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1081. Still on this HAV Build - in General Discussions [original thread]
Lorhak Gannarsein wrote: 8213 wrote: KenKaniff69 wrote: 8213 wrote: DJINN Marauder wrote: No repair? AH HA! See, that is why I make these posts, because I over looked that! Fit the level one Heavy Armor Repair or the IGL. The...
- by KenKaniff69 - at 2013.10.19 04:34:00
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1082. 10 suggestions for the new Faction Warfare - in General Discussions [original thread]
Zatara Rought wrote: KenKaniff69 wrote: As someone who runs vehicles, the entire concept of FW and reduced ISK or NO ISK all hinges on team deploy. I will not be playing FW if 4 LAV's run into my tank because blues are too stupid to drive st...
- by KenKaniff69 - at 2013.10.19 04:29:00
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1083. Still on this HAV Build - in General Discussions [original thread]
Scanner, Active Heat Sync, Shield Boost, Shield Extender, Nitrous see what you can fit.
- by KenKaniff69 - at 2013.10.19 04:22:00
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1084. Still on this HAV Build - in General Discussions [original thread]
8213 wrote: DJINN Marauder wrote: No repair? AH HA! See, that is why I make these posts, because I over looked that! Fit the level one Heavy Armor Repair or the IGL. The IGL will save you some PG and still repair at a decent amount. T...
- by KenKaniff69 - at 2013.10.19 04:14:00
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1085. 10 suggestions for the new Faction Warfare - in General Discussions [original thread]
As someone who runs vehicles, the entire concept of FW and reduced ISK or NO ISK all hinges on team deploy. I will not be playing FW if 4 LAV's run into my tank because blues are too stupid to drive straight or they walk onto my grenades or don't ...
- by KenKaniff69 - at 2013.10.19 04:09:00
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1086. Kicking Dust 2.58 - 'SO WHERE ARE VEHICLES GOING?' Perhaps Here! Discussion - in My DUST 514 [original thread]
Have a full time vehicle specialist like Bob, Jason Pearson, or any other full time vehicle operator appear on your show. I think your viewers have a lot to learn from someone who has spent millions of SP into vehicles and they would be surprised ...
- by KenKaniff69 - at 2013.10.19 00:06:00
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1087. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Without the presence of vehicle locks or team deploy, friendly fire should not be turned on. We simple cannot have blueberries who are clueless having a direct impact on our gameplay without these features. Based on what you have said I could get ...
- by KenKaniff69 - at 2013.10.18 21:36:00
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1088. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
So.... If a DS gets taken out with 4 people in it and the passenger bails, but the blueberries don't because they don't know any better, what happens? By what has been said here the Pilot cannot play FW any longer. WTF CCP?
- by KenKaniff69 - at 2013.10.18 21:33:00
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1089. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
The more I read about friendly fire the more I hate it. If someone kills me I'm out a million, as is any other pilot. It's still ONE kill for some f'in blueberry. So when that blueberry hops into the rail turret and starts pelting my tank, am I su...
- by KenKaniff69 - at 2013.10.18 21:14:00
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1090. Frame Rate Issues In FW - in Technical Support/Bugs [original thread]
happened again last night, even without eve support.
- by KenKaniff69 - at 2013.10.18 13:41:00
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1091. So. Yeah. What do you do for fun? - in General Discussions [original thread]
I do things like this to the matari and gallente. I also do it to random squads with mics. Thanks squad finder! Consider it a thanks for all of the times when a blueberry sat in my tank for 15 minutes while I waited to recall it.
- by KenKaniff69 - at 2013.10.18 00:10:00
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1092. Frame Rate Issues In FW - in Technical Support/Bugs [original thread]
I know you want an EVE and Dust link, but this isnt a very enticing side affect.
- by KenKaniff69 - at 2013.10.17 19:52:00
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1093. Vehicle Changes and Beyond - Part 3 - in General Discussions [original thread]
One can only wonder what is beyond this "downfall" of a build we have now compared to chromosome. Might as well be a COD DLC by then.
- by KenKaniff69 - at 2013.10.17 19:32:00
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1094. Frame Rate Issues In FW - in Technical Support/Bugs [original thread]
Last night I was running Caldari FW in a squad with some corp mates. Every time we had a pilot connect to a district we fought on, there was an instant FPS drop. This intensified around areas of urban warfare, but still occurred outside of large s...
- by KenKaniff69 - at 2013.10.17 15:09:00
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1095. Vehicle Changes and Beyond - Part 3 - in General Discussions [original thread]
The Attorney General wrote: I am slowly coming to terms with the fact that any balance pass they cobble together will be completely undermined by the game engines lack of ability to draw or render AV troops at range. Invisible swarms, even if...
- by KenKaniff69 - at 2013.10.17 15:00:00
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1096. I thought rendering was fixed. - in General Discussions [original thread]
Cy Clone1 wrote: KenKaniff69 wrote: No it is actually worse-if that's possible. You might catch a break on Manus Peak though. It has worked there 3 or 4 times for me. Made me cry when I realized how beautiful it once was to see past 100m. ...
- by KenKaniff69 - at 2013.10.16 21:49:00
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1097. Matchmaking - in General Discussions [original thread]
A'Real Fury wrote: At this point I am not sure if match making can be fixed without doing something abrupt e.g. Meta values, Militia/STD instant battles, STD+ for Skirmish/Domination, ADV for FW etc I vote low high and null that contain diffe...
- by KenKaniff69 - at 2013.10.16 21:48:00
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1098. I thought rendering was fixed. - in General Discussions [original thread]
No it is actually worse-if that's possible. You might catch a break on Manus Peak though. It has worked there 3 or 4 times for me. Made me cry when I realized how beautiful it once was to see past 100m.
- by KenKaniff69 - at 2013.10.16 21:27:00
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1099. Matchmaking - in General Discussions [original thread]
If matchmaking has been fixed, then why are all of the teams my squad joins have at least have of the team running around in militia gear with 2 day old accounts? I mean come on. I don't think it was fixed at all. If a squad has this much SP, ...
- by KenKaniff69 - at 2013.10.16 21:23:00
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1100. 1.7 Tanker contact with CCP. - in General Discussions [original thread]
Takahiro Kashuken wrote: Iron Wolf Saber wrote: Spkr4theDead wrote: Meeko Fent wrote: Sir Dukey wrote: If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and n...
- by KenKaniff69 - at 2013.10.16 13:36:00
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