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61. The match that kept me playing DUST - in General Discussions [original thread]
Lynn Beck wrote: Running scouts against protostompers, and throwing an uplink last 5 ticks of the match. WHOLE TEAM SPAWNS IN. Had to throw a replacement while i was at it, enemy Mcc was like 80% shield. We hacked the objective and held it unco...
- by Karl Marx II - at 2013.12.07 08:24:00
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62. The match that kept me playing DUST - in General Discussions [original thread]
It happened 9 days ago, on a 1m sp alt in a corp squad of low SP characters and Alts .. We were up against another corp squad on the opponents team (can;t remember which corp it was sadly) on 1 of the new research facility maps (The one where the...
- by Karl Marx II - at 2013.12.07 07:58:00
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63. Aim Assist - in General Discussions [original thread]
Rei Shepard wrote: DootDoot wrote: Dexter307 wrote: You can remove AA when you remove KB/M You don't think having a bunch of Aim assisted people barely aiming to kill you... not even having to try to aim better when you move at all.. ...
- by Karl Marx II - at 2013.12.07 07:12:00
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64. Can't nerf this - in General Discussions [original thread]
DUST Fiend wrote: Karl Marx II wrote: Arkena Wyrnspire wrote: Meep meep. Since when do Nova Knives have an 130m Range ?? Just because it was his favored weapon doesn't mean it was the only weapon he used I am obviously being...
- by Karl Marx II - at 2013.12.07 06:52:00
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65. FOTM fixes - in General Discussions [original thread]
Heinrich Jagerblitzen wrote: TheD1CK wrote: How come when the Flaylock pistol was rampaging in Dust, people cried and CCP acted now we have Scrambler rifles hitting obscene amounts of DMG, clearly FOTM seen as everyone and their mother has ...
- by Karl Marx II - at 2013.12.07 06:43:00
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66. Can't nerf this - in General Discussions [original thread]
Arkena Wyrnspire wrote: Meep meep. Since when do Nova Knives have an 130m Range ??
- by Karl Marx II - at 2013.12.07 04:23:00
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67. How to balance shield and armour tanking - in General Discussions [original thread]
Anmol Singh wrote: Karl Marx II wrote: Anmol Singh wrote: Karl Marx II wrote: 1.Move damage mods to low slots Why ? Armour tankers are supposed to be high HP soldiers who can fight for prolonged periods of time, with them having dama...
- by Karl Marx II - at 2013.12.06 03:42:00
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68. How to balance shield and armour tanking - in General Discussions [original thread]
Anmol Singh wrote: Karl Marx II wrote: 1.Move damage mods to low slots Why ? Armour tankers are supposed to be high HP soldiers who can fight for prolonged periods of time, with them having damage mods as the only viable High slot means th...
- by Karl Marx II - at 2013.12.06 02:49:00
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69. How to balance shield and armour tanking - in General Discussions [original thread]
Reav Hannari wrote: The rage over 3% penalty for depleted shield recharge would pale to the rage storm over moving damage modules to a different slot. It has to be done though, it is the reason for the imbalance ..you cant have high hp high ...
- by Karl Marx II - at 2013.12.06 02:48:00
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70. How to balance shield and armour tanking - in General Discussions [original thread]
1.Move damage mods to low slots Why ? Armour tankers are supposed to be high HP soldiers who can fight for prolonged periods of time, with them having damage mods as the only viable High slot means that not only can they stay in battle for long ...
- by Karl Marx II - at 2013.12.06 02:42:00
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71. What To expect in 1.8 - in General Discussions [original thread]
Soldiersaint wrote: Karl Marx II wrote: Ploo-Koon wrote: 3/10 troll post It's a bit obvious and too long. Next time say "Flaylock Buff" or "Swarm Launcher buff" that would really get some good troll-bait going. It's obvious as It's a ...
- by Karl Marx II - at 2013.12.05 20:08:00
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72. What To expect in 1.8 - in General Discussions [original thread]
Lea Silencio wrote: Karl Marx II wrote: Lea Silencio wrote: You complain too much... Explain how this obviously jokey thread is a complaint ? I'm intrigued I don't need to explain anything. A simple search of your name will reveal y...
- by Karl Marx II - at 2013.12.05 20:06:00
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73. What To expect in 1.8 - in General Discussions [original thread]
Lea Silencio wrote: You complain too much... Explain how this obviously jokey thread is a complaint ? I'm intrigued
- by Karl Marx II - at 2013.12.05 19:38:00
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74. What To expect in 1.8 - in General Discussions [original thread]
Sgt Kirk wrote: I was about to complain that Karl Marx has the most idiotic post on the forums but now I see that there's a hide post button so now I'm happy. Yet here you are, posting on my thread ...
- by Karl Marx II - at 2013.12.05 19:37:00
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75. What To expect in 1.8 - in General Discussions [original thread]
Ploo-Koon wrote: Karl Marx I wrote: It's obvious as It's a joke not trolling .... It's making fun of CCP for nerfing the things that don;t need nerfing whilst ignoring the things that are a problem lol I'm trying to make people laugh not up...
- by Karl Marx II - at 2013.12.05 19:36:00
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76. What To expect in 1.8 - in General Discussions [original thread]
Ploo-Koon wrote: 3/10 troll post It's a bit obvious and too long. Next time say "Flaylock Buff" or "Swarm Launcher buff" that would really get some good troll-bait going. It's obvious as It's a joke not trolling .... It's making fun of CCP ...
- by Karl Marx II - at 2013.12.05 19:27:00
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77. What To expect in 1.8 - in General Discussions [original thread]
CCP Logic Scouts Nerfed Heavy Suits nerfed Commando Suits Nerfed Shields Nerfed more Laser Rifle Nerfed HMG Nerfed Nova Knives Nerfed Flaylock Pistol Nerfed Shotguns Nerfed AR variants Damage/Range increased Gal Logi given 3 extra Low Slots and 2...
- by Karl Marx II - at 2013.12.05 19:20:00
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78. why limit the respec? - in General Discussions [original thread]
Kazeno Rannaa wrote: Thor Odinson42 wrote: I predict a few dedicated tankers will put that SP into tanks and dominate! I think the vast majority of vehicle users are going to go infantry and they are going to regret it. This is just a guess...
- by Karl Marx II - at 2013.12.05 19:05:00
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79. Concerning shield extender 'balance' - in General Discussions [original thread]
Soldner VonKuechle wrote: Son-Of A-Gun wrote: Cyrius Li-Moody wrote: Well, I do play my Assault mk.0 like a scout. It only has 2 low slots. Putting a regulator in that 2nd low slot, though increases my chances between battles, it decrease...
- by Karl Marx II - at 2013.12.05 16:54:00
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80. Why use Proto in public games when you can use STD ? - in General Discussions [original thread]
Caldari Medium Frame C-1 Complex Shield Extender Complex Light Damage Modifier Enhanced Armor Plates Basic Shield Regulator Assault Rifle Submachine Gun Locus Grenades Compact Nanohive ISK 23,285 191/197 CPU 37/39 PG 335 Shield 271 Armour ...
- by Karl Marx II - at 2013.12.05 09:22:00
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