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261. Million clone challenge update - in General Discussions [original thread]
Posted ~2h ago We're approximately 10 hours in to the #MillionCloneChallenge...and 244,022 clones have already been mercilessly destroyed! #ruthless
- by Kigurosaka Laaksonen - at 2014.03.15 00:07:00
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262. Titanfall & DUST 514 are and interesting comparison. - in General Discussions [original thread]
Just wanted to hit on this. Vrain Matari wrote: The primary criticism... is that it has no soul, there is little immersion, matches are essentially meaningless - the game is just a pure multiplayer FPS with conventional gamemodes. I feel ex...
- by Kigurosaka Laaksonen - at 2014.03.14 18:48:00
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263. (HELP!) When should I activate my booster? Before or after the 14th? - in General Discussions [original thread]
now
- by Kigurosaka Laaksonen - at 2014.03.14 18:46:00
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264. Sniping in 1.8 - in General Discussions [original thread]
CRNWLLC wrote: Aren't shield regulators a type of shield module? To clarify: by "shield mods" I mean "shield modules"; by "damage mod" I mean "damage modifier", which is a specific type of module. Right, guess I wasn't clear. Oh well.
- by Kigurosaka Laaksonen - at 2014.03.14 17:16:00
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265. Simple Querry. Name the least favorable suit, post 1.8 release - in General Discussions [original thread]
Jadek Menaheim wrote: Kigurosaka Laaksonen wrote: Any proto basic frame is useless. The basic frames should only be taken to 3 to unlock the role bonused suits. What would you say to a challenge that called people to reinvest their dropsui...
- by Kigurosaka Laaksonen - at 2014.03.14 16:34:00
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266. Simple Querry. Name the least favorable suit, post 1.8 release - in General Discussions [original thread]
Any proto basic frame is useless. The basic frames should only be taken to 3 to unlock the role bonused suits.
- by Kigurosaka Laaksonen - at 2014.03.14 16:27:00
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267. Million clone challenge update - in General Discussions [original thread]
Yelhsa Jin-Mao wrote: Seriously, F-U-C-K this community! I don't feel this way, but I'm starting to.
- by Kigurosaka Laaksonen - at 2014.03.14 14:55:00
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268. Why the HMG WON'T be OP in 1.8 - in General Discussions [original thread]
Reav Hannari wrote: Heavies won't be so easily eaten by mass drivers with their resistance to splash damage. As far as I understand, a direct hit with a Mass Driver or Plasma Cannon will not have its damage reduced by the Sentinel's splash ...
- by Kigurosaka Laaksonen - at 2014.03.14 02:45:00
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269. Too many likefests on the forums, we need a dislike button. - in General Discussions [original thread]
Leadfoot10 wrote: Liked. Beat me to it. I dislike that. But in an ironic, roundabout way, I like that I dislike that you like it. I like that.
- by Kigurosaka Laaksonen - at 2014.03.14 02:41:00
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270. Too many likefests on the forums, we need a dislike button. - in General Discussions [original thread]
Hynox Xitio wrote: NotWhoYou ThinkEyeAm wrote: This post sucks. Disliked. YOUR DOIN' GOD'S WORK. I like this.
- by Kigurosaka Laaksonen - at 2014.03.14 02:40:00
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271. "taking out orbiting starships" a still a planed HAV role? - in General Discussions [original thread]
Buster Friently wrote: A webpage put together by some intern is quite a different thing than the Devs sitting down and discussing it. HAVs were never, nor are they currently, intended to shoot at any space vehicle. Also, please note the size...
- by Kigurosaka Laaksonen - at 2014.03.13 21:15:00
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272. "taking out orbiting starships" a still a planed HAV role? - in General Discussions [original thread]
Buster Friently wrote: This was never a role for HAVs. Starships are far too large. This was, originally, planned for ground facilities to be able to do, but since then any integration to Eve has been pretty nonexistent. Here's a screenshot of...
- by Kigurosaka Laaksonen - at 2014.03.13 21:05:00
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273. "taking out orbiting starships" a still a planed HAV role? - in General Discussions [original thread]
NextDark Knight wrote: I think these are just the regular HAV deployed inside the starships. I know Titan maps are on the table. Got a source for that? I sure as hell hope they would be NPC titans.
- by Kigurosaka Laaksonen - at 2014.03.13 20:57:00
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274. "taking out orbiting starships" a still a planed HAV role? - in General Discussions [original thread]
Rail turret range buff confirmed. 600m effective range? Try 600km.
- by Kigurosaka Laaksonen - at 2014.03.13 20:56:00
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275. Castor & EN24 break news of DUST community 'growth' - in General Discussions [original thread]
- by Kigurosaka Laaksonen - at 2014.03.13 20:54:00
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276. Caldari Heavy depleted shield recharge delay - in General Discussions [original thread]
Drapedup Drippedout wrote: Kigurosaka Laaksonen wrote: How did anyone think the 1s depleted shield recharge delay was incorrect after almost 3 months of discussion? Yea, why would anyone ask a question they didn't know the answer to? Lol...
- by Kigurosaka Laaksonen - at 2014.03.13 19:13:00
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277. So I was just in a 45 player match... - in General Discussions [original thread]
stealth team limit increase patch deployed successfully
- by Kigurosaka Laaksonen - at 2014.03.13 18:25:00
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278. My Gal Sentinel will be OP - in General Discussions [original thread]
lol fetusface
- by Kigurosaka Laaksonen - at 2014.03.13 18:23:00
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279. Caldari Heavy depleted shield recharge delay - in General Discussions [original thread]
Proto Annihilator wrote: So theoretically I can flux my self in emergencies. Yes, and that would be a terrible idea. How long does it take to switch to the flux? To cook it till it blows? To **** your own shields and then wait for all of the...
- by Kigurosaka Laaksonen - at 2014.03.13 18:22:00
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280. Caldari Heavy depleted shield recharge delay - in General Discussions [original thread]
Kasote Denzara wrote: I didn't want to edit this into an older post. I want to bump this thread with one thing: Caldari's heavy will have the shortest shield delay out of every suit in the game. That's right, scouts, logibros, everyone else. A...
- by Kigurosaka Laaksonen - at 2014.03.13 18:19:00
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