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1441. Well... That was tiny... - in General Discussions [original thread]
Panther Alpha wrote: Big Buff for the Red-line snipers ... now they can go deeper into the red-line and see all the way across the map... Also big buff to the LLAV's... no they are even harder to kill. -Contact grenades: -Lowered ammo count t...
- by Kane Fyea - at 2013.07.23 23:58:00
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1442. 1.3 patch notes are up - in General Discussions [original thread]
Kiiran-B wrote: No aim fix? Not interested. Just like every other patch CCP does not put up every fix that's in a patch in the patch notes. The performance will very likely go up (Not by a huge margin but better)
- by Kane Fyea - at 2013.07.23 23:55:00
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1443. 1.3 patch notes are up - in General Discussions [original thread]
Cyrius Li-Moody wrote: Kane Fyea wrote: This update was said to be small a while ago. 1.4 will be larger then this one. Don't feed noc. it'll derail the thread. I'm good. I'll keep feeding him.
- by Kane Fyea - at 2013.07.23 23:50:00
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1444. Glad to know CCP hates tankers. - in General Discussions [original thread]
Heathen Bastard wrote: Kane Fyea wrote: Heathen Bastard wrote: Assaults ***** about flaylocks and contact 'nades: gets fixed in a month. Tankers have been in hyper-expensive coffins for months: nerf the armor rep modules! **** you, CCP....
- by Kane Fyea - at 2013.07.23 23:49:00
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1445. 1.3 patch notes are up - in General Discussions [original thread]
Noc Tempre wrote: Kane Fyea wrote: GTA-V FTW wrote: That is it????? Wow WTF. Meh broke game is still broke game, lol. Good try CCP. September 17th can not come fast enough. Well no sh i t. What do you expect from monthly updates. ...
- by Kane Fyea - at 2013.07.23 23:48:00
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1446. Glad to know CCP hates tankers. - in General Discussions [original thread]
Heathen Bastard wrote: Assaults ***** about flaylocks and contact 'nades: gets fixed in a month. Tankers have been in hyper-expensive coffins for months: nerf the armor rep modules! **** you, CCP. You want your game to be CoD in space? Then h...
- by Kane Fyea - at 2013.07.23 23:46:00
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1447. 1.3 patch notes are up - in General Discussions [original thread]
Panther Alpha wrote: Kane Fyea wrote: Panther Alpha wrote: ....................... I .... But.....so.................Hmm... yeah........I don't know what to say .... A full Patch for few Hot fixes that could be done at any time, any day ...
- by Kane Fyea - at 2013.07.23 23:43:00
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1448. 1.3 patch notes are up - in General Discussions [original thread]
itsmellslikefish wrote: When is 1.3? Release Date: TBA
- by Kane Fyea - at 2013.07.23 23:40:00
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1449. Alright, I just have to ask this: - in General Discussions [original thread]
Mobius Wyvern wrote: Poplo Furuya wrote: Playing more than one game simultaneously is hard. 1 input device for each limb with 1 operated by your chin, 5 games at once is the very best I can do. Smartass. DUST Fiend wrote: Poor as **** ...
- by Kane Fyea - at 2013.07.23 23:36:00
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1450. 1.3 patch notes are up - in General Discussions [original thread]
Malkai Inos wrote: CuuCH Crusher wrote: When will the patch go live? Mid-late next week i'd guess. I heard somewhere that CCP wanted to get the patch notes 7 days before it went live. So I'd say 6-8 days from now.
- by Kane Fyea - at 2013.07.23 23:35:00
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1451. 1.3 patch notes are up - in General Discussions [original thread]
Panther Alpha wrote: ....................... I .... But.....so.................Hmm... yeah........I don't know what to say .... A full Patch for few Hot fixes that could be done at any time, any day ? Please talk me that is only a Portion of ...
- by Kane Fyea - at 2013.07.23 23:28:00
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1452. 1.3 patch notes are up - in General Discussions [original thread]
Serimos Haeraven wrote: GTA-V FTW wrote: That is it????? Wow WTF. Meh broke game is still broke game, lol. Good try CCP. September 17th can not come fast enough. This^^^ lmfao can't wait for that day either... And these patch notes rea...
- by Kane Fyea - at 2013.07.23 23:20:00
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1453. Discuss: Uprising 1.3 Patch Notes - in General Discussions [original thread]
I'm the most happy about the scrambler rifle overheat bug which would make it so I couldn't shoot for a few seconds.
- by Kane Fyea - at 2013.07.23 23:19:00
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1454. 1.3 patch notes are up - in General Discussions [original thread]
GTA-V FTW wrote: That is it????? Wow WTF. Meh broke game is still broke game, lol. Good try CCP. September 17th can not come fast enough. Well no sh i t. What do you expect from monthly updates.
- by Kane Fyea - at 2013.07.23 23:17:00
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1455. 1.3 patch notes are up - in General Discussions [original thread]
Just wanted to make sure you guys knew https://forums.dust514.com/default.aspx?g=posts&t=96818&find=unread
- by Kane Fyea - at 2013.07.23 23:09:00
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1456. Flaylock getting nerfed as I thought, but a bit too much - in General Discussions [original thread]
DJINN leukoplast wrote: KING CHECKMATE wrote: WyrmHero1945 wrote: Core Flaylock will have its blast radius like the right now specialist version. I use the specialist and I think it's a pretty balanced weapon. I rarely kill with it unless...
- by Kane Fyea - at 2013.07.23 23:08:00
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1457. Super Awesome Wagon Advanture - in General Discussions [original thread]
5aEKUXeRJGJ27kCDnDVYak4 wrote: Iron Wolf Saber wrote: http://adarkroom.doublespeakgames.com/ has way better graphics and intense combat and you can upgrade your wagon!!! Does stoking the fire do anything? I mean after a while when you hav...
- by Kane Fyea - at 2013.07.23 22:23:00
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1458. Super Awesome Wagon Advanture - in General Discussions [original thread]
Iron Wolf Saber wrote: http://adarkroom.doublespeakgames.com/ has way better graphics and intense combat and you can upgrade your wagon!!! God damn now I'm addicted to this game. Everyone should play it. It does have amazing graphics.
- by Kane Fyea - at 2013.07.23 22:22:00
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1459. Scrambler rifle tips - in General Discussions [original thread]
Xmar Handfelid wrote: True Adamance wrote: Xmar Handfelid wrote: So to any scrambler rifles user out there I got a couple of tips for you. 1: with the crd-9 your better off hip firing instead of aiming down sights to close and mid range ...
- by Kane Fyea - at 2013.07.23 06:44:00
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1460. Damage stacking penalties question. - in General Discussions [original thread]
Sgt Kirk wrote: 2100 Angels wrote: as follows: 11 20.869119981 30.570583143 40.282955153 50.105992649 60.029991166 70.006410183 However, in the example of complex damage mods, they are calculated in the following way: Base Damage*(1 + (0...
- by Kane Fyea - at 2013.07.23 06:26:00
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