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21. The Laser - in Feedback/Requests [original thread]
I have been using the laser on my amarr alt quite a bit lately. Properly fitted aswell with 3 damage mods, proficiency, amarr assault, and viziam. Just wondering what everyone thinks of it in it's current state. Personally I think it needs a...
- by KenKaniff69 - at 2014.10.23 19:49:00
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22. Rules Question re: player run isk exchange between Dust and Eve - in Feedback/Requests [original thread]
I might get a few plexes from you. Damn computer died though so it will be a few weeks.
- by KenKaniff69 - at 2014.03.16 15:57:00
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23. Tracking Computer Module=Aim Assist. - in Feedback/Requests [original thread]
But then shield tankers couldn't stack 5 complex shield extenders. CCP would never do this to their chosen race of shield tankers. Silly Kirk this is obviously a low slot module. Are Melee mods, Scanning mods, useless damage mods, and every ...
- by KenKaniff69 - at 2014.03.16 15:53:00
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24. Change large railgun damage profile to -10%/+10% shield/armor - in Feedback/Requests [original thread]
Agreed. Several threads with clear logic, but no reply.
- by KenKaniff69 - at 2014.03.04 15:46:00
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25. [Feedback] vehicle lock timers - in Feedback/Requests [original thread]
My signature sums up the priority of this to CCP.
- by KenKaniff69 - at 2014.02.17 17:16:00
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26. @Logibro - Update on status of PC locking - in Feedback/Requests [original thread]
Agreed. Many players in the competitive playerbase barely log in anymore due to the inaction on CCP's part -FA Hypocrite
- by KenKaniff69 - at 2014.02.17 13:04:00
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27. Vehicles & AV in general - in Feedback/Requests [original thread]
D3LTA Blitzkrieg II wrote: KenKaniff69 wrote: I would be in favor of a built in 30% resist to all dropship hulls. Rails are fine with prices how they are. If rails get nerfed we will have guys running triple hardened fits everywhere with fig...
- by KenKaniff69 - at 2014.02.09 03:00:00
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28. Vehicles & AV in general - in Feedback/Requests [original thread]
I would be in favor of a built in 30% resist to all dropship hulls. Rails are fine with prices how they are. If rails get nerfed we will have guys running triple hardened fits everywhere with fights that re determined by who hits their mods first....
- by KenKaniff69 - at 2014.02.09 01:19:00
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29. [Feedback] Inability to 'fix' or 'balance' anything - in Feedback/Requests [original thread]
Grab an assault FG and STFU. One merc can solo even the best tanks if you know what you are doing.
- by KenKaniff69 - at 2014.01.12 06:20:00
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30. [Request] Vehicle-to-Vehicle Lock-on Missiles - in Feedback/Requests [original thread]
Dislike. Missiles and rails do this right now, but are much more effective than any lock on weapon. Weapons should reward skill not auto locking mechanics, especially since there are no countermeasures as of right now.
- by KenKaniff69 - at 2013.12.28 19:59:00
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31. [Feedback] Several & Severe EFFICIENCY issues - in Feedback/Requests [original thread]
Team chat can also be added to this. The list can take up to 30 seconds to load up in order to switch squads or whatever you want. In chrome it would take less than a second to open the team chat.
- by KenKaniff69 - at 2013.12.27 22:13:00
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32. Proximity mine buff (without increasing damage) - in Feedback/Requests [original thread]
Alam Storm wrote: Galvan Nized wrote: I've always liked this idea, this is more of an EMP/Webifier mine rather than an explosive. What does more mines do? Cumulative effect on time? Personally I would prefer proximity mines ignored hardene...
- by KenKaniff69 - at 2013.12.25 18:14:00
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33. Proximity mine buff (without increasing damage) - in Feedback/Requests [original thread]
If they worked properly, they would deal over 2000 damage. They are bugged and the only way to get them to work requires laying out a minefield. Let them work properly and we will go from there.
- by KenKaniff69 - at 2013.12.25 17:48:00
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34. Friendly Tank vs tank collision damage not working correctly with fuel injectors... - in Feedback/Requests [original thread]
I think CCP couldn't fix impact damage on hulls, so they just removed it.
- by KenKaniff69 - at 2013.12.12 21:55:00
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35. Damage from FF Roadkill - in Feedback/Requests [original thread]
Vile Heathen wrote: It's even worse with Orbitals. Oh god... Yep. With eve coordination you could get a slight delay on the strike which means the difference between 4 reds and 5 blues.
- by KenKaniff69 - at 2013.12.12 17:41:00
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36. Damage from FF Roadkill - in Feedback/Requests [original thread]
How much damage is dealt from TK'ing a friendly by roadkilling him with a tank? I was navigating in the city and when I went to exit, a blue hopped in front of me and I Tk'd him from his lack of situation awareness. Of course I was instantly kic...
- by KenKaniff69 - at 2013.12.12 17:22:00
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37. [Request] Increase Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
Swarm speed isn't the problem. The problem is nitrous. It is way too effective right now on any vehicle. Armor tanks are twice as effective at hit and run than shield tanks. CCP needs to nerf nitrous to 1.6 levels.
- by KenKaniff69 - at 2013.12.12 14:51:00
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38. Removing Turrets on LP Hulls - in Feedback/Requests [original thread]
Hello, I have bought a few State Gunloggi's and Myrons, but I desire to remove the small turrets entirely to fit my playstyle. Please allow us to do this in order to duplicate our fits and utilize our LP. Thanks
- by KenKaniff69 - at 2013.12.12 14:49:00
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39. [Request] Minor tweak to hacking - in Feedback/Requests [original thread]
I would rather have a system that enables you to speed up your hack by following a random sequence of button presses. The player can choose whether or not to do this, but if they miss a button or accidentally press a button then the hack takes lon...
- by KenKaniff69 - at 2013.12.05 05:20:00
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40. [Request] Commander Role for PC/FW - in Feedback/Requests [original thread]
Reno Pechieu wrote: Would be also nice if the commander had more options than just precision strike. Like being able to call in drop-turrets, order an orbital scan and other useful things to help his team. For some reason I imagine the command...
- by KenKaniff69 - at 2013.11.21 17:41:00
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