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141. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
You can always hope.
- by Kelrie Nae'bre - at 2013.06.05 01:23:00
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142. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Eventually, maybe.
- by Kelrie Nae'bre - at 2013.06.01 17:10:00
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143. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
What did 3% reload per level cost when it covered all light weapons?
- by Kelrie Nae'bre - at 2013.06.01 08:52:00
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144. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Maybe they can include this in the balance update?
- by Kelrie Nae'bre - at 2013.05.31 18:13:00
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145. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
No updates this week.
- by Kelrie Nae'bre - at 2013.05.31 18:12:00
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146. [REQUEST] Skill to speed up switching to sidearm - in Feedback/Requests [original thread]
I'd prefer that they just removed the swapping speed gimp they added in uprising.
- by Kelrie Nae'bre - at 2013.05.31 17:25:00
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147. Placeholder models for missing racial varients. - in General Discussions [original thread]
It's all about the skills and planning, not the art. I support this.
- by Kelrie Nae'bre - at 2013.05.30 20:18:00
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148. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Zeylon Rho wrote: Some Suggested Changes I'd thought I'd throw out a few idea on how the skills can be "fixed", as opposed to just suggesting they be changed in general. Max Ammo Capacity The foremost task here is adjusting the perce...
- by Kelrie Nae'bre - at 2013.05.30 08:18:00
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149. Placeholder models for missing racial varients. - in General Discussions [original thread]
Respec'd... no better time to see those racial dropsuit skills than now.
- by Kelrie Nae'bre - at 2013.05.28 16:18:00
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150. Buff Scrambler Rifle - Reduce Heat Buildup... - in Feedback/Requests [original thread]
If the passive were heat-build-up reduction, it would be good for both variants (only one can charge at all, meaning the passive is currently broken). The Amarr suit bonus already tells us that a little heat reduction won't unbalance the gun, if i...
- by Kelrie Nae'bre - at 2013.05.25 06:28:00
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151. Scrambler Rifle - in Feedback/Requests [original thread]
Sontie wrote: Regular variant - needs to do a little less heat build-up per non-charged bullet to be competitive. The Amarr suit bonus thing is not a good excuse for making it sub-par for everyone else. It should shine in the hands of an Amar...
- by Kelrie Nae'bre - at 2013.05.25 06:25:00
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152. Feedback - Reduce Scrambler Rifle Overheating Buildup... - in Feedback/Requests [original thread]
A change to heat reduction build-up wouldn't make the gun an AR, it's just a mild improvement that unlike the charge-time can actually be useful.
- by Kelrie Nae'bre - at 2013.05.25 06:23:00
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153. [Suggestion] Scrambler Rifle skill alternative. - in Feedback/Requests [original thread]
I'd like two skill bonuses, but I'd be fine with just heat reduction as well.
- by Kelrie Nae'bre - at 2013.05.25 06:17:00
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154. Request Scrambler Rifle Operation Skill Change - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: How about a 5% reduction per level in damage taken from overheating, instead? It incites people to train into Amarr to use the weapon and also reduces the drawbacks of overheating the rifle, without making the overheat f...
- by Kelrie Nae'bre - at 2013.05.25 06:14:00
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155. Scrambler Rifles - Variants - in Feedback/Requests [original thread]
Jen Gelfling wrote: BuTtHuRtPEepZ wrote: Instead of adding newer weapon variations, why not fix the currently existing ones first? ie heat reduction? Also make standard scrambler range > or = TAR and assault scrambler range = AR Makes ...
- by Kelrie Nae'bre - at 2013.05.25 06:06:00
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156. UPRISING: Specializations are redundant - make them differ more from basic frames - in Feedback/Requests [original thread]
Aerion Spiritus wrote: Scout suits aren't redundant in my belief at the moment as their Profile Dampening skill bonus is worth it. Trust me.... I'm a scout. The suits ARE redundant. They are exactly the same - that's what redundant means. Th...
- by Kelrie Nae'bre - at 2013.05.25 06:05:00
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157. [NOT FIXED CORRECTLY] Fixed a UI issue where Module Stacking Penalty does not s... - in Technical Support/Bugs [original thread]
Removing something isn't a fix. Less information is worse. We already have stats hidden all over the place.
- by Kelrie Nae'bre - at 2013.05.25 06:03:00
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158. CCP: Please buff the Scrambler Rifle - in General Discussions [original thread]
Zeylon Rho wrote: Jen Gelfling wrote: +1 For a heat build reducing passive and sensible range. What's needed, basically. Agreed.
- by Kelrie Nae'bre - at 2013.05.25 06:02:00
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159. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
The tree edits today were pretty big, curious what else is in the pipe.
- by Kelrie Nae'bre - at 2013.05.22 18:16:00
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160. CCP: Please buff the Scrambler Rifle - in General Discussions [original thread]
Zeylon Rho wrote: Actually, if the Amarr have great laser cooling technology for ships, wouldn't it be even better for guns? It's harder to get rid of heat in space than in an atmosphere. Correct. Cooling in space would be restricted to radi...
- by Kelrie Nae'bre - at 2013.05.21 23:48:00
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