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1321. Agent Missions - in General Discussions [original thread]
Very interesting. Please go on.
- by Kane Fyea - at 2013.07.26 11:30:00
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1322. Let swarm launchers lock onto neutral installations - in Feedback/Requests [original thread]
Jathniel wrote: ? I can lock on to neutral installations just fine? Are you high? Seriously I'm a dedicated swarm launcher user and I know you cannot lock onto neutral installations.
- by Kane Fyea - at 2013.07.26 11:06:00
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1323. Hey Devs, you keep all the good stuff for you XD - in General Discussions [original thread]
I think I might create a script that'll automatically add a signature. I'll get working on it. I'm pretty bored lol.
- by Kane Fyea - at 2013.07.26 11:05:00
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1324. Let swarm launchers lock onto neutral installations - in Feedback/Requests [original thread]
Galthur wrote: Kane Fyea wrote: 10123Jman wrote: Its cause as soon as people would spawn they would SWARM every installation to get 100 wp each People already do it with forge guns, plasma cannons, other turrets, and vehicles. LIES, ...
- by Kane Fyea - at 2013.07.26 11:02:00
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1325. Let swarm launchers lock onto neutral installations - in Feedback/Requests [original thread]
Garth Mandra wrote: Let us dumb fire them. Some balancing would be required to prevent them being used as shotguns like they once were. CCP were lazy with the turning off dumbfire during beta. They should fix the balance properly (warhead act...
- by Kane Fyea - at 2013.07.26 11:01:00
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1326. Weapon upgrades stacking penalty - in General Discussions [original thread]
Commander Cope wrote: Kane Fyea wrote: 1: 10% 2: 19.6% 3: 26.4% 4: 29.9% 5: 31.3% 6: 31.7% Anymore then 4 is a waste. How did you figure that out? By using this equation Quote: S(n) = 0.5^[((n-1) / 2.22292081) ^2] n = nth module add...
- by Kane Fyea - at 2013.07.26 03:54:00
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1327. Bunny Hopping FIX CCP READ - in Feedback/Requests [original thread]
Shae Daix wrote: Psychotic Shooter wrote: Ok CCP every one hate bunny hopping and there is a perfect way to fix it HERE Turn Jump Into a Climb and Vault button no jumping i run at a metal and vault the faster your going the faster the va...
- by Kane Fyea - at 2013.07.26 03:47:00
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1328. Let swarm launchers lock onto neutral installations - in Feedback/Requests [original thread]
10123Jman wrote: Its cause as soon as people would spawn they would SWARM every installation to get 100 wp each People already do it with forge guns, plasma cannons, other turrets, and vehicles.
- by Kane Fyea - at 2013.07.26 03:41:00
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1329. Let swarm launchers lock onto neutral installations - in Feedback/Requests [original thread]
As the title says I think swarm launchers should be able to lock onto neutral installations. At least tell me the reason why we shouldn't be able to. I really don't see a down side since FGs and Plasma cannons can destroy neutral installations.
- by Kane Fyea - at 2013.07.26 03:29:00
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1330. Looking for a corp - in General Discussions [original thread]
Eriknaught wrote: Kane Fyea wrote: Eriknaught wrote: You can TOTALLY come work at the Taco Shack. Crappy hours and worse pay tho.... free Tacos tho :) That is all. Eriknaught out. END TRANSMISSION. Don't trust this mans tacos. Let it...
- by Kane Fyea - at 2013.07.26 03:16:00
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1331. I don't always snipe, but when I do... - in General Discussions [original thread]
DeadlyAztec11 wrote: I do it to save money I do it to get rid of the other snipers that keep on killing me.
- by Kane Fyea - at 2013.07.26 02:54:00
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1332. 3% damage mod? - in General Discussions [original thread]
Rynoceros wrote: i thought there were BPO versions of Lvl 5 modules (and most everything else) when I bought my last PSN card. $50 just collecting Dust. I'm waiting for cosmetic options to spend my AUR on.
- by Kane Fyea - at 2013.07.26 02:53:00
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1333. Vehicle Lock mechanism needed and why? - in General Discussions [original thread]
LightSpeed1 3x10toD8th wrote: Michael Arck wrote: It's an act of supervision when they place locks on the vehicles!!!! Police is preventing wrong doing. Just as much as "policing an area" can mean cleaning up a station. You are asking CCP to...
- by Kane Fyea - at 2013.07.26 02:51:00
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1334. 3% damage mod? - in General Discussions [original thread]
I never have and never will.
- by Kane Fyea - at 2013.07.26 02:43:00
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1335. Looking for a corp - in General Discussions [original thread]
Eriknaught wrote: You can TOTALLY come work at the Taco Shack. Crappy hours and worse pay tho.... free Tacos tho :) That is all. Eriknaught out. END TRANSMISSION. Don't trust this mans tacos.
- by Kane Fyea - at 2013.07.26 02:42:00
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1336. I never knew this! - in General Discussions [original thread]
Michael Arck wrote: Kane Fyea wrote: Michael Arck wrote: The more you know. And ever since the Mordu's Challenge, it seems that everybody wants to blow up every and any installation. Spare the supply depots at least please...it's the an...
- by Kane Fyea - at 2013.07.26 02:40:00
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1337. I never knew this! - in General Discussions [original thread]
Michael Arck wrote: The more you know. And ever since the Mordu's Challenge, it seems that everybody wants to blow up every and any installation. Spare the supply depots at least please...it's the anchor in the match that comes in handy SOOOO...
- by Kane Fyea - at 2013.07.26 02:37:00
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1338. Looking for a corp - in General Discussions [original thread]
Robocop Junior wrote: How does one go about raping a gorilla? I would imagine you would start with a large dose of tranquilizers.
- by Kane Fyea - at 2013.07.26 02:23:00
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1339. what happened to "last one to post wins" thread - in The Locker Room [original thread]
Where's my prize?
- by Kane Fyea - at 2013.07.26 02:18:00
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1340. Derpships: Armor vs. Shields - in General Discussions [original thread]
hackerzilla wrote: I have an alt for derpships. Should I go caldari (shields) or gallant (armor)? Goods reasons would be much appreciated. OMFG what's up with all these armor vs shield threads man. It's just getting annoying now.
- by Kane Fyea - at 2013.07.26 02:17:00
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