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81. [Request] Change Dren Pistol/Swarm Launcher to tier 1 CPU/PG fitting cost - in Feedback/Requests [original thread]
Zeylon Rho wrote: Rynx Sinfar wrote: Don't really see too many sidearm kills from anyone these days, still see SMG but not as much as before. Would love to have a complete dren suit too. Pew pew. The range adjustment still has the pistol ...
- by Kelrie Nae'bre - at 2013.07.22 19:39:00
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82. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Zeylon Rho wrote: SponkSponkSponk wrote: I like how this discussion is continuing. Uprising 1.3 is slated to have a lot of balancing; hopefully some tweaks like this will sneak in as well. I think they could probably do this with a hotfix...
- by Kelrie Nae'bre - at 2013.07.22 19:37:00
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83. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Kagehoshi called this thread out in another thread, got another dev reply saying it was by design....
- by Kelrie Nae'bre - at 2013.07.20 16:49:00
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84. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
They're really not good at the whole "communication" thing.
- by Kelrie Nae'bre - at 2013.07.16 10:52:00
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85. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Zeylon Rho wrote: Swapping the ranges seems reasonable. That amounts to a buff/nerf I guess, but it makes sense.
- by Kelrie Nae'bre - at 2013.07.16 10:51:00
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86. [Request] Change Dren Pistol/Swarm Launcher to tier 1 CPU/PG fitting cost - in Feedback/Requests [original thread]
Oso Peresoso wrote: at least the scrambler pistol, if not the swarm launcher or shotgun. Clearly having a sidearm with STD-level fitting is game-breaking... unless it's the Toxin SMG... or the Syndicate SMG. STD-level ARs like the Exile, Dre...
- by Kelrie Nae'bre - at 2013.07.15 12:46:00
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87. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
Zeylon Rho wrote: The caveat there is that while the Amarr has higher base hp, it's only a 30hp difference, and the Caldari is weighted towards shields (in which we have modules with lower hp totals to begin with). Ergo, it's harder to easily...
- by Kelrie Nae'bre - at 2013.07.11 12:59:00
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88. { request} Can you bring back omega boosters ? - in Feedback/Requests [original thread]
Zeylon Rho wrote: Dehlia Metii wrote: Everyone that missed out on the 3x SP event would like them I bet. Well, that's active though. Passive Omega has no bearing on how much time you put into playing. It's more SP either way.
- by Kelrie Nae'bre - at 2013.07.11 12:55:00
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89. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Longest range blaster rifle = longer range than longest range pulse laser? It makes no sense.
- by Kelrie Nae'bre - at 2013.07.10 07:51:00
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90. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Justice for the Amarr.
- by Kelrie Nae'bre - at 2013.07.10 03:34:00
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91. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
The role's a gimmick. Unless you're sniping, you're basically a weaker assault with the speed of a heavy. It's a joke. The other racial heavy commandos might work about better or something, in which case it'll suck just that much more for the sad ...
- by Kelrie Nae'bre - at 2013.07.08 06:28:00
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92. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
It seems odd that the range is so far skewed still even RIGHT after they "fixed" ranges. Blaster hackjob = longer range than the pulse laser weapon that's made specifically for range? How did that make sense even AFTER they were fixing ranges?
- by Kelrie Nae'bre - at 2013.07.08 06:19:00
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93. [Request] Change Dren Pistol/Swarm Launcher to tier 1 CPU/PG fitting cost - in Feedback/Requests [original thread]
"CCP don't care about Amarr/Scramblers" /Kanye
- by Kelrie Nae'bre - at 2013.07.07 03:30:00
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94. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
I thinking adjusting the range to make sense within their own universe makes sense.
- by Kelrie Nae'bre - at 2013.07.05 06:33:00
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95. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Zeylon Rho wrote: It's worth reiterating that's this is likely to hit other variants as well. A burst rifle having a charge doesn't really make sense, for example. So, it seems like this is extending into ONE variant gets a benefit from the pas...
- by Kelrie Nae'bre - at 2013.07.04 08:01:00
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96. { request} Can you bring back omega boosters ? - in Feedback/Requests [original thread]
Better to voice your support than say nothing.
- by Kelrie Nae'bre - at 2013.07.03 07:00:00
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97. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Justice for AMARR!
- by Kelrie Nae'bre - at 2013.06.30 15:35:00
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98. When will A/P Omega boosters be released on the market? - in Feedback/Requests [original thread]
When the players demand it!
- by Kelrie Nae'bre - at 2013.06.28 00:38:00
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99. omega booster? - in Feedback/Requests [original thread]
No better time than with the 1.2 release, amiright? eh? eh?
- by Kelrie Nae'bre - at 2013.06.28 00:37:00
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100. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Save our passive skills!
- by Kelrie Nae'bre - at 2013.06.27 21:12:00
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