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241. My L.A.V has a flat tire. - in Feedback/Requests [original thread]
@ROADkill 00, I suspected that you were a Murder Taxi or a Jihad Jeeper from your name. You really didn't have to spell it out for us. LAVs should have a cost associated with the WP generated from each one. The more WP you earn the more the next ...
- by KalOfTheRathi - at 2014.04.02 01:55:00
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242. Equipment costs for Logistics - in Feedback/Requests [original thread]
CCP/Shanghai does not like anything except Scouts lately. They definitely do not like Logis. In particular if the Merc can also slay. The reasons shields are horrible is because of Caldari Assault and Logi players that shield tanked and could kil...
- by KalOfTheRathi - at 2014.04.02 01:52:00
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243. Would it make sense to increase isk payout depending on the type wi... - in Feedback/Requests [original thread]
There is no published information from CCP/Shanghai regarding ISK payout or anything related to it. The only thing known currently is that CCP/Shanghai has been steadily reducing all ISK payouts for the last six months or more. I have records fro...
- by KalOfTheRathi - at 2014.04.02 01:49:00
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244. Buff Lower Tier swarms - in Feedback/Requests [original thread]
Funny, I heard the exact opposite regarding nova knives last night - in game.
- by KalOfTheRathi - at 2014.04.02 01:42:00
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245. Folders for modules and for dropsuit fittings - in Feedback/Requests [original thread]
One of the very oldest ideas for fixing the inventory problem. It has been suggested for well over a year. We do not have it yet. Although continuing to ask for it probably won't help it most likely won't hurt either.
- by KalOfTheRathi - at 2014.04.02 01:40:00
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246. A junk drawer in our inventory. - in Feedback/Requests [original thread]
Odigos Ellinas wrote: CCP Z is trying to fix the economy so playa market can go live. https://forums.dust514.com/default.aspx?g=posts&t=152909&find=unread Yep, that has no delivery date though. CCP/Shanghai has been working on it ...
- by KalOfTheRathi - at 2014.04.02 01:26:00
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247. Request:Limit scouts to sidearms - in Feedback/Requests [original thread]
Meee One wrote: --- snip concern regarding the Super Scout versus the humble Logi --- I thought your actual concern needed a proper response versus my joking reply to limiting scouts. The reality is that CCP/Shanghai designed this really gr...
- by KalOfTheRathi - at 2014.04.02 01:23:00
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248. Request:Limit scouts to sidearms - in Feedback/Requests [original thread]
Buzzzzz! Hey! Turn that OFF! No, scouts have always been able to use a Light Weapon. In fact back when we had Jesus Mountain in Manus Peak the only way to access some of the sniper nests were a scout suit or using a Derp.
- by KalOfTheRathi - at 2014.04.02 01:11:00
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249. Tank scan profile - in Feedback/Requests [original thread]
I just had this happen before shutdown. It is really frustrating to know the tank is there (kinda loud, hard to miss) but I need to know if it was to the right or the left. Well the surround sound didn't get me enough of a clue so I looked at my ...
- by KalOfTheRathi - at 2014.04.01 11:44:00
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250. A junk drawer in our inventory. - in Feedback/Requests [original thread]
When items are no longer useful to our character (toon,alt,whatever) we need a place to get them OUT of our inventory. They just clutter the place up. The scrolling through the inventory would be faster and when (if) the player market opens we cou...
- by KalOfTheRathi - at 2014.04.01 11:23:00
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251. Put a timer at the beginning of matches - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: If you don't support this idea you hate puppies and fair matches. I love puppies! With the right sauce they are terrific.
- by KalOfTheRathi - at 2014.04.01 03:46:00
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252. Equipment Spam Solution - in Feedback/Requests [original thread]
The original plan was to have Hives explode upon the death of the deploying Merc. Never happened. Remote Explosives were supposed to become land mine in the same way. Never happened. We had Hives that were Squad Specific, only your squad would s...
- by KalOfTheRathi - at 2014.04.01 03:44:00
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253. Minmatar Assault should get the armor rep back - in Feedback/Requests [original thread]
Makes me think they balanced the Minmatar armor HP based on the HP repair bonus. Then never adjusted the armor to compensate. Or maybe they hate the Minmatar.
- by KalOfTheRathi - at 2014.04.01 03:40:00
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254. Hackable nodes to create our own installation defences - in Feedback/Requests [original thread]
This was sold to us previously. The MCC was to be a purchased item (120M ISK) and that included a position for the Battlefield Commander. The BC had the authority to send down the Installations that were wanted. Of course they cost ISK as well. ...
- by KalOfTheRathi - at 2014.03.31 18:44:00
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255. Hardware Game Balance (SSD) - in Feedback/Requests [original thread]
There is a count down in Dust now. The wild variations of internet connections and the very nature of the CCP network architecture leads to this. Adding more delays would ... get an interesting reaction from many Mercs. Most don't care about PC t...
- by KalOfTheRathi - at 2014.03.31 18:40:00
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256. Deliver LP heavy suits for Gallenti and Minmatar - in Feedback/Requests [original thread]
At least let us know if they are in the plan and if there is any suspected release date. Making the decision regarding a Heavy drop suit is frustrated by access to them. In particular when we all know a Nerf is on the way. Get the LP version out...
- by KalOfTheRathi - at 2014.03.30 11:55:00
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257. DO NOT TOUCH SCOUTS - in Feedback/Requests [original thread]
OR WHAT?
- by KalOfTheRathi - at 2014.03.30 11:43:00
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258. Nerf the Forge Gun range to 199m. - in Feedback/Requests [original thread]
Okay, how about this? Increase the range of the rail gun turret to 400m. That will accomplish everything necessary to establish balance and will not require tweaking maps, nor will it shorten the useful range of the forge gun. Just relax Mercs,...
- by KalOfTheRathi - at 2014.03.30 11:07:00
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259. Railgun Range Nerf is Bad - in Feedback/Requests [original thread]
ADS are not a huge problem currently. The rail gun range Nerf is not good that I will agree with. However, as the Devs have removed the majority of Rail Gun Installations it really isn't a game breaker. I adjusted and the only real problem is the ...
- by KalOfTheRathi - at 2014.03.29 20:04:00
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260. Nerf the Forge Gun range to 199m. - in Feedback/Requests [original thread]
Bring the game back in balance. Currently the forge gunner has the advantage (or at least they will when the forge guns work again!) as they currently shoot through walls while being protected from fire by the same wall. Make them get into the ba...
- by KalOfTheRathi - at 2014.03.29 19:58:00
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