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841. More Tank Less Gank - in Feedback/Requests [original thread]
So Jason, exactly what smacked you? The combination seems fine as it is. Taking out Installations requires enough firepower to do it and it much harder if the turret has an operator. Militia Tanks are paper. Yep. It is difficult for me to guess...
- by KalOfTheRathi - at 2013.04.20 06:36:00
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842. My own team orbitalled my tank! - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Did something change? Because a week ago I recall vividly driving straight through a friendly OB to try grab some assists. Makes me wonder if there wasn't some confusion going on. The only possible death from a friendly OB i...
- by KalOfTheRathi - at 2013.04.20 03:30:00
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843. New profession: Salvager - in Feedback/Requests [original thread]
OP, you might check out how Salvage is going to work. Which will be handled automatically and will not be limited by the melting referred to above. Reading the Dev Blogs and interviews can supply very interesting ideas that are actually going to b...
- by KalOfTheRathi - at 2013.04.19 11:34:00
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844. [Game Mode Suggestion] Dropship Racing - in Feedback/Requests [original thread]
We already have this. It involves blasters, rail guns, missile turrets and ramming. Some additional ground support may be provided by more turrets and specialist support personal commonly referred to as AV Fittings.
- by KalOfTheRathi - at 2013.04.19 11:31:00
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845. Petition for Dust with 60 FPS at 6th may - in Feedback/Requests [original thread]
Depending on where you are based some of the recent frame rate drops can effect an entire Squad. If that happens the likely cause is the Squad was moved to a different regional server for the match. This can result in very laggy behavior. All the ...
- by KalOfTheRathi - at 2013.04.19 11:28:00
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846. To the guy that ninja fixed the Manus Peak Glitch - in Feedback/Requests [original thread]
Not a code monkey anyway. Map designer and/or artist solving Mesh related issues. They have solved many that I have posted on the Map Feedback Forums from ones that used to destroy shield HAVs simply by driving over them to getting stuck in simila...
- by KalOfTheRathi - at 2013.04.19 11:24:00
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847. [Suggestion] Bleed Out Skill - in Feedback/Requests [original thread]
MH-82 head shots. The bleed out is way fast. No SP needs to be spent by the target so it is economical as well. Now if you can get them to quit hopping around it would be easier to apply consistently.
- by KalOfTheRathi - at 2013.04.18 21:42:00
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848. Why no blacklisting at all? - in Feedback/Requests [original thread]
noob 45 maybe? Obviously I see no reason not to post names.
- by KalOfTheRathi - at 2013.04.18 20:44:00
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849. [feedback] Triage WP/SP balance - in Feedback/Requests [original thread]
There is a post about that and here is why the fix won't work: https://forums.dust514.com/default.aspx?g=posts&m=699607#post699607 Just go to the top of the page* to see the same basic idea. And read while it was removed in the first place...
- by KalOfTheRathi - at 2013.04.18 20:41:00
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850. Any chance for a Battle finder FILTER for skirmish / match / map / players? - in Feedback/Requests [original thread]
Check the Weekly Updates in Feedback/Requests as well as Technical Support/Bugs Forums. They are updated Thursdays, probably Shanghai time. New Battle Finder is coming. With Filters.
- by KalOfTheRathi - at 2013.04.18 20:28:00
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851. [Request] Being able to use your weapon when your not on a turret in dropships a... - in Feedback/Requests [original thread]
Shooting from passenger seats has been acknowledged as a good idea from the Devs. Check the Weekly Updates in Requests/Feedback and the one in Technical Support/Bugs. They are updated Thursdays, probably Shanghai time. Definitely worth a scan fro...
- by KalOfTheRathi - at 2013.04.18 20:19:00
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852. WEAPON PROBLEM - in Feedback/Requests [original thread]
Buster Friently wrote: -- snip -- At close ranges, MD users are significantly likely to kill themselves. I'd call that a pretty big downside that virtually no other weapon has. -- snip -- I beg to differ! But with a twist of course. The ...
- by KalOfTheRathi - at 2013.04.18 20:16:00
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853. [Feedback]Tank and Squad - in Feedback/Requests [original thread]
Valto Hynton 2100453693 wrote: My post is just feedback on how i see tanks and squads, it has nothing to do with whether i had a good squad or not, which i don't have a bad squad.This is my experience that i gained from using tanks and while ke...
- by KalOfTheRathi - at 2013.04.18 16:53:00
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854. [Request] A better landing gear for gallente dropships - in Feedback/Requests [original thread]
Godin Thekiller wrote: DS's, as well as any other air vehicles able to land should have auto landing gear that deploys at a certian height (5 meters or so) And it should do it fast. It already does that. Stand at the side and watch the animati...
- by KalOfTheRathi - at 2013.04.18 16:49:00
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855. [Feedback]Tank and Squad - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: If the enemy has time to use AV, your infantry suck. As long as your infantry force the enemy to fight them, your tank will never die. Also, everyone knows AV is OP ATM. I have jumped out of a tank and killed the AV goi...
- by KalOfTheRathi - at 2013.04.18 12:20:00
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856. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
Cosgar wrote: Arkena Wyrnspire wrote: I'm against AFK SP farming, too, but how would CCP detect this? Don't assume they're wizards. TL;DR: Hundreds of players found an exploit where you could duplicate this game's equivalent of officer weap...
- by KalOfTheRathi - at 2013.04.18 12:06:00
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857. [Request] WP/isk for vehicle-vehicle repairs - in Feedback/Requests [original thread]
The dark cloud wrote: Whats so hard to implement the same mechanic from Logis to vehicles? After a certain amount of WP you get a cool down time. Oh and if we are already at it. GIVE SHIELD BOOSTS AS WELL WP NOT JUST ARMOR REPAIRS! The problem...
- by KalOfTheRathi - at 2013.04.18 11:44:00
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858. SLAY + Merc Quarters - in Feedback/Requests [original thread]
That has already been suggested and acknowledged as a good idea to be implemented at some future time in the Requests/Feedback Forum Week Updates post.
- by KalOfTheRathi - at 2013.04.18 03:23:00
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859. Progressive Reloading - in Feedback/Requests [original thread]
Bojo The Mighty wrote: KalOfTheRathi wrote: At least the existing animation would need to be broken into two sequences and possibly three depending on weapon type and reload sequence. That is not a huge problem until the number of weapons ...
- by KalOfTheRathi - at 2013.04.18 03:21:00
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860. Active salvaging - in Feedback/Requests [original thread]
Vermaak Doe wrote: -- snip of yet another request to change Salvage -- This is already in the works. Check out the Planetary Conquest developer blogs. Everything in a battle will be tested to see if it survives (last I heard). The surviving...
- by KalOfTheRathi - at 2013.04.17 10:14:00
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