be as fast as the assaults" But why nerf the assault's speed ? Do ...
- by Killer's Coys - at 2014.11.19 19:08:00
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35. Sidearms have gotten out of control - in Feedback/Requests [original thread]
Her Chosen wrote: Just as I said... People just can't handle having sidearms be backup weapons. Every primary weapon in the game can kill any suit in one clip, or so close that a -80% sidearm would still finish off the enemy properly. . But I...
- by Killer's Coys - at 2014.11.12 16:26:00
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36. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
Kensai Dragon wrote: Agreed, Suggested Numbers for ISK Payout: Minimum = 50*seconds in match (same as SP) Damage Dealt * 10 WP * 100 Kills * 5,000 (Deaths * (-5000) )> 0 Assuming an average match takes 10 minutes, average WP is 1000, ave...
- by Killer's Coys - at 2014.11.08 20:29:00
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37. Assault suits fix - in Feedback/Requests [original thread]
LOL Nerf assault ? Seriously..... I like it now, it's almost perfect like now Thay can have a lot of HP (Amarr) or a good regen (caldari) or a bit both (minma, gall) Nerf it would make the assault useless back. KEEP it like now
- by Killer's Coys - at 2014.10.30 21:39:00
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38. Proposed Commando buff - in Feedback/Requests [original thread]
Echo 1991 wrote: At the moment, I feel the commando is rather lacking as a suit. While it does have great killing potential it's survivability is extremely low. I propose a few ideas that may help improve it. 1) increase the speed of the suit ...
- by Killer's Coys - at 2014.10.29 18:20:00
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39. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
For me it's not excessive. The RR is made for long distance The ARR is made for short/middel distance That's all
- by Killer's Coys - at 2014.10.28 20:03:00
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40. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Mell caneva wrote: That was just comparing all the gal dropsuits The gal scout is perfect right now, 3 pr/s is ok, i think the caldaris need a little shield repair nerf :/ LOL Keep the 2 like this, nerf the cloack time decloacking and it's ...
- by Killer's Coys - at 2014.10.27 18:12:00
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